ladlon 10 Posted April 3, 2010 Is there an easy way to modify the settings of the MyMission sessions (beyond the Mission Wizard's settings panel). Specifically, I'd like to give myself (leader) a sniper rifle, rather than whatever the default is. I wouldn't mind tinkering around with the gear loadout of the other team members too, if I could. Share this post Link to post Share on other sites
walker 0 Posted April 3, 2010 Hi ladlon There is an editor in ArmA and in it you can give your self what ever weapons or vehicles you want and make any mission you want, and you can even copy other peoples missions and edit them. Kind Regards walker Share this post Link to post Share on other sites
ladlon 10 Posted April 3, 2010 Hi, Walker. Ya, I was actually using the Editor exclusively (...I created a simple 4 man team, with the Secop and Ambient Combat mods active session), until someone pointed out the whole MyMission mission wizard section, that I didn't even know existed! So, now I play the MyMission/Combat session (which is like what I had in the editor, but adds things like airstrikes, artillery, etc), which was great. Only thing is, I didn't know how to modify anything, beyond the wizard's settings. So, I would be able to bring the MyMission mission into the editor? I never really noticed, so I'm not sure. Share this post Link to post Share on other sites
ladlon 10 Posted April 10, 2010 Hrmmm... I looked into it, and it doesn't appear like you can load MyMission games in the Editor, nor can you edit the missions within the Mission Wizard (aside from adding units... not adding/editing modules like Ambient Combat). So, again, I'm stumped as to how to adjust settings on a Mission Wizard session. Share this post Link to post Share on other sites
jakerod 248 Posted April 10, 2010 Hrmmm... I looked into it, and it doesn't appear like you can load MyMission games in the Editor, nor can you edit the missions within the Mission Wizard (aside from adding units... not adding/editing modules like Ambient Combat).So, again, I'm stumped as to how to adjust settings on a Mission Wizard session. You can put in an ammo crate so that you can change your weapon when you start. You might be able to put in a few commands in your init field too but i'm not sure about that one. I don't play that scenario very often. Fun scenario though I have a lot of good stories from those. Share this post Link to post Share on other sites
katipo66 93 Posted April 10, 2010 Good question, ive tried also with no success... would be nice to have more options, the wizards themselves are great Share this post Link to post Share on other sites
ladlon 10 Posted April 11, 2010 I COULD just create a similar mission in the editor... but I'm not well-versed in coding... so before finding the Mission Wizard, when I was using the Editor to do Secom sessions, all I really could set up was the Secom mission module, the Ambient Combat, Ambient wildlife/civilians.... and a Huey and A-10 that wouldn't be part of my team (and parked in the airport) that I could temporarily call up and have as part of my team (..thus, order them to attack enemies, or pick us up.... so a 'quick and dirty' way to code an airstrike). But, I didn't have artillery of any sort, or supply support, or any of the other bonus features of the Mission Wizard/Combat session. So, even though making my own mission again would allow me the ABILITY to set up stuff, it would be a step backward, as I currently don't have the skills/knowledge to set up a lot of the more elaborate stuff (...which is why I was so glad to discover the Mission Wizard). So close, each time... but still not there. Best I have so far is the Mission Wizard/Combat session... Just can't adjust it. I'm sure those who are better versed in coding would be able to get into the file itself and adjust things manually. I'm just not one of them, unfortunately. Share this post Link to post Share on other sites
jakerod 248 Posted April 11, 2010 When you're on the screen with Map, Parameters, and stuff like that there is a button on the bottom that says edit. Go to that and double-click near your start location (which can be moved by the way). Then go to empty and select an ammo crate. This will place an ammo crate by you from which you can grab a new weapon at the beginning of the mission. You can place more than one too. Also when you use SECOPs in the mission editor you do get artillery, supply drop, air strike, etc. support. You just have to accomplish objectives to obtain them. Or at least I have and I didn't do anything fancy just synced up all the modules with my player and hit play. Share this post Link to post Share on other sites
ladlon 10 Posted April 11, 2010 Hi, Jakerod. Yep, I'll try the supply crate thing. I just haven't got around to it. That should solve the weapon loadout issue, as you said. I also wanted to adjust some other parameters in the Combat mission (beyond what is allowed in main interface) relating to the Secom and Ambient Combat modules. Ultimately, if I can't do it, no worries... Just a game, afterall. Cheers! Share this post Link to post Share on other sites