adogmc 0 Posted March 21, 2010 I made a soldier with a hood and I would like to limit the displacement of the head not to see the head out of the hood. By which means and with which function? Cordially GMC :) Share this post Link to post Share on other sites
bad benson 1733 Posted March 21, 2010 u can replace the head proxy by the actual headmodel and deform that. not sure if the head then still has the ability to have custom faces textures. but i think it should still work.just try it Share this post Link to post Share on other sites
CameronMcDonald 146 Posted March 24, 2010 You could also try fiddling with the hood vertices' selections ("head") and perhaps get it to animate a little when the head turns left or right. This may not be practical if the hood is loose, however. Share this post Link to post Share on other sites