jdmt 12 Posted March 16, 2010 I'm trying to use this: http://community.bistudio.com/wiki/triggerAttachVehicle But the trigger doesn't attach to the vehicle. 3OEUWwQCfHM I want to improve that so the trigger is attached to the VBIED, vs. having a stationary convoy. Share this post Link to post Share on other sites
TRexian 0 Posted March 16, 2010 Which vehicle has the trigger attached to it - the civ? It looks like it works? Or are you saying that if the Hummer is moving, the trigger doesn't work? Sorry if I'm just being painfully dense. :D Share this post Link to post Share on other sites
jdmt 12 Posted March 16, 2010 I want it attached to the car. Currently it's sitting around the HMMWV. I want the HMMWV to move. Share this post Link to post Share on other sites
rexehuk 16 Posted March 16, 2010 Can't you just script? so if CAR1 NearestObject == Hummer then Exec IED script (Thats pseudocode btw... dont try it :D) Share this post Link to post Share on other sites
ProfTournesol 956 Posted March 16, 2010 (edited) Mmmm all this is very confusing. TriggerattachVehicle doesn't physically attach any trigger to a vehicle, but it does the same thing than when you group (F2) a trigger to a unit in the mission editor, so that only this unit can trigger the trigger. As we don't know what your trigger does (apart from creating an explosion), we can't help you. Post the condition and activation line of this trigger. Edited March 16, 2010 by ProfTournesol typo Share this post Link to post Share on other sites
jdmt 12 Posted March 16, 2010 http://562ndsappers.dyndns.org/files/arma2/missions/VBIED%2520Test1.utes.7z Here's the mission. Share this post Link to post Share on other sites
ProfTournesol 956 Posted March 16, 2010 I don't intend to beta test your mission, just explain what your trigger does. Share this post Link to post Share on other sites
f2k sel 164 Posted March 16, 2010 If your talking about attaching a trigger made with the in game editor it's quite simple trigname attachTo [vehiclename,[0,0,0]] Share this post Link to post Share on other sites
jdmt 12 Posted March 16, 2010 If your talking about attaching a trigger made with the in game editor it's quite simple trigname attachTo [vehiclename,[0,0,0]] That did it, thanks. Share this post Link to post Share on other sites