themaster303 22 Posted May 23, 2010 cant ajust the NVG brightness anymore, neither with page up/down nore with the apl-key and the ajustments there. and its very low in brightness, have to hit it a few times till it works normaly. anybody has the same prob ? Share this post Link to post Share on other sites
sickboy 13 Posted May 23, 2010 (edited) Jup, you and many with you, http://dev-heaven.net/issues/10773. Solved already for next update, Mastyr ;) Do you have the same problem as me ?If I use the Ace 2mod, I do not have anymore the Dynamic conversation system (talk to teamate, civilian etc...). How can I reactivate it ? Fixed for next version. Edited May 23, 2010 by Sickboy Share this post Link to post Share on other sites
MirindoR 10 Posted May 23, 2010 where can i find a step by step guide to install the updater for ace 2? all the videos i found on youtube are outdated and i think the 1.1 stable is freezing my pc, not sure if that's the problem http://forums.bistudio.com/showthread.php?t=99420 thanks Share this post Link to post Share on other sites
sickboy 13 Posted May 23, 2010 (edited) where can i find a step by step guide to install the updater for ace 2?all the videos i found on youtube are outdated and i think the 1.1 stable is freezing my pc, not sure if that's the problem http://forums.bistudio.com/showthread.php?t=99420 thanks http://ace.dev-heaven.net/wagn/Download B) Ongoing development. If you already have the stable release installed, you can convert it to six-updater, this is mentioned in the +advanced section in above link. Edited May 23, 2010 by Sickboy Share this post Link to post Share on other sites
MirindoR 10 Posted May 23, 2010 (edited) cheers taking a look now, hopefully itll prevent my screen from going blank Edited May 23, 2010 by MirindoR Share this post Link to post Share on other sites
[frl]myke 14 Posted May 23, 2010 I guess it was overlooked so i'll quote myself: May i kindly ask why this ticket has been rejected? Although i understand since there actually is nothing you could include it can't be worked on it, the reject shortly after i had oppened the "other thread" put's somewhat a strange light on it.Some explaining words would be nice. Would have sent a PM to you Sickboy instead of asking here but i know you don't answer PM's and i don't have any other way to contact you. Share this post Link to post Share on other sites
MirindoR 10 Posted May 23, 2010 im no good with prompting, i tried commanding it to the path you indicate in that webpage, of course i translated it to italian giving the corresponding path but it says its invalid. should i just remove THE ACE, ACEX, CBA folders and re-dl it again? Share this post Link to post Share on other sites
manzilla 1 Posted May 23, 2010 I guess it was overlooked so i'll quote myself: Yes, ACE2 devs! Please think about his proposal. I know it's more more work but his AddOns is very useful. In my opinion it would be a great, eventual, addition. Regardless, thanks for your work. It's epic as usual. Share this post Link to post Share on other sites
sickboy 13 Posted May 23, 2010 (edited) The ticket status is fixed. It's not about including an addon, but a standard that is still in progress. MirindoR, if you can't get it to work or report the exact issues, removing the current version is last resort :) I've added conversion support to six-updater at v0.20.0. Please restart the six-updater-web gui to grab the latest library. I've added the action: "Convert to SixUpdater". You should have it available on the Main page, under Action, as soon as you have synchronized once (hit the sync button, located behind the Preset). Howto updated Blogged: Convert_modfolder_to_Updater_Full_integration Edited May 23, 2010 by Sickboy Share this post Link to post Share on other sites
MirindoR 10 Posted May 23, 2010 well it doesnt matter its finishing dling ace sm right now and then its all done worse is it froze again while playing without ace. at this point ive no idea what to do. i make a mission with the editor, preview it, return to the editor and pc freezes =( every time. Share this post Link to post Share on other sites
SASrecon 0 Posted May 23, 2010 Probably a noob question, but how do I enable the speech with ACE? I don't like it when I don't know what's happening around be just because I don't read the team-'chat' in an intense mission. Share this post Link to post Share on other sites
manzilla 1 Posted May 23, 2010 (edited) Probably a noob question, but how do I enable the speech with ACE?I don't like it when I don't know what's happening around be just because I don't read the team-'chat' in an intense mission. Yes it is. Do a thread search for the answer. There's something you need to do to get it back. Hint: Check the ace_clientside_config.hpp in the userconfig\ACE folder. And more hints: http://ace.dev-heaven.net/search/no_voice http://forums.bistudio.com/search.php?searchid=932676 Good luck and enjoy the Mod! Edited May 23, 2010 by Manzilla Share this post Link to post Share on other sites
Headtrauma_ZA 10 Posted May 23, 2010 Hi guys Busy making an Armoured Assault(MP) mission, noticed that there are random numbers/names set on the sides of the tanks. A very cool feature, so thanks for that ACE team! My question is, can this be "set in stone" for our mission? I'd like to assign callsigns/crew to specific tanks to add immersion. Cheers HT Share this post Link to post Share on other sites
galzohar 31 Posted May 24, 2010 Sounds may be subjective, but on last Zeus gaming night I heard nothing but complaints (which I find justified) about the sounds, with not a single person disagreeing with those complaints. Mostly sounds are missing a lot of bass or something and sound like a BB gun firing ("plastic" sound). Also the SVD sounds like a small drum being struck. M4A1s sound as if they are suppressed... And that's as good as I can describe my feel about the new ACE sounds, for better description you'd have to get feedback from people who actually know how to explain what sounds wrong. But overall it feels like whoever made the sound has his system tuned in a non-standard way or something that made him made the sounds sound like that. Share this post Link to post Share on other sites
enad 11 Posted May 24, 2010 Sounds may be subjective, but on last Zeus gaming night I heard nothing but complaints (which I find justified) about the sounds, with not a single person disagreeing with those complaints.Mostly sounds are missing a lot of bass or something and sound like a BB gun firing ("plastic" sound). Also the SVD sounds like a small drum being struck. M4A1s sound as if they are suppressed... And that's as good as I can describe my feel about the new ACE sounds, for better description you'd have to get feedback from people who actually know how to explain what sounds wrong. But overall it feels like whoever made the sound has his system tuned in a non-standard way or something that made him made the sounds sound like that. EXACTLY! This sums up everything. Exactly the same way I'm feeling/hearing. Share this post Link to post Share on other sites
AnimalMother92 10 Posted May 24, 2010 100% agree with the above Share this post Link to post Share on other sites
Varga 10 Posted May 24, 2010 New sounds simple TERRIBLE! Each weapon has lost the characteristic sound on which it was easy for distinguishing in a thick of fight, and has turned to the kiddie New Year's cracker heard through a window... Shock! Share this post Link to post Share on other sites
sickboy 13 Posted May 24, 2010 (edited) There's been some suggestions for Tutorial Missions, we'll need your support! Blogged about it: Tutorials: ACE looking for Support Re Sounds: Happy there's feedback roling in (especially useful specific feedback), however as announced already, tpM introduced these sounds to get feedback and improve, something seems to go wrong somewhere. As announced it will be possible to stick to any version of the soundmod you like, so you can skip these experimentations all together. On the subjectivity note; I suppose a whole server complaining is a useful measure, still there's plenty individuals that suddenly speak up; Awesome sounds, too. Which clearly shows there's either something fishy going on or it really depends per system/person. Edited May 24, 2010 by Sickboy Share this post Link to post Share on other sites
tpM 478 Posted May 24, 2010 http://dev-heaven.net/issues/10775 Share this post Link to post Share on other sites
Varga 10 Posted May 24, 2010 As announced it will be possible to stick to any version of the soundmod you like, so you can skip these experimentations all together.. Not all sounds vary SM, unfortunately... Last time, a code the ACE had a unsuccessful sound, HiFi and CSM2 have not corrected also half of bugs Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted May 24, 2010 Whats the stats on the M252´s (Mortars) I can use them but the shells go AWOL... Im playing Bennys WF and sets up a M252 Squad.. I use the Arty Interface and nada..2 Firemissions but no shells hitting ground, no impact, no *Boom* sounds... Share this post Link to post Share on other sites
sickboy 13 Posted May 24, 2010 (edited) Not all sounds vary SM, unfortunately...Last time, a code the ACE had a unsuccessful sound, HiFi and CSM2 have not corrected also half of bugs Not sure I get what you mean sorry :) What I meant is that you will be able to play with any version of ACEX_SM. So the v1.0 version, v1.1, or any of the ongoing development versions. So you will be able to use the ACE_SM version that you like. This is next to the fact that tpM is still tweaking / working on the sounds :) Edited May 24, 2010 by Sickboy Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted May 24, 2010 Not sure I get what you mean sorry :)What I meant is that you will be able to play with any version of ACEX_SM. So the v1.0 version, v1.1, or any of the ongoing development versions. So you will be able to use the ACE_SM version that you like. This is next to the fact that tpM is still tweaking / working on the sounds :) players that wish to join the majority of mp servers need to update frequently, just as the servers do. I doubt there are many 'stable' servers out there that allow any ACE2 versions to join; ie, zero Ace2 version check. Share this post Link to post Share on other sites
Keshman 10 Posted May 24, 2010 Team ACE) I have one question!) I changed the sound : ace_tpM_flares.ogg and ace_tpM_warning.ogg ( sonud drop flares and warning) File size remains the same! (unchanged). When I start the game i have this error :( where I go wrong? I changed only the sound! Its Possible play ACE + my sound drop flares and sound warning missile? :rolleyes: I did not touch this file! file in folder! Thx. Kesh Share this post Link to post Share on other sites
sickboy 13 Posted May 24, 2010 (edited) @Keshman: What tools did you use to unpack/repack? It is recommended to use Mikero Tools: http://dev-heaven.net/projects/mikero-pbodll In any case, if you keep having issues, please create a support ticket: http://ace.dev-heaven.net/wagn/Bug_Reporting with details and the modified files. -Ziggy-;1634534']players that wish to join the majority of mp servers need to update frequently' date=' just as the servers do. I doubt there are many 'stable' servers out there that allow any ACE2 versions to join; ie, zero Ace2 version check.[/quote']That's why we're switching to a single key for ACEX_SM: http://ace.dev-heaven.net/wagn/Sound_Highly_subjective_and_personal Edited May 24, 2010 by Sickboy Share this post Link to post Share on other sites