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Dreepa

Is it realistic that you can carry 3 SMAW rounds vs 1 M136 round?

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Hey,

I was just wondering why in Arma2 we can actually carry 3 SMAW rounds in

the same space that one M136 round takes in our inventory.

I that a realistic measurement? I checked some youtube videos and saw the

size of those things and I cant see the reason behind it being the way it is ingame.

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There are discussions about this in this forum. It was a solution to the AT-4 only uses 1 round and then throw away. Thats why they limit the inventory for it so you cant carry several. Not realistic but a solution. Maybe Operation Arrowhead will adress this a bit better.

ACE does it good. Shoot with it and then you throw it away. As it should be.

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If ACE can do it, why cant BIS do it? Just dont get it. Its like BIS is doing things worse on purpose. There are even part that were better in OFP and got worse in Arma1 and even worse in Arma2. Those are thing that dont go into my head.

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If ACE can do it, why cant BIS do it? Just dont get it. Its like BIS is doing things worse on purpose. There are even part that were better in OFP and got worse in Arma1 and even worse in Arma2. Those are thing that dont go into my head.

This my friend, is the largest speculative point around Arma2.... No one ever heard a word about many of such decisions from BIS and i bet no-one ever will. :)

Only things we can do is play awesome mods like ACE and/or open tickets in the community-issue-tracker about it (and hope that a "decision-maker" from BI read the ticket and considers the content of it)

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If ACE can do it, why cant BIS do it? Just dont get it. Its like BIS is doing things worse on purpose. There are even part that were better in OFP and got worse in Arma1 and even worse in Arma2. Those are thing that dont go into my head.

Because BIS has a deadline and modders don't?

Programming a game is a huge workload which has to be done and sometimes for some things there isn't as much time scheduled as it could/would need as other things might have higher priorities.

Modders can work on tiny details as long as they like to as it doesn't cost money for them. For BIS it does, so often it is a simple calculation between cost and result. Sure BIS could have done it and also several thousands other ridiculous small details that aren't "right" in one or another way. But i guess in this case we wouldn't be playing ArmA 2 yet and BIS would probably start to having problems to pay theyr bills.

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Because BIS has a deadline and modders don't?

They had time to record those dancing moves in MoCap ¬¬

Besides those disposables lauchers, other thing that annoy me is the lack of deploy action. MGs are useless in Chernarus with all that tall grass.

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They had time to record those dancing moves in MoCap ¬¬

Implying the guys who record/configure animations are the same guys that make weapon artwork/configs :j:

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Theory

The disposable launchers are obviously a GAME DESIGN decision -- keep in mind that even if ARMA2 is one of the more realistic simulators on the market... it is a GAME.

Design

Unlike many game modes the SMAW is not supposed to be general issue for US forces. Therefore if you assign a soldier to carry the M136 you are making a tactical choice with consequences. That soldier will be unable to carry other mission essential materials -- but will have gained the potent ability to pierce armour.

But wait! what about the RPG-7? isn't that unbalanced? YES. However US forces (or even western forces) have never really had a RPG-7 equivalent. That means the two teams (red&blue) are not carbon copies of one another. In other words? Interesting gameplay grounded in realism.

-k

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Implying the guys who record/configure animations are the same guys that make weapon artwork/configs :j:

My point is, this have benn done 3 times now (OFP,A1 and 2), so it can´t be THAT time\resources consuming.

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In OFP, the default LAW and RPG soldiers both carried 3 rounds. They took 2 cargo space per round out of 10 slots total. The heavy and AA launcher missiles took 6 slots for both sides.

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My point is, this have benn done 3 times now (OFP,A1 and 2), so it can´t be THAT time\resources consuming.

Tell us what you think is involved in motion capture and why they might have included dance animations.

I'll give you a hint: complex motions are good tests for calibrating the technology.

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the M136 used 2 ammo slots in arma 1 - which is why we put it like this in our tweak - as it only disables an enemy tank if hit in just the right place, it's fair to carry more than one round

our tweak also allows you to lock the javlin onto a laser target - great for bunker busting

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Theory

Design

But wait! what about the RPG-7? isn't that unbalanced? YES. However US forces (or even western forces) have never really had a RPG-7 equivalent. That means the two teams (red&blue) are not carbon copies of one another. In other words? Interesting gameplay grounded in realism.

-k

German Army had a comparable weapon to the RPG7, the light Panzerfaust (leichte Panzerfaust). it is a weapon very similar to RPG7 in functionality and handling...two soldiers would carry one launcher and two or three rocket propelled AT Grenades.

http://pds15.egloos.com/pds/200906/10/23/d0056023_4a2f927ce0c60.jpg

Edited by Beagle

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