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sempavieh

ACE Nuke Problem

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Greetings everyone,

i have two little Problems with the ACE_NukeGroundburst.

First of all, it works ... yes. Thats not the Problem :P

But:

1. If i let it boom in a Town, there will be now big cloud that expands to the sides, just the large column. Any idea why this happens?

2. If i let it boom anywhere, NOONE except ME can see the destruction it did to the world ...

escpecially in towns, this is very stupid cause i can run/look/shoot through buildings and they cant :D

3. Is there a possibility to enlarge the damageradius or smth like that?

thx

sempa

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it's a client/server issue - i have NEVER seen a nuke in arma or arma 2 that works on all clients at the same time

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it's a client/server issue - i have NEVER seen a nuke in arma or arma 2 that works on all clients at the same time

I used to play on an ARMA 2 server that had Nukes running perfectly from an EASA Module. The Module was hidden at one of the airports so that only those who knew where it was could get a nuke. Pilots (me usually :P) would drop the nuke ~500m outside the target zone and let it fly down on a small parachute, our speed carrying to it to the centre.

Then, when it finally came close to the ground, kaboom. Mushroom cloud, building damage and a lot of kills followed by radiation shortly after (which drifted across the map).

That worked. :P

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Im just testing it with one other person.

But its not only that the Nuke aftereffects are not shown to other people in my mission.

Its a general problem with my Mission it seems.

If i place a Weaponscrate and fill/refill it with a function, all other players see the old loadout of the crate, but can only take the ones i filled it with ...

It seems to be the same problem.

server <-> client seem not to be communicating properly ...

I dont know what to do^^

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for all spectators? have you a link?

That was on the =WBG= clan server. Unfortunately, pretty much nobody goes on it nowadays as the clan had a strange split, and their main mission editor (who added the EASA module and I assume the nuke effects) buggered off too.

I'm pretty sure they removed it after a while though, as people would get a nuke and (provided they understood the velocity of the bomb) nuke the main AO with a 5kt nuke, leaving absolutely nothing for the ground troops, and occasionally even ending the mission after one bomb!

Maybe go to their website and ask about it...

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Greetings everyone,

i have two little Problems with the ACE_NukeGroundburst.

First of all, it works ... yes. Thats not the Problem :P

But:

1. If i let it boom in a Town, there will be now big cloud that expands to the sides, just the large column. Any idea why this happens?

2. If i let it boom anywhere, NOONE except ME can see the destruction it did to the world ...

escpecially in towns, this is very stupid cause i can run/look/shoot through buildings and they cant :D

3. Is there a possibility to enlarge the damageradius or smth like that?

thx

sempa

1. It could be your graphics overloading, too much destruction and A2 starts shutting done particle effects.

2. Only you can see building damage? Wow - thought that was fixed some time ago. You have a current version of ACE I hope - not the "stable" edition that is way out of date.

3. The radii for damage, cloud shape, fallout range, etc. are using numbers computed from the yield ( unclassified, but accurate ). So you'd need a bigger bomb to get more boom.

Since ACE and I have parted ways, would a stand-alone addon for nukes be of any interest?

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The Nuke was not essential for my mission, but i guess an easy-to-implement (and edit) Nuke Addon would be a nice help for some guys.

Back to topic.

1. Ok that could be true, because he has to animate all the fallen buildings and burning wrecks, maybe its just overload as u say.

2. Yes im updating ACE every day there is an update.

I had no chance to test it yet, but i saw that isMultiplayer was on false and i changed it. Maybe its some sort of problem related to joining Clients to a Server who is not expecting other players to join.

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The damage to buildings was slightly staggered time-wise just to help prevent overload. But it could be that some slower machines/cards cannot keep up. I never got much feedback from testers about how well MP mode worked for them.

That isMultiplayer issue could matter as well, if it effects how CBA propagates events from server to client.

Anyway - will keep the notion of an addon in mind, perhaps even invite some of the other nuke designers to get together on this.

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Dunno what it could be otherwise, ArmA2.rpt is clean of errors so far. I hope i get a chance to test it soon.

But theres so much i dont know about JIP and stuff that it could be virtually everything that causes my problems -.-

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particle and smoke fx cause more lag in arma/2 MP than any other thing as far as my 3 years experience can count

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