Jump to content

Recommended Posts

yeah 2morrow (or maybe later today) you will have a binirized addon + fixed turning + a camo turret + source files

awesome! O.o

Share this post


Link to post
Share on other sites
yeah 2morrow (or maybe later today) you will have a binirized addon + fixed turning + a camo turret + source files

Looking forward to it!!

Share this post


Link to post
Share on other sites

Sorry for the delay i slept while uploading :(

so here they are the Caiman v1.2 and the MaxxPro v1.3

right now there should be no error messages and they have topas textures and the new camo turret for the caiman (will add them to the rest later)

Credits :

Me for the models + uv maping

Pauliesss for the first textures and beta testing

topas for the final textures

Share this post


Link to post
Share on other sites
Sorry for the delay i slept while uploading :(

so here they are the Caiman v1.2 and the MaxxPro v1.3

right now there should be no error messages and they have topas textures and the new camo turret for the caiman (will add them to the rest later)

Credits :

Me for the models + uv maping

Pauliesss for the first textures and beta testing

topas for the final textures

No worries Namman, and thank you very much for the updates! :)

Share this post


Link to post
Share on other sites

thanks! gonna test them now :)

edit-

Are the woodland variants not included? :confused:

Edited by AnimalMother92

Share this post


Link to post
Share on other sites
well i didnt get them from topas yet :(

Ah, no worries. These are really fun and getting a lot better with each release :D

Share this post


Link to post
Share on other sites

Yep the Caiman's turning it's really fixed now and it's very usable.

Share this post


Link to post
Share on other sites

Sorry to ask but is it ACE2 compatible?

By the way, they look awesome :)

Share this post


Link to post
Share on other sites

yeah it's ace compatible (i made these just to play them in ACE2)

Share this post


Link to post
Share on other sites

They are awesome, great job! We were testing them just now and we discovered an issue, when getting out of certain ones, you get out like 2-3 meters in the air, causing injuries when you get to the ground.

Share this post


Link to post
Share on other sites
They are awesome, great job! We were testing them just now and we discovered an issue, when getting out of certain ones, you get out like 2-3 meters in the air, causing injuries when you get to the ground.

Confirmed. However is it with ACE only? Think i remember ACE made you jumped out differently. Might not be though. Cant test im at work atm.

Share this post


Link to post
Share on other sites

Are these MRAPS related to the MASTIFF 2 or RIDGEBACK or COUGAR in design ie could I use these MRAPS as a part of a UK Strike Force in a mission I am designing, sorry if I sound a bit thick. BTW these vehicles are the Bees Knees Good Job man:)

Share this post


Link to post
Share on other sites

Found 2 more bugs, don't know if this has been reported before. When getting in the MaxxPro CROWS a texture error apears. Also you can't look down the sight in any weapon, the exception being the CROWS version.

Share this post


Link to post
Share on other sites
Found 2 more bugs, don't know if this has been reported before. When getting in the MaxxPro CROWS a texture error apears. Also you can't look down the sight in any weapon, the exception being the CROWS version.

Can confirm this, here my errorlog:

Warning Message: Cannot load texture ca\wheeled\data\hmmwv_clocks_co.paa.
Warning Message: Cannot load texture ca\wheeled\data\hmmwv_clock_smdi.paa.
class HitPoints::HitRGlass not found in MaxxPro
class HitPoints::HitLGlass not found in MaxxPro
class HitPoints::HitFuel not found in MaxxPro
class HitPoints::HitLFWheel not found in MaxxPro
class HitPoints::HitRFWheel not found in MaxxPro
class HitPoints::HitLF2Wheel not found in MaxxPro
class HitPoints::HitRF2Wheel not found in MaxxPro
class HitPoints::HitLMWheel not found in MaxxPro
class HitPoints::HitRMWheel not found in MaxxPro
class HitPoints::HitLBWheel not found in MaxxPro
class HitPoints::HitRBWheel not found in MaxxPro
class HitPoints::HitRGlass not found in MaxxM2
class HitPoints::HitLGlass not found in MaxxM2
class HitPoints::HitFuel not found in MaxxM2
class HitPoints::HitLFWheel not found in MaxxM2
class HitPoints::HitRFWheel not found in MaxxM2
class HitPoints::HitLF2Wheel not found in MaxxM2
class HitPoints::HitRF2Wheel not found in MaxxM2
class HitPoints::HitLMWheel not found in MaxxM2
class HitPoints::HitRMWheel not found in MaxxM2
class HitPoints::HitLBWheel not found in MaxxM2
class HitPoints::HitRBWheel not found in MaxxM2
class HitPoints::HitRGlass not found in MaxxM134
class HitPoints::HitLGlass not found in MaxxM134
class HitPoints::HitFuel not found in MaxxM134
class HitPoints::HitLFWheel not found in MaxxM134
class HitPoints::HitRFWheel not found in MaxxM134
class HitPoints::HitLF2Wheel not found in MaxxM134
class HitPoints::HitRF2Wheel not found in MaxxM134
class HitPoints::HitLMWheel not found in MaxxM134
class HitPoints::HitRMWheel not found in MaxxM134
class HitPoints::HitLBWheel not found in MaxxM134
class HitPoints::HitRBWheel not found in MaxxM134
class HitPoints::HitRGlass not found in caiman
class HitPoints::HitLGlass not found in caiman
class HitPoints::HitFuel not found in caiman
class HitPoints::HitLFWheel not found in caiman
class HitPoints::HitRFWheel not found in caiman
class HitPoints::HitLF2Wheel not found in caiman
class HitPoints::HitRF2Wheel not found in caiman
class HitPoints::HitLMWheel not found in caiman
class HitPoints::HitRMWheel not found in caiman
class HitPoints::HitLBWheel not found in caiman
class HitPoints::HitRBWheel not found in caiman
class HitPoints::HitRGlass not found in CaimanM2
class HitPoints::HitLGlass not found in CaimanM2
class HitPoints::HitFuel not found in CaimanM2
class HitPoints::HitLFWheel not found in CaimanM2
class HitPoints::HitRFWheel not found in CaimanM2
class HitPoints::HitLF2Wheel not found in CaimanM2
class HitPoints::HitRF2Wheel not found in CaimanM2
class HitPoints::HitLMWheel not found in CaimanM2
class HitPoints::HitRMWheel not found in CaimanM2
class HitPoints::HitLBWheel not found in CaimanM2
class HitPoints::HitRBWheel not found in CaimanM2
class HitPoints::HitRGlass not found in CaimanM2c
class HitPoints::HitLGlass not found in CaimanM2c
class HitPoints::HitFuel not found in CaimanM2c
class HitPoints::HitLFWheel not found in CaimanM2c
class HitPoints::HitRFWheel not found in CaimanM2c
class HitPoints::HitLF2Wheel not found in CaimanM2c
class HitPoints::HitRF2Wheel not found in CaimanM2c
class HitPoints::HitLMWheel not found in CaimanM2c
class HitPoints::HitRMWheel not found in CaimanM2c
class HitPoints::HitLBWheel not found in CaimanM2c
class HitPoints::HitRBWheel not found in CaimanM2c
class HitPoints::HitRGlass not found in CaimanM134
class HitPoints::HitLGlass not found in CaimanM134
class HitPoints::HitFuel not found in CaimanM134
class HitPoints::HitLFWheel not found in CaimanM134
class HitPoints::HitRFWheel not found in CaimanM134
class HitPoints::HitLF2Wheel not found in CaimanM134
class HitPoints::HitRF2Wheel not found in CaimanM134
class HitPoints::HitLMWheel not found in CaimanM134
class HitPoints::HitRMWheel not found in CaimanM134
class HitPoints::HitLBWheel not found in CaimanM134
class HitPoints::HitRBWheel not found in CaimanM134

Share this post


Link to post
Share on other sites

The gunner position in both vehicles seems to "not be there". Dont know what you call it but shoot from above onto the gunner and the bullets go right through him and the turret (model invisible so to speak).

Another thing noticed was this (sorry if you knew Namman). When sun is in your eyes and ground dust kick up i can see this:

mrap1.jpg

mrap2.jpg

Share this post


Link to post
Share on other sites

Hiho these are some really nice vehicles! However I can confirm those RPT errors. There are some other errors too:

arma22010031217440168.th.jpg

Weird shadows I guess.

arma22010031217470837.th.jpg

You can look through the vehicle from the backside windows.

arma22010031217473433.th.jpg

This shadow looks weird too.

arma22010031217503845.th.jpg

After destroying the MRAP with a T-72 I could see the dead crew through the burning vehicle doors.

arma22010031217570271.th.jpg

The Maxx Pro has no damage textures on the turret.

Are the tyres bulletproof? I wasn't able to destroy them even with a T-72 machinegun.

A placeable wreckage would be nice. Besides that issues it's really great!

Share this post


Link to post
Share on other sites

Forgot another bug. When firing the M134 and the vehicle is moving the bullets doesnt come out from the actual gun as you svirw the gun at any point but forward. Let AI drive the MaxxPro for example and as he drives shoot with the gun and turn left and right. Youll see bullets coming out from the side of the weapon.

Seems the turret need some treatment. ;)

Are the tyres bulletproof? I wasn't able to destroy them even with a T-72 machinegun.

This needs some special knowledge. Not everyone in the community knows how to make wheels with air in them. I know there are a bunch of vehicles that are released wich doesnt have the destroyable wheels. I saw someone link to somewhere explaining how though. Hope BIS explains somewhere (Biki?) how its done.

Edited by Alex72

Share this post


Link to post
Share on other sites

damn :(

i cant fix the look through the hull issue :( but i'll keep trying my best

the others will be fixed soon

the next version will include the rg-33 and the max+caiman with frag kit(the side armor thing)

Share this post


Link to post
Share on other sites
damn :(

i cant fix the look through the hull issue :( but i'll keep trying my best

the others will be fixed soon

the next version will include the rg-33 and the max+caiman with frag kit(the side armor thing)

Dont worry Namman and lets hope someone with experience come and help you out about that issue.

Looking forward to the new models. :) Great work.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×