dslyecxi 23 Posted July 7, 2011 I have not tested yet, but do you use v2 signatures?I want to move over to v2 on my dedicated servers, but this is depending on the addons. No, it's still v1. I'll look into v2 sometime. Share this post Link to post Share on other sites
viper[cww] 14 Posted July 7, 2011 Any chance the islands requested have been added yet? or is a in-house testing of the islands going on? :p Share this post Link to post Share on other sites
NordKindchen 12 Posted July 16, 2011 A Readme would have been nice. Just at the moment i dont know where to put the Serverkey-folder, as all other key folders from mods are stated as "key" and not "serverkey"-folder Share this post Link to post Share on other sites
roshnak 41 Posted July 16, 2011 You don't need the server keys unless you're running a server, but the files from that folder go in they go in the "Keys" folder. Share this post Link to post Share on other sites
dslyecxi 23 Posted July 17, 2011 Added Sangin/Tora Bora. Share this post Link to post Share on other sites
domokun 515 Posted July 17, 2011 Thank v much but best update the changelog in the first thread Share this post Link to post Share on other sites
dslyecxi 23 Posted July 18, 2011 Thank v much but best update the changelog in the first thread How do you mean? The root post says: As of 5/28/2011, release info can be found on the DevHeaven STHUD Project Page. Share this post Link to post Share on other sites
lightspeed_aust 681 Posted July 18, 2011 Hi dyslexci You think there is a possibility of incorporating a digital compass or compass of sorts into the HUD? I tried to use digital compass and blend it with HUD as an example but alas my coding skills are lacking. Share this post Link to post Share on other sites
dslyecxi 23 Posted July 18, 2011 Hi dyslexciYou think there is a possibility of incorporating a digital compass or compass of sorts into the HUD? I tried to use digital compass and blend it with HUD as an example but alas my coding skills are lacking. We were considering this at one point, but I've since decided not to pursue it. The 'normal' compass seems to work well enough, and isn't intrusive or slow to use. Share this post Link to post Share on other sites
nobrainer 0 Posted July 19, 2011 No, it's still v1. I'll look into v2 sometime. Thanks mate! I can send you a cookie if you look into V2 :D Share this post Link to post Share on other sites
wipman 1 Posted July 25, 2011 Hi, on a next update will be pimp if it could support the W0lle's Elephant Island v1.03, it kinda works but not at a 100% and it advises that the island is not supported by the STHUD; thanks for the last update. Let's C ya Share this post Link to post Share on other sites
viper[cww] 14 Posted July 25, 2011 If you want an island you have to go through the correct procedure and create a ticket... Let's C ya Share this post Link to post Share on other sites
Bulldog Six 10 Posted September 26, 2011 (edited) is it possible to get a script version? would be great! cheers Edited September 26, 2011 by Bulldog Six Share this post Link to post Share on other sites
dslyecxi 23 Posted September 27, 2011 is it possible to get a script version?would be great! cheers Don't have the time to look into that presently, but if someone else would like to try, we could host/distribute it for those that would like to use it (presumably in A2 free?). Share this post Link to post Share on other sites
Bulldog Six 10 Posted October 8, 2011 (edited) Don't have the time to look into that presently, but if someone else would like to try, we could host/distribute it for those that would like to use it (presumably in A2 free?). No, not just for Arma2 free. For all mission makers who would like to include this great tool and don't want their mission to require downloading addons. It would be great if someone could find the time to make a script version. If I was better at scripting I'd do it myself. Most of it is already scripted, looks like it just needs some minor changes when one extracts the pbo. Dslyecxi stated he'd support such an improvement but lacks the time to do it himself. Edited October 8, 2011 by Bulldog Six Share this post Link to post Share on other sites
dslyecxi 23 Posted October 8, 2011 Dslyecxi stated he'd support such an improvement but lacks the time to do it himself. I support the concept as applied to something like A2Free, where custom addons aren't allowed. I'm not keen on the idea of making it into a script form for A2/OA people, though - allowing it as an addon is a much smarter choice from the server standpoint. Share this post Link to post Share on other sites
galzohar 31 Posted October 8, 2011 You can always make sure the mission script checks for the addon first, and if the addon is loaded the mission script does nothing. That way you can put it in a mission and it'll work on both servers that allow STHUD along with ones that don't. Share this post Link to post Share on other sites
law-giver 190 Posted December 21, 2011 @Dslyecxi Here's the settings I came up with for Yapal by Old Bear. class yapal { Zoom = 0.07; Scale = 0.55; Centre[] = {150, 170}; }; And i don't know if anyone else has had a line going through the HUD on Chernarus. These settings worked for me anyway. class Chernarus { Zoom = 0.031; Scale = 0.7; Centre[] = {150, 200}; }; Could you add these to your next update? Thanks mate! ;) Share this post Link to post Share on other sites
katipo66 94 Posted December 21, 2011 And i don't know if anyone else has had a line going through the HUD on Chernarus. Yes... Share this post Link to post Share on other sites
sxp2high 22 Posted December 21, 2011 Problem is, that the FT Hud position on the map is [0,0,0]. In some missions there are other markers on that "null pos". And the ACE Map Tools are there as well. Bit annoying sometimes. I think [-200,-200,0] or similar would work better. Share this post Link to post Share on other sites
dslyecxi 23 Posted December 24, 2011 We've released a version of the ShackTac Fireteam HUD that supports group color-coding (as well as support for a few more islands). To use it, simply use the in-game interface to select team members, then hit 9-> assign them to a team, and a few seconds later you will see it reflect your changes (which are propagated to all clients in your group). You can find the new version on our Devheaven page, here: http://dev-heaven.net/projects/sthud/files Share this post Link to post Share on other sites
kremator 1065 Posted December 24, 2011 Nice development dslyecxci! Thanks. Share this post Link to post Share on other sites
law-giver 190 Posted December 24, 2011 @Dslyecxi Thanks for the update, and the Chernarus problem i had with the line through the HUD has gone. Thx But please could you add YAPAL in the next update? I hoped you'd implemented it but noticed you hadn't. :( class yapal { Zoom = 0.07; Scale = 0.55; Centre[] = {150, 170}; }; I edited your previous version and it worked fine for me! Have a merry Xmas mate. ;) Share this post Link to post Share on other sites
FSF_TargetZero 10 Posted December 25, 2011 This addon will save your time when leading one group. Share this post Link to post Share on other sites
dslyecxi 23 Posted January 4, 2012 (edited) New version released. This includes significant performance improvements - the HUD draws much, much faster and just looks sexier all around. Find it here: http://dev-heaven.net/news/686 Yapal is included. Edited January 4, 2012 by Dslyecxi Share this post Link to post Share on other sites