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adogmc

To limit the displacement of the head

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I made a soldier with a hood and I would like to limit the displacement of the head not to see the head out of the hood.

By which means and with which function?

Cordially GMC :)

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u can replace the head proxy by the actual headmodel and deform that. not sure if the head then still has the ability to have custom faces textures. but i think it should still work.just try it

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You could also try fiddling with the hood vertices' selections ("head") and perhaps get it to animate a little when the head turns left or right. This may not be practical if the hood is loose, however.

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