Johannes 10 Posted June 12, 2011 maybe. not sure yet.i may add gloves, i'm having problems with the textures in game right now. >:I like what? i might be able to help Share this post Link to post Share on other sites
CameronMcDonald 146 Posted June 13, 2011 >:I like what? i might be able to help dont trust him he is a badmash Share this post Link to post Share on other sites
lennard 447 Posted June 13, 2011 i may add gloves, i'm having problems with the textures in game right now. Did you check for any out of place proxies, or damaged ones? I recommend removing them all first and then get fresh ones from the BIS sample model. Share this post Link to post Share on other sites
Binkowski 26 Posted June 13, 2011 figured i'd post these. http://mattsif.com/arma2/MACT/binkmarines.jpg http://mattsif.com/arma2/MACT/binkmarines2.jpg kudo's sabre :). Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted June 13, 2011 nice pants Share this post Link to post Share on other sites
Laqueesha 474 Posted June 13, 2011 figured i'd post these.http://mattsif.com/arma2/MACT/binkmarines.jpg http://mattsif.com/arma2/MACT/binkmarines2.jpg kudo's sabre. Looks good, especially the normal mapping on the trousers. Just one gripe: last name tape goes over right pocket, branch/service tape goes over left pocket (which on trousers, there are no branch/service tapes just last name tapes). Just a minor detail, but looks good nonetheless. Share this post Link to post Share on other sites
Binkowski 26 Posted June 13, 2011 Looks good, especially the normal mapping on the trousers. Just one gripe: last name tape goes over right pocket, branch/service tape goes over left pocket (which on trousers, there are no branch/service tapes just last name tapes). Just a minor detail, but looks good nonetheless. these units use one texture for the body, body armor, arms, legs, and boots. (tex1_co.paa). the reason sabre put the US MARINES on that pocket is because there is absolutely no reason to make a plethora of textures for each individual model just to have different last names. so, putting US MARINES on that pocket alleviates the problem of having a file that is 200+ mb's in size. Share this post Link to post Share on other sites
pauliesss 2 Posted June 13, 2011 figured i'd post these.http://mattsif.com/arma2/MACT/binkmarines.jpg http://mattsif.com/arma2/MACT/binkmarines2.jpg kudo's sabre :). WOW, release this immediately! :butbut::bounce2: Share this post Link to post Share on other sites
due-_- 10 Posted June 13, 2011 pretty nice. finally we get some proper marines. keep it up bink Share this post Link to post Share on other sites
cescollino 10 Posted June 13, 2011 hey bink dont forget to add a gunnery man http://t3.gstatic.com/images?q=tbn:ANd9GcTZ6L2VNJr_Wy0YM-BX4Q38jo5_BVRlDGrljiou8Cf_PUwphGPX&t=1 and some glasses and gloves for desert units Share this post Link to post Share on other sites
cole 0 Posted June 13, 2011 figured i'd post these.http://mattsif.com/arma2/MACT/binkmarines.jpg http://mattsif.com/arma2/MACT/binkmarines2.jpg kudo's sabre :). Sabre's textures on your marines? I thought christmas was still several months away. Looks freaking deliciously GOOD. Will there be replacement packs for A2 marines with the release? Share this post Link to post Share on other sites
arokfridr 10 Posted June 13, 2011 Wow, awesome stuff! Share this post Link to post Share on other sites
The Hebrew Hammer 10 Posted June 14, 2011 What kind of armor set up are you using? Most Marines these days are being issued the ISPC. Share this post Link to post Share on other sites
Sif 10 Posted June 14, 2011 From what I remember they are Eagle Plate Carriers, also here's another shot for you dudes. http://mattsif.com/arma2/MACT/binkmarines3.jpg Share this post Link to post Share on other sites
Laqueesha 474 Posted June 14, 2011 (edited) Boonie cover looks good; looks like a SAM-R with a 30-round STANAG. Is that alpha or beta stage? Edited June 14, 2011 by Laqueesha Share this post Link to post Share on other sites
CameronMcDonald 146 Posted June 14, 2011 pockits need moar polies Share this post Link to post Share on other sites
Laqueesha 474 Posted June 14, 2011 pockits need moar polies It needs to have at least over nine thousand polies. these units use one texture for the body, body armor, arms, legs, and boots. (tex1_co.paa). the reason sabre put the US MARINES on that pocket is because there is absolutely no reason to make a plethora of textures for each individual model just to have different last names. so, putting US MARINES on that pocket alleviates the problem of having a file that is 200+ mb's in size. Sounds reasonable. Share this post Link to post Share on other sites
Sif 10 Posted June 14, 2011 Mk.12 Mod 1, it's from ACE. Used it purely because I thought it'd look good on the unit, turned out it does. Share this post Link to post Share on other sites
Binkowski 26 Posted June 14, 2011 well, release should be within the next week on these guys. i've added the rifleman (m136) no new model though, just added him in the config using an existing model. i fixed the shadow problem i was having, and fixed almost all of the degenerated faces on the models. these guys should be set for next week sometime. Share this post Link to post Share on other sites
Laqueesha 474 Posted June 14, 2011 Mk.12 Mod 1, it's from ACE. Used it purely because I thought it'd look good on the unit, turned out it does. It does. The Mk 12 Mod 1 is practically identical to the SAM-R, which is one of the designated marksman rifles used by the USMC since the M14 DMR was dropped from their inventory last year. these guys should be set for next week sometime. Friggin' suhweet. Share this post Link to post Share on other sites
Sif 10 Posted June 14, 2011 It does. The Mk 12 Mod 1 is practically identical to the SAM-R, which is one of the designated marksman rifles used by the USMC since the M14 DMR was dropped from their inventory last year.Friggin' suhweet. They should not have gotten rid of the DMR, the M110 from what I was reading is a pain in the ass to deal with. Share this post Link to post Share on other sites
Laqueesha 474 Posted June 14, 2011 They should not have gotten rid of the DMR, the M110 from what I was reading is a pain in the ass to deal with. Probably is; at least they got the SAM-R to fall back on. Share this post Link to post Share on other sites
pauliesss 2 Posted June 14, 2011 well, release should be within the next week on these guys. i've added the rifleman (m136) no new model though, just added him in the config using an existing model. i fixed the shadow problem i was having, and fixed almost all of the degenerated faces on the models. these guys should be set for next week sometime.Hm, so next week, maybe monday ? :cheers: Just kidding, take your time mate. :) Share this post Link to post Share on other sites
Binkowski 26 Posted June 14, 2011 screw the sam-r, m14 ebr is better. hence why i has it in the addon. Share this post Link to post Share on other sites
acoustic 82 Posted June 14, 2011 screw the sam-r, m14 ebr is better. hence why i has it in the addon. You are including the M14 EBR in this addon? :O Awesome. I was just wondering what I was going to use as my sniper's weapon in my current mission with these units...thank you :P. Share this post Link to post Share on other sites