Mozzak 10 Posted April 8, 2010 I pretty much said everything in the title. How do I do that? I am making a civilian rescue mission,or at least trying to. Share this post Link to post Share on other sites
manzilla 1 Posted April 8, 2010 (edited) Try the search for this section before posting. That's begin describe a ton of different ways. Here's the easiest way I know to do it: http://forums.bistudio.com/showthread.php?t=82924&highlight=join+group There's also a way to get them to follow. I think it's: unit doFollow player To do it on the map: Create a trigger with a 50x50 area. Set it to Present. In the OnAct line put: unit1 doFollow player; Now click on the group tab and group the player to that trigger. Put a unit named "unit1" on the map and inside the trigger. That's it. The unit named "unit1" should follow the player once the player enters the trigger area. If you want him to join the group, that way you can at least guide him a bit better and control his behavior better, just swap in the join code above where the doFollow code is in the trigger. Edited April 8, 2010 by Manzilla Share this post Link to post Share on other sites
Mozzak 10 Posted April 8, 2010 Awesome,thanks. Yeah...just didn't assume anyone asked that kind of a stupid question Share this post Link to post Share on other sites
manzilla 1 Posted April 8, 2010 S*$t, I've been around here in one form or another since the OFP release and I still ask ridiculous questions. ;) I had to ask for help on this exact thing about 6 months ago. :) Enjoy and welcome. Share this post Link to post Share on other sites
Pundaria 10 Posted April 9, 2010 Well, after joining, how to make him leave? Share this post Link to post Share on other sites
Mozzak 10 Posted April 9, 2010 Tried unit leave player; ? I mean it's logical,but Idk... Share this post Link to post Share on other sites
adamcarolan2290 0 Posted April 9, 2010 I pretty much said everything in the title.How do I do that? I am making a civilian rescue mission,or at least trying to. http://www.youtube.com/user/eclipse245#p/search/13/teLWuwm89gI hey try this dont know if its what u looking for but its a good vid Share this post Link to post Share on other sites
jakerod 254 Posted April 10, 2010 This method is my prefered method for doing these kind of things. By using the Condition field below the unit can move around and you can get within 5 meters of him at any point and he will join you. With the other method you have to enter into the trigger area and if for some reason he is 10 miles away you will still rescue him. This way you have to be close to him. Trigger Size: 0 x 0 Condition: Player distance civilian<= 5 On Activation: [civilian] join player Note: I use join, I have never used dofollow but I will look into that. To make him get out of the group On Activation: [civilian] join grpnull Note: I think its grpnull, its something similar at least. I just used it yesterday but I can't look to see what I used right now. It will make him join no group and remove him from the group he is in. Share this post Link to post Share on other sites