loshon 10 Posted April 1, 2010 Hello, I'm creating a mission where the players re spawn inside a circling helicopter that's around 1500-1900 meters in the air. (It flies in circles.) I'm trying to get HALO to work with the _genAct and addAction, however, when I click on the action while in the chopper, nothing happens. Here's the code I put in the init of the helicopter: _genAct = heli1 addAction ["HALO Jump", "ca\air2\halo\data\Scripts\HALO_getout.sqs"]; I tried using forced eject and multiple other scripts that I found through searching the forums, however, I don't see why this super duper simple one won't work. Does anyone experienced have any ideas/suggestions? Share this post Link to post Share on other sites
Benny. 15 Posted April 1, 2010 Here's how i use mine: _caller action ["EJECT",_vehicle]; _caller setVelocity [0,0,0]; [_caller] Exec "ca\air2\Halo\data\Scripts\HALO_getout.sqs"; Share this post Link to post Share on other sites
loshon 10 Posted April 2, 2010 Thank you very much, kind sir. I shall try it out at the soonest opportunity. Share this post Link to post Share on other sites