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Pundaria

How to make a marker or a unit appaer after a certain event?

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As mentioned:

How to make a marker or a unit appaer after a certain event?

I just dont wanna everytime the extraction point appears so clear to the soldiers.

P.S. And how to creat a task? I couldn't make a task unavailable until a certain event. They are just all choosable at the beginning.....

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What i have done, and it seems to work, is lets say you want a new task to appear after "Capt" is dead

Places trigger. in "Condition" type !alive capt
in "On Act."  tskobj_3 = player createSimpleTask["Task Name"]; tskobj_3 setSimpleTaskDescription["Description of task", "Task Name", "task name"]; tskobj_3 setSimpleTaskDestination (getMarkerPos "obj_3"); hNil = [objNull, ObjNull, tskobj_3, "ASSIGNED"]; hint "Your Tasks have been updated"; 

with tskobj_3 that is the number of the assigned task, so just change that to which ever number corresponds to the next number in your tasks.

"tskobj_3 setSimpleTaskDestination (getMarkerPos "obj_3");" is optional, if you placed a marker on the map to show the player where objective 3 is located. and the maker name would be "obj_3" in this example.

Hope this helps out. and yes im a new to editing as well, so there might be a better way to do it, but this seems to work for me

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