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Jordo94

How to task a helicopter to drop off a group of soldiers then leave

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wanted to know this because ive been getting into stealth ops and was wondering how to drop off several soldiers from a chopper, then have the loud annoying give away, buzz off to an lz really really far away.

ps zip lining would be good to know as well, because ive been into the BAS MH-47E, and several of the blackhawks

thnx guys!!!:icon_dj:

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Is this for single- or multiplayer?

Have a look into Ofpec.com 's script repository, there you'll find a few helicopter handling scripts which should work out of the box for singleplayer and probably will work after tedious fiddling around testing in multiplayer.

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Hi,

I'm certainly no editing/scripting wizzard :o but this is how I do it.

In the initfield of the groupleader of your stealth guys put:

{_x moveincargo choppername} foreach units group this

Give the chopper a "Tranport Unload" waypoint at the LZ and and a "Move" or "Get Out" waypoint far far away from the LZ.

This how I get the chopper to leave after drop off.

HTH

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ps zip lining would be good to know as well, because ive been into the BAS MH-47E, and several of the blackhawks

All of the BAS helos have scripts that are part of the addon. BAS Pavehawks have a fastrope script which should be what you're looking for. Check the readme file for how to implement the scripts.

Also have

Rotorwash/dust effect

Fire Effect

CAS support

to name a few.

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how to get a helo to unload troops.

Set the helis waypoint to unload transport.

put the cargo inside using a simple script such as unitname moveincargo helicoptername

if its a squad it looks like, "_x moveincargo heliname" foreach units group this;

Lay down an H or an invisible H from objects selection.

Put in the waypoint helicoptername "land" LAND to make it land.

synch the getout waypoint of the troops with the transport unload of the

chopper selecting the synchronize key then dragging from one waypoint to the

next.

then have the chopper either take off or stay there, but im not quite sure

how to turn the engine off.

THE AIR ASSAULT FORMULA

for air assaults, i like to take something with a machine gun on it, put it in with the transport unload waypoint for the soldiers in it (make sure the unit has "_x moveincargo heliname" foreach units group this; inside of their init box), synch a get out with your troops to the transport unload waypoint, then have the next waypoint for the chopper be guard so it taxis. this will cause the chopper to taxi around the sky firing on opponents. Or you can keep it on the ground by eliminating the guard waypoint altogether. then when its clear on the ground according to your east clear trigger you should have made and synched, so synch the trigger for east clear to the guard waypoint, the chopper moves to the next waypoint which will be to pick the troops back up and they're out of there. The air assault formula. Make sure there is an invisible H on the ground for the chopper to land at by going to empty/objects/H invisible after laying down your player of course. The chopper will fly at or close to the H. Chopper escort for an air assault depends on the length of the flight, if long then UH60L DAP, direct action penetrator, if short range im sure a cobra helicopter should do the trick, or if medium range im sure a huey should do the trick or a blackhawk without a fueling probe.

THE HELICOPTER INSERTION FORMULA

How do I make a helicopter drop off troops and fly away?

A. Create your drop heli.

B. Create the units you want to go in the heli, fly to the LZ and get out. We'll call these units delta.

In deltas init box put "_x moveincargo heliname" foreach units group this; to start them inside or...

C. create an H for the helicopter to start taking off from.

D. Place a Get In waypoint (WP) for the delta group right on the chopper, make a talk WP right next to the heli and syncronise the 2 WP's.

E. Create an Invisible H where you want the chopper to land and place a Transport Unload WP for the heli right on it and synch it with a get out waypoint.

F. Make one last Move WP for the helicopter, so that it flies away from the area.

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F. Make one last Move WP for the helicopter with "[helicoptername] join IAunitfarawayname" in the init box doesn't work ?

The helicopter have a new leader far away on the map. No ?

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or you could just make the last waypoint a get out one for the chopper.

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