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Patch 69645 - changes under the hood

How the patch 69645 works for you compared to previous versions?  

132 members have voted

  1. 1. How the patch 69645 works for you compared to previous versions?

    • Stunning - performance a lot better, a lot more stable
      7
    • Great - performance is a lot better, no new crashes or stability issues
      10
    • Good - performance is a little bit better, no new crashes or stability issues
      30
    • Mixed - performance better, but unstable (sometimes crashing)
      16
    • Stable - performance same or not improved much, but a lot more stable
      1
    • Same - it seems the same, I cannot see any significant difference
      29
    • Slower - it runs a little bit slower, no new crashes or stability issues
      17
    • Bad - it runs slower, it is somewhat unstable
      10
    • Terrible - it runs a a lot slower, or it is very unstable (crashes a lot)
      12


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Not a very conclusive test.

With new Beta patch

Benchmarks set to very high with a 1024x768 res

36/15

stock arma

35/14

Flying around at the moment on a server in a plane (just waiting for auto land :D ) feels awesome and smooth :)

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I couldn't reproduce that bug (@new beta release), but maybe I have misunderstood something

definitely misunderstood ... first i never said anything about postFX=1;

... nowhere :)

the bug is very simple but i don't get why You trying to replicate it anyway

Repro:

1. Run game, disable Post Process effects in settings then set Very High

2. Exit game and start game again

3. Notice missing post process side blur effect from Very High settings

in short if conditions are met

(HDRprecision=8; postFX=3; inside ARMA2.cfg)

then

game will on next start render only Post Processing equal to Low settings ...

the UI VIdeo settings > Advanced would claim it's still Very High (but that's lie :eek: )

there might be more conditions e.g. gpu model/drivers/resolution/aspect ratio w/e

this bug doesn't happen with HDRprecision=16; and HDRprecision=32;

copy?

Edited by Dwarden

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sorry Dwarden, I did your recommended repro (even if I don't see the difference between your method and mine, but ok ...).

After having done exactly your recommended steps 1) and 2) I restarted the game (your step 3) ) and the result is (you won't believe this, I know):

I don't see that the PP-entry in UI = VERY HIGH should be a lie ;) because everything is still as blurry, in distance unsharp etc. as it should be.

And for the proof of it: When I switch now ingame to PP = LOW there'll be instantly a visual difference (trees etc. become more crisp, blurring is gone etc.), so how could I say that the game starts with LOW PP (THAT would be a lie :rolleyes: ) ?

Like you said the game would restart with in fact low PP: that I is not true for me, my rig, setup and everything. That's the fact and of course it's ok for me, because for me the bug doesn't exist.

Let's play ArmA2, now :)

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Like you said the game would restart with in fact low PP: that I is not true for me, my rig, setup and everything. That's the fact and of course it's ok for me, because for me the bug doesn't exist.

In the video settings menu it says Very High but in the ArmA2.cfg is set to low!

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postFX=3;

HDRPrecision=8;

@JWCustom: that's the status of my ArmA2.cfg after having done all steps in trying to reproduce the bug.

postFX=3 is VERY HIGH (or isn't it ?) and my eyes see the same ...

Edited by langgis08

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I keep getting a msg saying it needs version 1.05 when I go to install the patch and I only have version 1.04? I do have version 1.05 installed 1.5.0.62017.

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Apparently the problem with slow scripts is solved by removing the winxp option when starting arma 2. I'll check it better

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I keep getting a msg saying it needs version 1.05 when I go to install the patch and I only have version 1.04? I do have version 1.05 installed 1.5.0.62017.

Same here.

Edit:

Oh, never mind...

You have to uninstall/delete your last beta version.

Edited by VyMajoris

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Would it help if ppl deleted their ***.ArmA2Profile and ArmA2.cfg, restarted the game and let it build new ones?... of course you'll have to reset all of your settings but worth a go...

edit:

-= 1.05 [62017] =-

Benchmark 1 - 31fps

Benchmark 2 - 18fps

-= 1.05 [63826] beta =-

Benchmark 1 - 33fps

Benchmark 2 - 14fps also much short range before low vehicle lod is used... alot worse than stock 1.05, so worse fps and lod at closer range.

So apart from above no new bugs or errors so far... overall I'd have to say this beta is a slight decrease in performance.

Edited by 76
enter test results

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After some testing of the patch I have found that performance is noticably better: +5fps average, except in large towns, which still suck. Stability has never been an issue for me and still isn't. I haven't yet come across the disappearing ground bug, so another plus. :D

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I'm also getting the dissapearing ground texture issue on Chernarus using a GTX 285.

This I am experiencing, too (no NVidia but ATI Radeon 4870 @10.3)

-> in towns, the grass/lawn-areas / gardens between the houses sometimes (always the same places) become totally white (fences/cars on it stay visible) with surreal "flowing" texture colour (Salvador Dali, R.I.P., could not have painted it more surrealistic ;) )

btw.: referencing to my "no-bug-with-hdrp8-pp"-theme frome above: compared the steps and results HDRp=8 with HDRp=16: really,really no graphical problems (except of FPS Drop form hdr8 to hdr16, but that's fair), so PP/VERY HIGH (HDRp=8) = PP/VERY HIGH (HDRp=16) with changing any PP ingame, back and forth, restarting, playing, changing again and so on :)

perhaps it has something to with me not having installed Catalyst Control Center but ATI Tray Tools (newest beta) instead.

AI: impression with new beta is that AI acts more real, good mix of obeying & thinking for themselves/for the squad. Enemys seem to be somehow cleverer, too. :)

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Apparently the problem with slow scripts is solved by removing the winxp option when starting arma 2. I'll check it better

I´ve been playing only without that -winxp and slow scripts are there.

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Kesh Kibrul (community island) played with me alone in an aircraft. 10,000VD and graphics set to HIGH all over, and the performance is just great. However it doesnt look like its proper 10,000m though? Maybe illusion of a custom island.

But in some situations/islands this beta rocks. And then when played normally with normal VD for example it stutters for no apparent reason. Really weird.

Remove the weird stutter...

...and remove auto danger on the AI...

...and we should have a hit in our hands. :)

Thank you BIS for continuing supporting the best game ever!

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Game still crashes and textures are loading too slow. And I lost 2 fps with new build in benchmark missions.

Edited by Vipera

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After installing ARMA2_Build_69645:

White / invisible Ground-Texture in certain view angels.

Nvidia System-Information:

NVIDIA Systeminformationen-Bericht erstellt am: 04/25/2010 13:12:13

[Anzeige]

Prozessor: Intel® Core2 Duo CPU E4400 @ 2.00GHz (2009 MHz)

Betriebssystem: Windows 7 Home Premium, 64-bit

DirectX-Version: 11.0

GPU-Prozessor: GeForce 9600 GT

Treiberversion: 197.45

CUDA-Kerne: 64

Kerntakt: 600 MHz

Shadertakt: 1500 MHz

Speichertaktfrequenz: 700 MHz (1400 MHz Datenrate)

Speicherschnittstelle: 256-Bit

Gesamter verfügbarer Grafikspeicher: 2303 MB

Dedizierter Videospeicher: 1024 MB

System-Videospeicher: 0 MB

Freigegebener Systemspeicher: 1279 MB

Video-BIOS-Version: 62.94.8D.00.05

IRQ: 16

Bus: PCI Express x16

[Komponenten]

nvCplUIR.dll 2.8.313.10 NVIDIA Control Panel

nvCplUI.exe 2.8.313.10 NVIDIA Control Panel

nvWSSR.dll 6.14.11.9745 NVIDIA Workstation Server

nvWSS.dll 6.14.11.9745 NVIDIA Workstation Server

nvViTvSR.dll 6.14.11.9745 NVIDIA Video Server

nvViTvS.dll 6.14.11.9745 NVIDIA Video Server

nvMoblSR.dll 6.14.11.9745 NVIDIA Mobile Server

nvMoblS.dll 6.14.11.9745 NVIDIA Mobile Server

NVSTVIEW.EXE 7.17.11.9745 NVIDIA GeForce 3D Vision

NVSTTEST.EXE 7.17.11.9745 NVIDIA 3D Vision Test Application

NVSTRES.DLL 7.17.11.9745 NVIDIA 3D Vision Module (0)

nvDispSR.dll 6.14.11.9745 NVIDIA Display Server

NVMCTRAY.DLL 8.17.11.9745 NVIDIA Media Center Library

nvDispS.dll 6.14.11.9745 NVIDIA Display Server

NVCPL.DLL 8.17.11.9745 NVIDIA Compatible Windows7 Display driver, Version 197.45

PhysX 09.10.0129 NVIDIA PhysX

NVCUDA.DLL 8.17.11.9745 NVIDIA CUDA 3.0.1 driver

nvGameSR.dll 6.14.11.9745 NVIDIA 3D Settings Server

nvGameS.dll 6.14.11.9745 NVIDIA 3D Settings Server

Arma2.cfg:

language="German";

adapter=-1;

3D_Performance=48387;

Resolution_Bpp=32;

Resolution_W=1600;

Resolution_H=1024;

winX=15;

winY=32;

winW=1652;

winH=1007;

winDefW=1657;

winDefH=1010;

Render_W=1280;

Render_H=800;

FSAA=1;

postFX=1;

GPU_MaxFramesAhead=1000;

GPU_DetectedFramesAhead=3;

HDRPrecision=8;

lastDeviceId="";

localVRAM=1056505856;

nonlocalVRAM=1341943808;

refresh=60;

Windowed=0;

Arma2Profile:

version=2;

blood=1;

singleVoice=0;

anisoFilter=1;

TexQuality=1;

TexMemory=2;

useWBuffer=0;

tripleHead=0;

class Difficulties

{

class recruit

{

class Flags

{

Armor=1;

FriendlyTag=1;

EnemyTag=0;

HUD=1;

HUDPerm=1;

HUDWp=1;

HUDWpPerm=1;

HUDGroupInfo=1;

AutoSpot=1;

Map=1;

WeaponCursor=1;

AutoGuideAT=1;

ClockIndicator=1;

3rdPersonView=1;

UltraAI=0;

AutoAim=0;

UnlimitedSaves=1;

DeathMessages=1;

NetStats=1;

VonID=1;

};

skillFriendly=1;

skillEnemy=0.55000001;

precisionFriendly=1;

precisionEnemy=0.55000001;

};

class regular

{

class Flags

{

Armor=1;

FriendlyTag=1;

EnemyTag=0;

HUD=1;

HUDPerm=1;

HUDWp=1;

HUDWpPerm=1;

HUDGroupInfo=1;

AutoSpot=1;

Map=1;

WeaponCursor=1;

AutoGuideAT=1;

ClockIndicator=1;

3rdPersonView=1;

UltraAI=0;

AutoAim=0;

UnlimitedSaves=1;

DeathMessages=1;

NetStats=1;

VonID=1;

};

skillFriendly=1;

skillEnemy=0.69999999;

precisionFriendly=1;

precisionEnemy=0.69999999;

};

class veteran

{

class Flags

{

HUD=1;

HUDGroupInfo=0;

WeaponCursor=1;

3rdPersonView=1;

UltraAI=0;

DeathMessages=1;

NetStats=1;

VonID=0;

};

skillFriendly=1;

skillEnemy=0.89999998;

precisionFriendly=1;

precisionEnemy=0.89999998;

};

class mercenary

{

class Flags

{

UltraAI=0;

DeathMessages=0;

NetStats=0;

VonID=0;

};

skillFriendly=1;

skillEnemy=1;

precisionFriendly=1;

precisionEnemy=1;

};

};

showTitles=1;

showRadio=1;

customScheme=1;

trackIR=1;

freeTrack=1;

controller="Default";

sensitivity="Medium";

vibrations=1;

class ControllerSchemes

{

****removed key bindings****

class MainMap

{

class Compass

{

inBack=0;

position[]={-0.068000004,-0.063750006,0.2};

positionBack[]={0.010000003,0,0.1};

};

class Watch

{

inBack=0;

position[]={0.0055052373,-0.056549165,0.20999999};

positionBack[]={-0.010999999,0,0.11};

};

class WalkieTalkie

{

inBack=1;

position[]={0.093999997,-0.043000001,0.25};

positionBack[]={0.28,-0.155,0.625};

};

class GPS2

{

inBack=0;

position[]={-0.030799989,-0.070125014,0.22};

positionBack[]={0.023999998,0,0.12};

};

};

shadingQuality=7;

shadowQuality=2;

mouseSensitivityX=1;

mouseSensitivityY=1;

floatingZoneArea=0;

difficulty="regular";

lastSPMission="04: Hubschrauber";

activeKeys[]=

{

"BIS_T01",

"BIS_T02",

"BIS_T03",

"BIS_T04",

"BIS_SOM_INFO_HINT_1",

"BIS_SOM_INFO_HINT_2"

};

currentCampaign="ca\missions\campaign";

lastCampaignMission="Den Bären aufhalten";

browsingSource="Internet";

class Filter

{

serverName="angry";

missionType="";

missionName="";

maxPing=0;

minPlayers=0;

maxPlayers=0;

fullServers=1;

passwordedServers=1;

battleyeRequired=0;

};

difficultyMP="regular";

lastMPMission="CRCTI Proman v3 17 Sixteen";

teamSwitchOffsetX=0;

teamSwitchOffsetY=0;

headBob=1;

sceneComplexity=300000;

viewDistance=1600;

terrainGrid=10;

volumeCD=3.0640075;

volumeFX=5;

volumeSpeech=5;

gamma=1;

brightness=1;

fovTop=0.75;

fovLeft=1.2;

uiTopLeftX=0.20833334;

uiTopLeftY=0.15000001;

uiBottomRightX=0.79166663;

uiBottomRightY=0.85000002;

IGUIScale=0.69999999;

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I´ve been playing only without that -winxp and slow scripts are there.

Yeah, I was just looking at it. I guess yesterday it was a coincidence.

I don't know what triggers it. Sometimes they are fast.

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Edit:

Some white texture glitches sometimes. But nothing serious.

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Also managed to get the missing ground textures from some angles this morning.

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Single Player - Scenarios - Benchmark1 & Benchmark2.

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I am getting missing textures and random crashes. They do not happen in the 1.05 released arma2. I am using the nvidia display driver 197.45. My specs are in my signature.

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In addition to the points mentioned about AI by twisted, SASrecon, CarlGustaffa, etc. it is nice to see the AI back on track to improved combat behaviour, features such as:

[60220] Improved: AI covering units tend to stay close to each other

are immediately obvious, AI is religiously using pairs with bounding overwatch - much better than the `line up, ready to be shot' that was 63826!

I'd still generally prefer to see the AI use a more realistic approach and it would be great if the AI would move behind their buddy rather than crossing anothers arc, but one step at a time...

AI also appears less likely to fire when moving/changing position, resulting in less friendly fire - another welcome improvement.

Alex72 - are you using

-maxmem=

command line parameter and what do you have your in game video settings at - I don't see any stutter when moving.

Also, setting GPU rendering frames ahead to 1 makes for horrible performance on my system (all a hangover from that nightmare mouse lag scenario last year), though of course everyone's mileage will vary.

Protegimus

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@Protegimus. No i dont use maxmem. And setting GPU rendering to 1 has been amazing for me since i found out about it. But i will test changing that now and see what happens since there are moments when its very good. For example going 10000VD wich is very smooth compared to before.

But the constant stuttering when moving (slow and fast) is a killer. Will test changing the GPU rendering values around a bit. Thanks mate. :)

EDIT: Also tomorrow i'll gut my PC for new parts (signature) so well see what happens then. Maybe everything will be back to normal even with this new beta.

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Before this patch, the 980x did not suffer from the stuttering that was caused by hyperthreading on other 4 core i7 9xx model CPUs.

After this patch, I have had to re enable -cpucount=6 otherwise it is a stutter festival. It may make it easier for BIS to figure out what is causing this on i7s in general as it definitely did not affect the 980x until I installed this patch.

Edited by BangTail

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