Jump to content
Sign in to follow this  
render3d

Replacing vehilces in cti

Recommended Posts

I was working on a cti mission with all replaced vehicles. Then my hard drive crashed and i lost everything. Now I have decided to try to do it again so me and my nephew can play it.

Since so much time has passed a lot of operation flashpoint (the original) websites have gone away.

What I want to know is how to replace vehicles in a cti mission.

Share this post


Link to post
Share on other sites

I never played CTI and don't know how exactly it works but you probably have to edit various script files and replace class names of the vehicles you want to replace.

Share this post


Link to post
Share on other sites

If you want to use crcti :

your_crcti_template\Common\InitEquipmentTypes.sqs for changing weapons

your_crcti_template\Common\InitUnitTypes.sqs for changing vehicle types

your_crcti_template\Common\InitStructureTypes.sqs for changing factorys and

static guns

You also will have to update the mission.sqm for the units that spawn at the beginning. Also any addon you use must be listed in

addOns[]={};

and

addOnsAuto[]={};

similar to their original config.cfg.

If you want to edit a mfcti/zscti the best way is to do a search in the whole template for the units name you want to change (for example "bmp" ).

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×