Guest Posted June 21, 2010 Thanks for informing us about the new version :cool: Release frontpaged on the Armaholic homepage. Helmand Valley Base and FOB Template v1.3Helmand ValleyAdvanced Combat Environment 2 - CoreAdvanced Combat Environment 2 - eXtrasCommunity Base addons Share this post Link to post Share on other sites
Bryce23 10 Posted June 21, 2010 Hey Bryce, amazing FOB, that was what the map needed! :)I just downloaded it and I see, since you splitted them, two Templates. Do I have to decide what to use? Or can I use both? Clear that out for me please. :) Cant wait to try that FOB. ---------- Post added at 10:17 PM ---------- Previous post was at 10:13 PM ---------- Jesus, try before ask... Again... I see, to create missions and stuff I can use the layouts for the FOBs. Beautiful work, I am spending my next hour exploring these, you bastard, haha. :D Amazing work! All in 2d Editor? Or did you use some 3D Editoring there? Because the amount of placement-work must be huuuuge! Nope! All in the 2D editor. The 3D is too tricky for me and the 2d works just fine. :) Thanks for the feedback and enjoy! ---------- Post added at 06:23 PM ---------- Previous post was at 06:21 PM ---------- I love your template, but any chance of you updating the firebase near the river? Or a artillery firebase for the player to use? There is a firebase inside the mainbase. Its to the north west of the runway. And at the FOB by the river there ae some mortars for you to use. But hey, this is only a template. Add whatever you would like :) Just place the mission folder into your "my documents-arma2 other profiles-your name-missions" folder and you can open it in the editor Share this post Link to post Share on other sites
Bryce23 10 Posted June 21, 2010 Wow... Amazing template, I just spent a lot of time walking, driving, flying... Nice work.I would LOVE to see some "find weapon cache" missions in this map! Or are there already some...? I have a question about the arty. The further I target, the "bigger" the scale becomes. Do the rounds hit randomly in that marked area? Or is there a way I can exactly tell the round where to go? Wow again, good job on that! Thanks! The missions are for you guys to make. This template is just to save some time for the mission maker to have to build a base on every mission he makes and to make it a bit more realistic-feeling. I am in the process of making a search and destroy mission on this map using the FOB i built. Should be done in a few days. About the artillery, the further you aim it the less accurate it becomes. The middle line shows where it will most likely hit and you should always aim with that. I'm not sure, i could be wrong but i believe the other two lines are for wind correction. I'm glad you like the base :) Share this post Link to post Share on other sites
ray243 11 Posted June 22, 2010 Jesus! How did you do it? You placed barrier by barrier? Oh, I was thinking more of a firebase with m119s and people. But that's okay. Share this post Link to post Share on other sites
Bryce23 10 Posted June 22, 2010 Jesus! How did you do it? You placed barrier by barrier? Oh, I was thinking more of a fire base with m119s and people. But that's okay. I just used simple editor commands to place the objects at certain heights. if you want to make a fire base just throw this mission folder into your profile missions folder and you can open it in the editor. This is just a template and its made for you to edit to your liking. Thanks for the feedback and let me know if you have any other questions. :) Share this post Link to post Share on other sites
supergruntsb78 67 Posted July 26, 2010 any chance we can get a NO ace version of this base ? Share this post Link to post Share on other sites