ladlon 10 Posted April 4, 2010 Just wondering if this might be a better solution... You know how the gates are really picky, as it sometimes is quite tricky to get the 'open gate' icon to appear? What if you simply had a permanent 'open gate' command (always there in the menu), and when you use it, THEN the program looks for a gate in front of you... rather than always looking for a gate, and seemingly having a very small 'trigger' on the gate. I'm no modder... but I'm just wondering if that logic (search in a large area for a gate only when you activate the 'open gate' command, as opposed to searching for a tiny gate trigger at all times during the gameplay) isn't more sound than the current one. Just flinging them out there as I think of them... :o Share this post Link to post Share on other sites
maturin 12 Posted April 4, 2010 Or they could just make the selectable door the size of the gate's outline instead of tying it to the 3D model. Which is stupidly obvious, really. It's like making you click on the handle of the cockpit hatch on a helicopter. Share this post Link to post Share on other sites
ladlon 10 Posted April 4, 2010 Ya, I just figured that if you have an ever-present 'open gate/door' command, then you could do the search for the door only then and there, rather than having it as part of the 'main loop' in the sim, taking up CPU power (...tiny, I'm sure, but nonetheless present). Share this post Link to post Share on other sites
Alex72 0 Posted April 4, 2010 Making the clickable area bigger yes - another action menu option no thanks. I play with mods so i have enough actions as it is. And i usually dont have problems with doors as i know it is the area close to the opening side you click. I dont even have to scroll for the action - just click middle mouse when looking at the area. Worked perfect so far with very few mis-clicks. Share this post Link to post Share on other sites