ADuke 1 Posted March 13, 2010 Hello, I would like to know how to change/edit part of my vehicle so that when a round hits it, a spark is displayed. So, in other words.. The game knows that this part of my vehicle is metal, and when a round hits it, the particle effects should be displayed accordingly. I am pretty sure that the answer resides in the hitpoints section of my config, but I am not sure where. Thanks, -AD P.S. I did A LOT of searching and could not find an answer for this, I looked up "hitpoints" and "material" on the WIKI, but that was fruitless. Share this post Link to post Share on other sites
swtx 42 Posted March 13, 2010 That is a good question..:confused: I can point you toward the WarFX Mod and Optical Snare's Config. He uses really large effects including sparks for his Mod. You can grab it here: http://www.armedassault.info/index.php?game=1&cat=news&id=3352 Hope that helps:cool: Share this post Link to post Share on other sites
ADuke 1 Posted March 14, 2010 That is a good question..:confused:I can point you toward the WarFX Mod and Optical Snare's Config. He uses really large effects including sparks for his Mod. You can grab it here: http://www.armedassault.info/index.php?game=1&cat=news&id=3352 Hope that helps:cool: Thanks for your help but I have figured out what the issue was..... Sorry for the confusion, I HAVE been using the WarFX mod and have noticed that everytime I shoot something metal there are sparks and sounds of bullets hitting metal, but then when I shoot other things it is different. The answer is this.. In the "Fire Geometry" LOD of the model, the faces need to have a material file associated with it that links to a "bisurf" file, here are some examples of the paths... ca\data\penetration\rubber.rvmat ca\data\penetration\metalplate.rvmat So that is how the game knows which portion of the model is made of what kind of material. So, really, this post is a model question and not a config/scripting question. -AD Share this post Link to post Share on other sites