kinno 10 Posted April 13, 2010 Hello gentlemen. Could someone explain how visitor3 placed in the colored lights on the tracks, like the aircraft carrier that has blue lights Utes thanks Share this post Link to post Share on other sites
SWT_Janowich 10 Posted April 13, 2010 (edited) Fr what do you need the lights? Christmas? Can't you chose the objects that make the light? Not that I've tried it yet. Edited April 13, 2010 by SWT_Janowich Share this post Link to post Share on other sites
kinno 10 Posted April 13, 2010 SWT_Janowich hello. thanks for your interest quickly, because the truth is that I am new to this using the visitor3, and not as you can put colored lights in visitor3 the editor would use something like _light = "# LightPointe" createVehicleLocal pos; setLightBrightness _light 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]] but unfortunately for me not to do in the visitor3 Regards Share this post Link to post Share on other sites
[aps]gnat 28 Posted April 14, 2010 I don't recall any default blue light objects available. I suspect you would have to make your own blue light addon, which you could then place in visitor. Share this post Link to post Share on other sites
commander1985 10 Posted April 14, 2010 Or you open op the Ingame Mapeditor and Script them to the right Position. After that you take that Script, put it in your Project, and point to it in the config.cpp :) I not tested something like that, but since you can do scripts and put them in the Map like a Intro that runs in the Menu Background, something like that should be posible. Share this post Link to post Share on other sites