geloxo 2 Posted April 24, 2010 (edited) Hello, I´m testing one custom map made by kinno and we have the following problem: As you see the runways are not vissible till you are really close to the airport but the hangars are seen properly. In Utes or Chernarus the runways are visible from longer distances. Does anybody know how to avoid this problem? (before you ask, my graphic settings are set to 3000m). Indeed I also had this problem too when I started to play around with edition of another custom desert island and had not found any solution yet. Thanks in advance. Cheers Edited April 24, 2010 by geloxo Share this post Link to post Share on other sites
MadMardigan409 10 Posted April 24, 2010 I don't have a ton of experience with this sort of thing, but off the top of my head I'm thinking... -No airport in the sat_lco overlay texture? -Runway is a texture and not an object perhaps? Hopefully someone with more experience can chime in here and give an absolute fix for your problem. Share this post Link to post Share on other sites
[aps]gnat 28 Posted April 24, 2010 Unfortunately the runway segments fade out (early) compared with buildings. Current process is to "draw" a runway onto you Sat map texture. Thats how BIS do it. Thats how I did it for Sands The tricky bit is getting it to line up properly .... or do the reverse. Draw it first, then lay the bits over it. Which makes me wonder, can you alter the CONFIG of the runway bits such that they dont fade out so early? I would think it possible. (thinking more) Share this post Link to post Share on other sites
bushlurker 45 Posted April 24, 2010 Which makes me wonder, can you alter the CONFIG of the runway bits such that they dont fade out so early?I would think it possible. Good point Gnat! I pondered the same thing a little while ago with the road parts - they do the same thing... haven't got around to looking further at the config tho... Probably IS worth investigating further... B Share this post Link to post Share on other sites
rstratton 0 Posted April 26, 2010 try this http://dev-heaven.net/projects/proper-projects/repository/revisions/master/raw/release/addons/RoadsVisibleAtDistance_Visuals_C_PROPER.pbo Share this post Link to post Share on other sites
commander1985 10 Posted April 26, 2010 Link does not work... If those are Kju's Proper Trees, Structures, Vehicles etc .cpp files they do not work with Runways and Roads. Well they didn't worked for me. Share this post Link to post Share on other sites
geloxo 2 Posted April 26, 2010 Thanks a lot for the comments and suggestions. Indeed I already tried the PROPER mods but it seems runways are not affected by them even if the better solution could be that from a "logical" point of view. So, currently, the most feasable solution seems to be to work with Sat texture. I will give it a try :D Cheers Share this post Link to post Share on other sites
icebreakr 3101 Posted April 26, 2010 Yup, draw it on sat_lco, we all do it =) Share this post Link to post Share on other sites
ebanks129 10 Posted May 4, 2010 Yup, draw it on sat_lco, we all do it =) does that account for dirt runways too man? :rolleyes: Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted May 4, 2010 I would think it would depend on the color of the dirt... :D Share this post Link to post Share on other sites
ebanks129 10 Posted May 4, 2010 running this a little off topic maybe but would you think the dirt runway would be lighter or darker compared to the dirt unused for the runway?? or...same color.. Share this post Link to post Share on other sites
MadMardigan409 10 Posted May 4, 2010 maybe check google earth for a dirt runway and copy that image in the best resolution you can get, then downsize it to what/where you need it placed. Might want to also try changing the strip to dirt in the mask if you haven't already done that. Share this post Link to post Share on other sites