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gambla

[CAMP] TM8 Part II - need testers

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Hi fellas,

you may have read in another thread here that ofpec.com is currently short of mission-testers for ArmA 1. So you guys are my last hope to get the second part of my campaign done as i've already released the first part. I think there are still a lot of people in the community that would appreciate a new campaign. Thank you !

Now i like to invite you testing the second part of my campaign "The Magnificent Eight".

> download TM8-part 2: http://www.file-upload.net/download-2371873/TM8-Part2-140310.rar.html

p><p>this is my first campaign for ArmA. I

About the Campaign:

____________________

Inspired by books and other missions and campaigns, i liked to combine my favourite role as a Sniper with being the leader of a Special Forces-team behind enemy lines. The main and only real features of this campaign are the ability to transfer the health-status and weapons/ammo (weaponpool) from one to the next mission. This is based on PMC's "First Fight"-Campaign, so all credits go to them.

As far as the game allows and it's still fun playing, i've tried to make the campaign as realistic as i can:

- The main objective is always to keep your team alive. So if you die once or any team mates, don't complain the missions are to easy. Btw, the difficulty will increase with the missions.

- You need to care for your weapons and ammo, don't waste too much. Check your surroundings for any weapons and ammo, you may need it the next mission.

- Being deep behind enemy lines, be careful and patient like a real Sniper. Make use of your environment, plan your next step.

Thanks again to the beta-testers: Zipper5, Cheetah, schuler, mathias_eichinger, savedbygrace, bert

Details:

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Title: "The Magnificent Eight" Part I

Version: v1.1

Date: 6 August 2009

Missions: 6 of 12

Type: SP-campaign

Game (version): ArmA 1.14 - Queen's Gambit

Role: Team Leader / Sniper

Difficulty: increasing

Island: North Sahrani

Author: gambla

E-mail: gaza(at)gmx.de

Download:

_________

released at ofpec.com: http://www.ofpec.com/missions_depot/index.php?action=details&id=206

AddOns:

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EBUD SOCOM http://www.armaholic.com/page.php?id=886

RHS Hind http://www.armaholic.com/page.php?id=1099

RHS Hind Fix http://www.armaholic.com/page.php?id=5619 (edit August 4)

SCUD Launcher http://www.armaholic.com/page.php?id=1459

ZU-23 23MM Antiaircraft Truck FIX http://www.armedassault.info/index.php?cat=addons&id=147

ZU-23 23MM Antiaircraft Gun (v 1.13) http://www.armedassault.info/index.php?cat=addons&id=145

Features:

________

- Team Health saved:

At the end of the mission, your and your team's health status is saved and you start the next mission with that status. If a unit dies, it will not be replaced in the next mission.

- Weapon Pool saved:

At the end of the mission, weapons and ammo you are carrying are saved and you start the next mission with that equipment. Additionally, later in the campaign, there will be a vehicle for storing weapons and ammo in.

Story:

_______

September, 2006. North Sahrani is suffering for decades under a communist regime. People are starving, a healthcare doesn't exist. But daily corruption allows a few privileged to live in prosperity. The tension was growing, so South Sahrani got afraid of a coup d'etat of the northern SLA. The US government, supporting the southern kingdom, reluctantly agreed to do very few clandestine recon missions. One of theses missions ended in a total desaster, the contact to the four operators of team "Outlaw2" was lost. As it was assumed, that they are either dead or moved to an unknown location, no rescue mission was ordered. Not at least for obvious political reasons...

"Leave no man behind" has been your credo for years, since your first tour at the age of 20 as a Lurp (slang for LRRP (Longe Range Recon Patrol)) in the Nam. You served your country, did your job and fought for freedom, but eventually you fought only for your brothers in the teams. Today, as a retired Captain, you were on holidays in the beautiful south of Sahrani and planned to visit your relatives, the Gastovskis, in Obregan later. This is when you got word of the captured US soldiers. After struggling for days and sleepless nights, you decided to do what you can do best, you go back to war...

Using your old connections to the Marines, eventually some cammys, a M9SD and a CRRC fell off a truck. You too asked your friend to inform the US headquarter of your mission two days after you've left for the North. From the Gastovskis in Obregan you learned of an old POW-Camp on the Isla del vida, offshore the east coast of North-Sahrani. Things slowly came together...

Known bugs / issues:

_________________

- This campaign uses saveStatus and weaponPool, so this requires to delete any old savegames of this campaign in your Arma-folder, usually located here: "My documents/ArmA/Saved/Campaigns/TheMagnificentEight".

- Reverting in the campaign is not possible without the risk that your saves and weapons get lost/corrupted.

- Cutscenes on every mission-start:

This little intro is needed to give Arma some milliseconds to delete any dead AI ("deletevehicle"), otherwise you first see their dead bodys, then disappearing the next moment. And this way, the dead AIs are not displayed in the roster on the screen bottom.

Credits: "PMC" for their great Campaigns

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Beta testers at ofpec.com: Zipper5, Cheetah, schuler, mathias_eichinger, savedbygrace, bert

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Radio Codes:

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US Marines Headquarter: "Arizona"

Player=Allen Falkner: "Ghost1"

Team: "Outlaw2"

Edited by gambla

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Thanks for this,trying sometimes then i have completed few other games.Amazing that there is no other replys!

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Well,started playing few days ago.So far 2 bugs,"forbidden forest" i killed everyone at base including all vehicles.Objective still not completed:"kill two officers".Raid on antiqua:destroy fuel station already ticked as completed at start of the mission.

Edited by hamis

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After going past DC3 and shilka at antigua loading always causes ctd and trying to cheat to get to next one causes comp to freeze.So this is enough testing for me.

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