Jump to content
Sign in to follow this  
sickboy

Advanced Combat Environment (A.C.E.) 2 - v1.0 stable

Recommended Posts

There's a ticket about the missing mod files. Those with issues probably simply don't have an updated updater installation.

http://dev-heaven.net/issues/10400#change-49792

See latest news :) http://dev-heaven.net/projects/six-arma-updater/news

Hopefully the auto-update fixes will resolve not being up2date in the future :P

And will not require this frequent reinstallation of full setup :)

Last week the full six repository network switched to lower case files for those that weren't yet,

the libraries were updated to handle this situation without any issue, however for some people auto update didn't work (fixed in latest setup),

or were still on an old setup installation that didn't support the new six-updater gems yet.

Edited by Sickboy

Share this post


Link to post
Share on other sites

Hi guys !

I'm new here and I really hope you will help me.

So here's the thing. I have some problems with ACE. First of all the chemlights don't work at all. I can't select them as weapon and I can't use it.

And with all the ACE's explosives. I can place them on the ground but they don't detonate when I run infront of them. Except a mine with a remote detonator.

Sorry for my bad english guys.

Thanks

Share this post


Link to post
Share on other sites

A small word on the "missing files" issue. As ACE gets pushed out through sixupdater, it seems the Kelly's Heroes repo has been affected by a bug in sixupdater.

The addonsync repo is based on whatever it get's through sixupdater first.

I hope the Kelly's Heroes repo will get fixed asap.

Share this post


Link to post
Share on other sites

I had the missing bradleys issue, the files were downloaded, but the .rar files weren't uncompressed and put in the addons folder. You could do it manually, but I ran the six updater and hit "resert skip status" and it unpacked them for me.

Share this post


Link to post
Share on other sites

I found some bugs with ACE modules. AItalk and radio sound modules dont work if spawned, wounding system works but only if the module is spawned about in first 5-10 seconds. After that at least the medic dosent heal automatically.

I am creating a mission where player could choose to use the wounding system from starting dialog, but it will not work if the player is slow to pick the settings. Here is the code I am using:

Works great if used in about first 5-10 seconds:

llog3 = creategroup west; 
"ACE_Wounds_Logic" createUnit [[0,0,0], llog3 ,""];

Dosent work at all:

llog1 = creategroup west; 
"ACE_RadioTalk_Logic" createUnit [[0,0,0], llog1 ,""];
llog2 = creategroup west; 
"ACE_AITalk_Logic" createUnit [[0,0,0], llog2 ,""];

Edit: I am using side - WEST for modules because the LOGIC side seems to be broken in game.

Edited by SaOk

Share this post


Link to post
Share on other sites
I found some bugs with ACE modules. AItalk and radio sound modules dont work if spawned, wounding system works but only if the module is spawned about in first 5-10 seconds. After that at least the medic dosent heal automatically.

Not a bug but simply how the system works.

The "Modules" do nothing else than creating a variable that tells some specific scripts during mission startup to either stop or when the variable exists start execution. So it aren't real modules like the BIS modules. You could also put the variables like for example ace_sys_wounds_enabled = true in init.sqf instead of placing the "module".

Xeno

Share this post


Link to post
Share on other sites

@Xeno - Okay, but thanks that could help. I´ll try to active the module at start with that variable and disable it with "false" if player dosent choose it.

Is there some way to also enable those AI talk and radio sound modules without placing the module?

Edit: the false part didnt work, but I´ll create a clear dialog that gives limited time to choose the wounded system. That should work fine.

Edit2: I found the AI talk variable "ace_sys_AItalk_enabled". I leave the radiosounds off. All problems solved - thanks for advices.

Edited by SaOk

Share this post


Link to post
Share on other sites

Hi everyone,

I two questions. First, what does the Stryker RV do? I read that RV stands for reconnaissance vehicle. Is that what the laser in the commander seat is for?

Second, does anyone know what oh2_air is? I tried loading an example mission for mandobles missiles and it said I was missing it.

Thanks in advance,

Nicolai

Share this post


Link to post
Share on other sites

How do i disable the ai/radio chatter?

Edited by Angle

Share this post


Link to post
Share on other sites

Is there a problem on ace II last update ?

I have some problems with my ace it is updated but i get errors on my install i already reenstalled and i get the same error afterwourds, im allready 2 hours on this to solve it but im kinda gonna give this one up.

Im not all in to the addon thing so i dont know were to look :s to solve it.

as of im using the six updater and im used to use it i dont see what im doing wrong im guessing this on there behave. So i hope they solve it as soon as possible.

best of regards

http://i911.photobucket.com/albums/ac313/Tvertne/Arma%20II%20faults/Aceupdated.jpg 122 kb

http://i911.photobucket.com/albums/ac313/Tvertne/Arma%20II%20faults/Aceupdatederror.jpg 116 kb

There for i hope that i dont miss out on my training on my unit as of it is using aceII as of i want to attend it actualy :s

Edited by W0lle

Share this post


Link to post
Share on other sites
Hi everyone,

I two questions. First, what does the Stryker RV do? I read that RV stands for reconnaissance vehicle. Is that what the laser in the commander seat is for?

Second, does anyone know what oh2_air is? I tried loading an example mission for mandobles missiles and it said I was missing it.

Thanks in advance,

Nicolai

Yeah, the Stryker RV is for lasering targets and recon work with it's enhanced optics.

oh2_air is part of ACEX_PLA afaik.

Share this post


Link to post
Share on other sites
Is there a problem on ace II last update ?

I have some problems with my ace it is updated but i get errors on my install i already reenstalled and i get the same error afterwourds, im allready 2 hours on this to solve it but im kinda gonna give this one up.

Im not all in to the addon thing so i dont know were to look :s to solve it.

as of im using the six updater and im used to use it i dont see what im doing wrong im guessing this on there behave. So i hope they solve it as soon as possible.

best of regards

You currently have override Action set to "Process Userconfigs", i'd first change that to "Install or Update" or "Install or Update, and startgame".

Please double check and clean your virtual store: http://six.dev-heaven.net/wagn/Six_Updater_Suite+FAQ#Updater%20says%20latest%20version%20is%20installed,%20but%20version%20ingame%20is%20lower

Then uninstall the current six updater version, then reinstall the latest from:

http://dev-heaven.net/projects/six-arma-updater/files

start it up, once in the GUI, disable autoskip, reset the skip status and update to verify and repair your modfolders:

http://six.dev-heaven.net/wagn/Six_Updater_Suite+Usage#Reset%20'skip'%20status

All should be fine after that.

If not, please create a bug report with your logfiles: http://six.dev-heaven.net/wagn/Six_Updater_Suite+support

Edited by Sickboy

Share this post


Link to post
Share on other sites

I followed the instructions and when I hit 'execute on the six updater site I am getting an error

userconfig/ace/ace_clientside_config.hpp not found

... now what?

---------- Post added at 03:38 PM ---------- Previous post was at 03:34 PM ----------

wait maybe I missed a step... nvm

Share this post


Link to post
Share on other sites
Question: Theres any way to apply ACEs support system to another object in the editor or via script?

Please?

Share this post


Link to post
Share on other sites

Hi ACE2 guru's,

If I look at another player their unit type is displayed i.e. "Squad Leader", do you know how to turn this off and is it handled server or user side?

Thanks

Cool Breeze

Share this post


Link to post
Share on other sites

Can we expect 7z's for 1.1 soon? Sorry if I missed the part where that is explained.

Share this post


Link to post
Share on other sites
Can we expect 7z's for 1.1 soon? Sorry if I missed the part where that is explained.

Nothing changed in this regard; When there's a stable release, there will be 7z's.

There's no v1.1 stable yet: http://ace.dev-heaven.net/wagn/Release

We reached the Milestone last Friday. Aiming for Monday Build :)

Please?

Please create a support ticket with details for your request.

I followed the instructions and when I hit 'execute on the six updater site I am getting an error

userconfig/ace/ace_clientside_config.hpp not found

... now what?

Please see http://ace.dev-heaven.net/wagn/Game_Issues#I%20get%20a%20Userconfig%20error%20when%20starting%20the%20game

Hi ACE2 guru's,

If I look at another player their unit type is displayed i.e. "Squad Leader", do you know how to turn this off and is it handled server or user side?

Thanks

Cool Breeze

Please see: http://ace.dev-heaven.net/wagn/Recognize

The setting is per player. There's no serverside setting for it atm: http://ace.dev-heaven.net/wagn/Configuration+howto

Edited by Sickboy

Share this post


Link to post
Share on other sites
You currently have override Action set to "Process Userconfigs", i'd first change that to "Install or Update" or "Install or Update, and startgame".

Please double check and clean your virtual store: http://six.dev-heaven.net/wagn/Six_Updater_Suite+FAQ#Updater%20says%20latest%20version%20is%20installed,%20but%20version%20ingame%20is%20lower

Then uninstall the current six updater version, then reinstall the latest from:

http://dev-heaven.net/projects/six-arma-updater/files

start it up, once in the GUI, disable autoskip, reset the skip status and update to verify and repair your modfolders:

http://six.dev-heaven.net/wagn/Six_Updater_Suite+Usage#Reset%20'skip'%20status

All should be fine after that.

If not, please create a bug report with your logfiles: http://six.dev-heaven.net/wagn/Six_Updater_Suite+support

one thing the pictures dont refer to the user config files it was standing there because that was the last action id did as of i do that

always after updating you need to update that also or it is out of date so that had nothing to do with it ,-) the only thing why i posted

those pics is to let you see that is all like green so it says it is updated like it has to so it should actualy work but it dint for 4 times.

never the less what you saying:

well i don that already like 4 times all the same way so i do it again and now it is working, :s

somethimes its verry frustrating that you have to do everything like a dozen times before

it is working but finaly it is working so no worries anymore ;-)

but i will take your advice in account to deinstall the six and reinstall it on regular base for safety.

as of i do that allone if i get an specific error on the gui it selves maybe i need to do it more.

thanks

Edited by KBourne

Share this post


Link to post
Share on other sites
One quick question:

Has the ACE team ever thought about introducing the grass of this addon? (SFOD-D High Performance Addon). But Im just talking about the grass in this addon, I love it :)

Any news? :)

Share this post


Link to post
Share on other sites
Any news? :)

Did you add a request at DH? They don't comment on that stuff here.

Does anyone know what the ACE2 Artillery Modules are all about? I don't see any documentation about it. I like it though, nice addition.

Share this post


Link to post
Share on other sites

I hope the new weapon sounds will be soon fixed to sound like actual weapons. At least turn up the volume a notch or two. Feels like Call of Duty 4 now :S

Did Javelin get a new optics texture? At one point I saw it had all those markings around the view but later I got another Javelin which for some reason didn't show any of those.

Share this post


Link to post
Share on other sites

Does anyone know what the ACE2 Artillery Modules are all about? I don't see any documentation about it. I like it though, nice addition.

It's a fixed up BIS ARTY module, means resource error fixed, uses XEH, special artillery dialog which doesn't exist in the BIS module, uses ACE namespace for functions, ammo, etc, MLRS and BM21 ammo gets replaced... and so on.

Just a quick port because I got sick of that task icon error popping up.

And no, no documentation yet.

Xeno

Share this post


Link to post
Share on other sites

That's kinda what I figured. Does the enemy AI use it if a spotter is placed and fire teams are sync'd to it?

Thanks for the response.

Share this post


Link to post
Share on other sites

Am I just not smart enough to enjoy ACE-2? I am so lost and discouraged that its probably just me.For example I go to this web page http://ace.dev-heaven.net/wagn/Release

I click on ACE 1.0 stable.I see all the various ACE mods like CBA/ACE/ACEX etc.I click on say CBA "latest version" and this is the webpages I go to next with no idea where the actual download link is.And I have to download each mod seperatley?Where do I put them when I have them?

http://updater.dev-heaven.net/mods/show/973db6b6-a754-11de-b50f-0021855d3b6d

http://dev-heaven.net/wiki/cca

http://www.armaholic.com/page.php?id=6228

Share this post


Link to post
Share on other sites
Am I just not smart enough to enjoy ACE-2? I am so lost and discouraged that its probably just me.For example I go to this web page http://ace.dev-heaven.net/wagn/Release

I click on ACE 1.0 stable.I see all the various ACE mods like CBA/ACE/ACEX etc.I click on say CBA "latest version" and this is the webpages I go to next with no idea where the actual download link is.And I have to download each mod seperatley?Where do I put them when I have them?

http://updater.dev-heaven.net/mods/show/973db6b6-a754-11de-b50f-0021855d3b6d

http://dev-heaven.net/wiki/cca

http://www.armaholic.com/page.php?id=6228

The best way to get ACE (IMO) is by using the Six Updater Suite.

http://dev-heaven.net/projects/list_files/six-arma-updater

Then use the instructions near the end of this page:

http://www.armaholic.com/page.php?id=8602

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×