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ebanks129

How to remove??

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http://www.flickr.com/photos/eddeeubanks/4582581486/sizes/l/

is there any way to remove this or move it?

Is this a dependancy from another island/ Utes perhaps? since it is used in my config.cpp

and another thing..clutter..is driving me insane. i read previous thread about it and mine are exactly like it but no results?

cfgClutter.hpp

class ed_autumnflowers: DefaultClutter

{

model=ca\plants2\clutter\c_autumn_flowers.p3d;

affectedByWind = 0.4;

swLighting = true;

scaleMin = 0.7;

scaleMax = 1.0;

};

class ed_grasscrooked: DefaultClutter

{

model=ca\plants2\clutter\c_GrassCrooked.p3d;

affectedByWind = 0.3;

swLighting = true;

scaleMin = 0.7;

scaleMax = 1.4;

};

class ed_grasscrookedgreen: DefaultClutter

{

model=ca\plants2\clutter\c_GrassCrookedGreen.p3d;

affectedByWind = 0.3;

swLighting = true;

scaleMin = 0.9;

scaleMax = 1.3;

};

class ed_weeddead: DefaultClutter

{

model=ca\plants2\clutter\c_WeedDead.p3d;

affectedByWind = 0.3;

swLighting = true;

scaleMin = 0.75;

scaleMax = 1.1;

};

cfgsurface.hpp-only one because i wanted to test it first.

class CfgSurfaces

{

class Default {};

class ed_grassSurface : Default

{

access = 2;

files = "travajih";

rough = 0.1;

dust = 0.1;

soundEnviron = "grass";

character = "ed_grassclutter";

};

};

class CfgSurfaceCharacters

{

class ed_grassclutter

{

probability[]={0.79, 0.4, 0.1, 0.05};

names[]={ed_grasscrookedgreen, ed_grasscrooked, ed_autumnflowers, ed_weeddead};

};

};

config.cpp

class CfgPatches

{

class Wardak_Region

{

units[] = {Wardak_Region};

weapons[] = {};

requiredVersion = 1.03;

requiredAddons[] = {"Utes"};

version = "2009-9-1";

fileName = "Wardak_Region.pbo";

author = "Ebanks129";

mail = "edde.912@live.com";

};

};

class CfgWorlds

{

class CAWorld;

class Utes: CAWorld

{

class Grid;

class DefaultClutter;

};

class Wardak_Region: Utes

{

description = "Wardak_Region";

worldName= "\EDE\Wardak_Region\Wardak_Region.wrp";

pictureShot = "";

centerPosition[] = {2720,2462,500};

seagullPos[] = {2720,2462,500};

longitude = 69; // positive is east, in degrees?

latitude = -34; // positive is south, in degrees?

class Clutter

{

#include "cfgClutter.hpp"

};

class Names

{

#include "Wardak_Region.hpp"

};

};

};

class CfgWorldList

{

class Wardak_Region {};

};

class CfgMissions

{

class Cutscenes

{

class Wardak_Region

{

directory = "";

};

};

};

//SURFACES

#include "cfgSurfaces.hpp"

Edited by ebanks129

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That looks like a runway ils defined in the picture, which is wierd, since I don't see one defined in your config...

Do you get an error that mentions ils.position anytime?

Not sure about that...

On a vaguely related note, if you ARE planning on having a runway, theres a good tutorial available for that - see this post. Maybe when you actually define a runway that one will go away or shift into position or something...

In your cfgSurfaces.hpp, you have this line...

files = "travajih";

If your files are called...

travajih_detail_co.paa

travajih_detail_nopx.paa

travajih_mco.paa

then that line needs to be...

files = "travajih_*";

I also don't think you need the "\" at the beginning of this path...

worldName= "\EDE\Wardak_Region\Wardak_Region.wrp";

Assuming your project path is...

P:\EDE\Wardak_Region\<data, source, etc here>

Then that line should be...

worldName= "EDE\Wardak_Region\Wardak_Region.wrp";

Don't see anything else immediately obvious...

B

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The ILS problem is that you have defined your map as based on utes.

Therefore loads all values stored in the utes config file (including the ILS ones) and then applies all changes you have done in your config file.

I really don't know if it is possible to remove the ILS but if ypu plan to add an airport, move the coordinates to the appropiate points or move the ILS coordinates to a point far from the center of the map

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Well mankyle is partially right, but this runway comes not from ils coordinates.

If have ILS working in my map but no runway painted in it.

Would like to know how to do that :)

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As mankyle has said, you have inherited the Utes definition.

Try including this;

	class Wardak_Region: Utes
{
	description = "Wardak_Region";
	....
	....
	....		
	ilsPosition[] ={};
	ilsDirection[] ={};
	ilsTaxiIn[]= {};
	ilsTaxiOff[]= {};
	drawTaxiway = false;
	....
	....
	....		

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