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thebarricade

Removing rain!

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So I have this mission where I like it to be completely overcast, but no rain ever (since I have this nice snow/ground-fog script running).

I have this in my init.sqf:

0 setOvercast 1.0;
sleep 2;
0 setRain 0.0;

And it gives me about 30 glorious seconds of rain-free overcast.

Any ideas or suggestions on what to do? I'm starting to go slightly crazy over this...

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hi, you can change the weather in the editor from full blue sky to dark thunder clouds, if you puth it in the middle it will be overcast but with no rain.

you can find it in the right top corner in the editor!

cya

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hi, you can change the weather in the editor from full blue sky to dark thunder clouds, if you puth it in the middle it will be overcast but with no rain.

you can find it in the right top corner in the editor!

cya

Yes, the midde position correspond to an overcast of 0.5 in the setovercast command. 1 means maximum clouds, with a high probability of rain and thunder. 0 means clear sky and no rain.

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So I have this mission where I like it to be completely overcast, but no rain ever (since I have this nice snow/ground-fog script running).

I have this in my init.sqf:

0 setOvercast 1.0;
sleep 2;
0 setRain 0.0;

And it gives me about 30 glorious seconds of rain-free overcast.

Any ideas or suggestions on what to do? I'm starting to go slightly crazy over this...

In the very bottom of the snow script do something like this:

while {true} do

{

_pos = position (vehicle _obj);

_snow setpos _pos;

_fog setpos _pos;

0 setRain 0;

0 setOvercast 0.8;

sleep 1;

};

Do not set overcast to 1.0 go lower to avoid thunder!

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In the very bottom of the snow script do something like this:

...

Do not set overcast to 1.0 go lower to avoid thunder!

Beautiful! Works like a charm, thank you!

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