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Monsada

How to do AI to paradrop on ACE?

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How to do AI paradrop on ACE?

I ask it because I noticed that if done by standard metod:

_x action ["EJECT", _heli] ;

AI ejects heli, well, but when AI arrive to land the parachute don't deploy, during a while keeps an animation of deployment of parachute in a loop,then after some repetitive animations parachute desapear.

Is it a bug or I need to do something?

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I use this which works well for para and land ejection ( dismount ).

_x action ["eject", _vehicle];
unAssignVehicle _x;

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Yes I have done it aswell, but the problem is not in ejecting is when arriving to earth. Parachute animation is repeated constantly

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any body hows how can i test a change in a pbo file without exiting all time from arma?

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any body hows how can i test a change in a pbo file without exiting all time from arma?

Use filepatching.

Put (or maybe already is) .pbo in modfolder, e.g: @MON\Addons

Put unpacked addon folder in ArmA2\PBOPREFIX. By default an addon has the same pboprefix as the name of the .pbo file.

So, if you have MON_Scripts.pbo, the PBOPREFIX would be MON_Scripts.

so put extracted addon in ArmA2\MON_Scripts

Startup the game WITHOUT -noFilePatching

and WITH -mod=@MON

Config adjustments still require you to restart game.

Script adjustments, only restart mission, depending on your design.

Creating NEW files in the MON_Scripts folder, requires you to close game, recreate PBO, and start game again.

I see now your post at DH, I suppose you are trying to work with our addons.

Our addon prefix is a little bit more complex:

for all ace_ addons: x\ace\addons\COMPONENT

incase of ace_sys_eject.pbo, you'd need to unpack it to:

arma2\x\ace\addons\sys_eject

Edited by Sickboy

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many thanks Sickboy, yes I was trying to see it in ace_sys_eject.pbo but I was lost, many thanks again

---------- Post added at 07:12 PM ---------- Previous post was at 06:14 PM ----------

I have done some wrong because parachutes are standard not ace parachutes.

I created folders:

x\ace\addons\sys_eject

inside ARMA2 folder and extracted ace_sys_eject.pbo

another folder created ace_sys_eject,but with or without that folder result is the same.

I deleted ace_sys_eject.pbo from ace/addons and the bising aswell

I run arma without -noFilePatching

What Im doing grong?

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File patching only works when the original pbo is still in place.

need to restore "I deleted ace_sys_eject.pbo from ace/addons and the bising aswell"

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