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craig.turner

Project Reality Development

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The award-winning Project Reality Studios team are proud to announce that the official first release of v0.1 of the Project Reality ArmA2 Mini-Mod will be coming very soon. Although we are now moving into the Beta Testing stage, we think the time is right to inform the community of what will be coming to you very shortly. Project Reality will enter the ArmA2 battlefield for the first time!

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Our main aim for PR:ArmA2 is:

"To create a realistic and immersive modification for ArmA2, which focuses on encouraging teamwork through gameplay"

As with Project Reality's original conception on the Refractor 2 engine, at this stage PR:ArmA2 should be classed as a Mini-Mod; we have to start somewhere! Don't be fooled though, this release will by no means disappoint, due to the large number of high quality art assets already created by the Project Reality Team, and the considerable experience of the PR:ArmA2 Development Team on the Real Virtuality 3 engine!

PR:ArmA2 will exist as a standalone modification. It will remain self contained, self developing and not rely on or use externally held add ons from other sources where at all possible. What that means to the player is that it will be a 'one stop shop' as an installation package, with no requirement for additional multiple add on packs.

We also want to emphasis we are not in direct competition with any of the other great mods out there. However as a team we want to see what we can now do with the Real Virtuality 3 engine, as well as the continued full scale continued development of PR for Battlefield2. We are not in any way changing engines. We have simply expanded the team's reach into ArmA2 with new developers. It is not PR2, nor are we ceasing PR:BF2 development.

-Official Project Reality ArmA2 Mini-Mod v0.1 Release Trailer

Project Reality Studios has created the following trailer to showcase many of the features you will find in the PR:ArmA2 v0.1 release. So, dim the lights, grab your popcorn, sit back and enjoy the show!



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-From concept to creation

The original concept came from [R-DEV]UK_Force over 9 months ago; the aim was to create a modification of ArmA2 in line with the Project Reality vision, bringing PR-style gameplay to the Real Virtuality 3 engine. This project has finally overcome the first hurdle towards becoming a reality with its first release, due soon. The team has drawn on some of the finest ArmA2 modders and developers, and following their amalgamation production, started in earnest with work going on behind the scenes to make this happen before official announcement.

It now gives us great pleasure to officially welcome the personalities responsible for PR:ArmA2 into the Project Reality development team. In doing so, we would like to take this moment to thank them for their hard work over the last few months. We are very proud to officially welcome [R-DEV]StalkerGB, [R-DEV]DeanosBeano, [R-DEV]Dr_Eyeball and [R-DEV]trini_scourge as the newest additions to the Project Reality Development Team!

-Features

Mirroring Project Reality's original goal, the British Army are featured strongly in this initial release, with a Taliban opposition all set on a beautiful Afghanistan-themed map, created by [R-DEV]DeanosBeano.

The advantages of using a more modern graphical environment really shows off the original PR art assets to their full potential - you'll look at the Scimitar, Challenger and all the others in a whole new light! [R-DEV]StalkerGB has put in many hours working on the infantry models and his work can be seen in all its glory. Ever up-to-date, we even bring you the new British MTP (Multi Terrain Pattern) uniforms announced by the Ministry of Defence last month!

As you would expect from any Project Reality development, gameplay improvements will feature strongly. These will take some time to get to where we want, however there have already been changes made to reflect PR-style gameplay, courtesy of [R-DEV]Dr_Eyeball, who has brought over his Devastation Mod to the project. This will form the basis of PR:ArmA2 gameplay.

We are now happy to announce that PR:ArmA2 is at Beta Stage, and as we are sure you can understand, due to the gameplay changes implemented, this is a very important part we need to get right. We plan on releasing PR:ArmA2 v0.1 in the near future. Please be patient with us and keep an eye on the newly added PR:ArmA2 Forums, as well as keeping up to date with the latest Project Reality news for future developments on a concrete release timeframe.

With the creative talents and realism-based goals of the current contributors already in place, this will surely develop into a great ArmA2 mod; so expect a lot more to follow in the future. As always, the Project Reality Studios team would like to thank all those who make our developments possible; in this case the supporting ArmA2 mod sites, server providers, and of course our dedicated community for all their continued support. Without your combined efforts and contributions, Project Reality would not be where it is today and certainly would not be expanding into the ArmA2 arena. See you on the new battlefield soon!

Head over to

Project Reality Studios for more info

-The Project Reality Team

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I would like to welcome you on board.

I think it is great news for the ArmA 2 community that a team capable of producing a content with very high quality has joined it, as the quality is what matters most in the end and Project Reality is renown for great quality.

As for the fear your mod may be a little bit different, I think a little more versatility will do the community good anyway. The world is big and there is lot of place for many different kinds of games or mods.

Regarding the people telling you vocally what you should and should not do, well, you can do the same that has proven extremely healthy to us during development:

Dogs bark but the caravan goes on.

... but being experienced as you are, I guess you probably already know this.

One more time: Welcome on board.

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I would like to welcome you on board.

I think it is great news for the ArmA 2 community that a team capable of producing a content with very high quality has joined it, as the quality is what matters most in the end and Project Reality is renown for great quality.

As for the fear your mod may be a little bit different, I think a little more versatility will do the community good anyway. The world is big and there is lot of place for many different kinds of games or mods.

Regarding the people telling you vocally what you should and should not do, well, you can do the same that has proven extremely healthy to us during development:

Dogs bark but the caravan goes on.

... but being experienced as you are, I guess you probably already know this.

One more time: Welcome on board.

Thank you very much Suma - That means a lot to us, and yes we are used to all of this ....lol. I am sure we will have the same when our retail game goes to market too.

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Now let's try this again, posts from some people in the last thread were nothing short of disgraceful.

1. If you have nothing positive to say about this mod then do not post in this thread, modders/mod teams should be supported, this is a community forum, you understand community?

2. If someone posts something which contravenes the forum rules, do not reply to it, use the report post button and we'll get to it.

3. If anyone from the PR team want any specific "official" posts of theirs copied from the closed thread into here let me know via PM and I'll take care of it :)

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Welcome to our community Project Reality Team. From your video presentation of your mod, I am interested in it as it seems you are a really professional mod team. What retail game have you produced that is coming to the market soon?

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Now let's try this again, posts from some people in the last thread were nothing short of disgraceful.

1. If you have nothing positive to say about this mod then do not post in this thread, modders/mod teams should be supported, this is a community forum, you understand community?

2. If someone posts something which contravenes the forum rules, do not reply to it, use the report post button and we'll get to it.

3. If anyone from the PR team want any specific "official" posts of theirs copied from the closed thread into here let me know via PM and I'll take care of it :)

Thanks mate and good post placebo :) The other thread was bloody terrible and gald you guys acted swiftly.

Anyways back on topic, is their a estimated date of when this mod will be released? Will this mod work for any map in arma 2 or is it bound to specific unmodified maps?

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Thanks for the clean up.

I'll repost my earlier question :

What is the intended scale (in map area and player numbers) for missions in A2:PR?

I feel the extended scale ArmA2 offers is one of (if not the most) the important features of the game, and PR could take advantage of it in PvP matches, though it's a difficult balance between adding scale and avoiding bland and empty battlefields?

Do you have for example map screenshots showing the area played, the objectives, etc...?

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finally pvp will get enjoyable (for me) in arma2 , best wishes and luck from

-=TB=-HORROR :)

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Thanks for the clean up.

I'll repost my earlier question :

What is the intended scale (in map area and player numbers) for missions in A2:PR?

I feel the extended scale ArmA2 offers is one of (if not the most) the important features of the game, and PR could take advantage of it in PvP matches, though it's a difficult balance between adding scale and avoiding bland and empty battlefields?

Do you have for example map screenshots showing the area played, the objectives, etc...?

should not be empty as they can always add lots of npc's floating around to make the game world feel more life like.

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Looking forward to what PR can bring to the ArmA menu. :)

(Also posting so I can see the little icon that shows me I've posted in this thread.) :D

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should not be empty as they can always add lots of npc's floating around to make the game world feel more life like.

With NPC's comes great responsibility, and with it, Lag.

NPC's should be as limited as possible. Maybe some independent faction forces fighting but not alot of them at a time.

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Ditto, avoid NPC, avoid stressing server CPU and you'll get lag-free games

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should not be empty as they can always add lots of npc's floating around to make the game world feel more life like.

Its more the terrain its self being empty - object density.

The bigger your terrain, the less object density you can have. Since ArmA2 can only handle 1 (or is it 2, I forget) million objects per terrain. Once you start making a 25 or 50km terrain it becomes very hard to maintain a high object density without leaving large areas devoid of any objects.

Based on the screenshots and videos of the new maps in vBF2 PR, I would say that they have a firm grasp on the concept of terrain design tho ;)

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Arma II PvP needs a revamp im hoping this can be achieved, PR sounds like a plan ;)

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looking forward to breaking through the "hardcoded" exscuse from the devs, id like to say, that im really looking forward to joining this game community, and i hope i will get to know all of you:D

Uk force and all his devs are really doing a great job IMO, and this will truly be epic, but i must say, im not so very accustomed to all the complex commands in Arma 2, i only just figuerd out how to use VOIP, which is a must ofc.

so you can expect seeing me on the field playing arma 2:)

Thank you for having us!

// Wicca out

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looking forward to breaking through the "hardcoded" exscuse from the devs
Which hardcoded excuse?

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Which hardcoded excuse?

In Project Reality:BF2, the DEV's couldn't include certain features (like fast roping etc.) cos the BF2 engines limitations, this was called hardcoding. This isn't the case in PR:ArmA.

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Which hardcoded excuse?

I think he's mistaken. Thats something I hear alot about on that "other game's" forum.

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I think he's mistaken. Thats something I hear alot about on that "other game's" forum.

Yeah that's what I thought, I can't remember us making any hardcoded excuses for not having something or not being able to do something, how rude and insulting to mix us up with those people.........

;)

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Looking forward for this mod. Project Reality is trully epic on Bf2, back on Ofp I was mostly a pvp player so I'm really happy they want to bring back some interest for pvp on Arma2. :)

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I wish you the best as I would like to join in for a quick and easy PvP online. I dont have time to join clans and ladders.

Any info about how the missions will be made (size of mission area, time limits, features to force strangers into cooperation)?

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I hope reload of this thread would be more succesfull than Reload of relations between USA and my country:)

Watch for updates on Project Reality site, mates, and get ready to sign for beta-testing.

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