bjorn bakker 11 Posted April 1, 2010 you put a smile on my face Share this post Link to post Share on other sites
bjorn bakker 11 Posted April 1, 2010 (edited) some concept art from what to expect E3 AWACS Tanker Edited April 1, 2010 by Bjorn Bakker Share this post Link to post Share on other sites
vasmkd 12 Posted April 1, 2010 It should look great and be a cool edition to the game when it's done:) Share this post Link to post Share on other sites
bjorn bakker 11 Posted April 5, 2010 Eble finish the scripting for me so eble thanks for that we now putting the textures on the plane so i am hoping on a alpha version release in a short time Share this post Link to post Share on other sites
Schancky 10 Posted April 5, 2010 Eble finish the scripting for me so eble thanks for thatwe now putting the textures on the plane so i am hoping on a alpha version release in a short time Looking forward to it BB!! Share this post Link to post Share on other sites
soldier2390 0 Posted April 5, 2010 yeah sorry everyone..iv been slacking with the textures, and for that im sorry, but iv been going throw alot lately, and it hard to not only find time, but i also have really bad depression so when i do have time.sometimes its hard to get the motavation! will promise to start on it soon! Share this post Link to post Share on other sites
eble 3 Posted April 6, 2010 Weird thing was the animations should have taken about 30 mins to do, but I made a mistake in the naming process and it took me 2 weeks to find the problem. I've made the Jet fly slowish at about 560, but also it's pretty heavy to fly, the AI can land it ok on UTEs but they find it hard to take off as the runway is too short. On the main runway of Chernarus they take off and land as expected, unfortunately the AI in Arma2 try to fly the jet like a Mig-29 :) anyway the baisc animations are done and it looks cool flying etc with a couple of F16's as fighter escort. Share this post Link to post Share on other sites
mankyle 417 Posted April 6, 2010 Eble, as the standard AI tends to fly at very low altitudes, add a init eventhandler so it flies higher, at 1500 meters for example (4500 ft for you, americans). Share this post Link to post Share on other sites
eble 3 Posted April 6, 2010 Eble, as the standard AI tends to fly at very low altitudes, add a init eventhandler so it flies higher, at 1500 meters for example (4500 ft for you, americans). It's funny you say that in my own testing I was using this init: this flyinheight 400 Else the AI just flew way too low. Anyone able to quickly throw together an init script to make the jet fly at 400? I'll then add it to the CFG and it's done. Share this post Link to post Share on other sites
bjorn bakker 11 Posted April 6, 2010 right know python is fixing little errors on the engine mount Share this post Link to post Share on other sites
bjorn bakker 11 Posted April 11, 2010 (edited) deleted Edited April 11, 2010 by Bjorn Bakker Share this post Link to post Share on other sites
Silencekiller2 10 Posted April 22, 2010 Is there a possibility, that the awacs will be released? greetz silencekiller Share this post Link to post Share on other sites
sic-disaster 311 Posted April 22, 2010 That static model sounds great, reminds me of Rogue Spear ^^ There needs to be some decent space to move around though, knowing how ArmA 2 handles CQB combat :p Share this post Link to post Share on other sites
Fox '09 14 Posted April 22, 2010 (edited) haha duno if the AI will work in it... at least without trouble. I can see it now "TWO, attack that TERRORIST, 50 meters" - 30 seconds later - "No can do" anyway, any news? Edited April 22, 2010 by Fox '09 Share this post Link to post Share on other sites