Jump to content
Sign in to follow this  
ladlon

Reinforcements suggestion

Recommended Posts

In a Secop or MyMission session, immediately when someone dies, command calls you and says reinforcements are available at a rendezvous point.

This is all lovely, except that at that very moment, you are often too busy doing things like shouting 'Holy $^#%!!!!! I've been shot!! Where did that come from!?!?!' and generally trying to deal with the situation, as it's usually pretty bad at that point.

So, even though the concept of reinforcements at that point is welcome, the radio message coming in at that point can often be really annoying and intrusive (to you trying to assess what just happened, and how to deal with it).

So, two possible suggestions I can think of...

1) Give a bit of a random delay before the message comes in. That would give you a bit of time to deal with things.. .plus, it would be a bit more realistic, compared to the call literally coming in the second someone dies.

2) Have it so YOU call to command for reinforcements, rather than them calling you... This would be a bit more complex a fix (compared to the delay option), but would result in a far more convenient and useful system, I think..

I don't imagine they will be rushing to fix that one. But, there's my 2 cents...

Share this post


Link to post
Share on other sites

Yeah a delayed option would be good, i dont think ive ever connected with my reinforcements as im usually still in a firefight with the very enemy who took out the first guy.

It would be great to have more options and flexibility with SOM and ACM, and even warfare! these are great modules

Share this post


Link to post
Share on other sites

Ya, I was blown away when I first discovered them. I don't play multiplayer (...nothing against it, I just tend to stay offline... If anything, I'd do a LAN game). As well, I'm a big fan of randomness. I hate scripted games, and always prefer things that are open ended and random. So, the Secop module (as well as the MyMission/Combat section, which was pointed out to me some time later) are great!

I'd love it if more was done with the random, offline gameplay... although I recognize that in many cases, online multiplayer is where most of the focus goes.

My main complaint/concern with Arma2 is the controls/commanding. So often, I screw up the command, or it doesn't go as planned, due to the less than ideal menu/command system. It's terrible when you don't feel in control of things (..as far as the commands/menu are concerned, not the battle situation). Frustrating, as underneath it all is a really wicked sim.

Share this post


Link to post
Share on other sites

Yeah man, i dont multiplay either, i have dabbled in it before, but was kind of unsure of where to go what to do etc... i think in future when i get connected to the internets properly ill venture back in.

Yep, i have been messing around with SOM and ACM for a bit now, ive got it so i can call any mission as opposed to HQ just spitting them out to me, i did have all support options like UAV, airstrikes etc but think its best to earn them through completing missions, this also it gives you incentive to go and acomplish something rather than just walking around waiting for a fight.

Ive been trying to have warfare running in the background also but warfare ties you into the module so you cannot operate freely from it.

Check these call tutorials and sample modules from benny http://benny.dao.nu/a2/a/editor_preview.html they are great!

I just discovered the zone restriction module, if you enter a certain zone it will spawn units to hunt you down :)

Modules are single players heaven! i really hope they optimize them more in future.

Share this post


Link to post
Share on other sites

Thanks for that link! That Zone Restriction module sounds cool.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×