AnimalMother92 10 Posted March 11, 2010 yeah 2morrow (or maybe later today) you will have a binirized addon + fixed turning + a camo turret + source files awesome! O.o Share this post Link to post Share on other sites
Schancky 10 Posted March 11, 2010 yeah 2morrow (or maybe later today) you will have a binirized addon + fixed turning + a camo turret + source files Looking forward to it!! Share this post Link to post Share on other sites
namman2 0 Posted March 12, 2010 Sorry for the delay i slept while uploading :( so here they are the Caiman v1.2 and the MaxxPro v1.3 right now there should be no error messages and they have topas textures and the new camo turret for the caiman (will add them to the rest later) Credits : Me for the models + uv maping Pauliesss for the first textures and beta testing topas for the final textures Share this post Link to post Share on other sites
Alex72 1 Posted March 12, 2010 Sorry for the delay i slept while uploading :(so here they are the Caiman v1.2 and the MaxxPro v1.3 right now there should be no error messages and they have topas textures and the new camo turret for the caiman (will add them to the rest later) Credits : Me for the models + uv maping Pauliesss for the first textures and beta testing topas for the final textures No worries Namman, and thank you very much for the updates! :) Share this post Link to post Share on other sites
AnimalMother92 10 Posted March 12, 2010 (edited) thanks! gonna test them now :) edit- Are the woodland variants not included? :confused: Edited March 12, 2010 by AnimalMother92 Share this post Link to post Share on other sites
Guest Posted March 12, 2010 Updated releases frontpaged on the Armaholic homepage. MRAP MaxxPro v1.3 betaMRAP Caiman v1.2 beta Share this post Link to post Share on other sites
namman2 0 Posted March 12, 2010 well i didnt get them from topas yet :( Share this post Link to post Share on other sites
AnimalMother92 10 Posted March 12, 2010 well i didnt get them from topas yet :( Ah, no worries. These are really fun and getting a lot better with each release :D Share this post Link to post Share on other sites
krycek 349 Posted March 12, 2010 Yep the Caiman's turning it's really fixed now and it's very usable. Share this post Link to post Share on other sites
LJF 0 Posted March 12, 2010 Sorry to ask but is it ACE2 compatible? By the way, they look awesome :) Share this post Link to post Share on other sites
namman2 0 Posted March 12, 2010 yeah it's ace compatible (i made these just to play them in ACE2) Share this post Link to post Share on other sites
m1n1d0u 29 Posted March 12, 2010 oki nice to hear this , i make a ticket on the dev team (ace2) to add your great addons to ace 2 http://dev-heaven.net/issues/9565#change-45651 i think i have your permition , if the BIG NO it's a joke ;) Share this post Link to post Share on other sites
pauliesss 2 Posted March 12, 2010 namman2: thanks for update and credits. :) Share this post Link to post Share on other sites
Fisgas 10 Posted March 12, 2010 They are awesome, great job! We were testing them just now and we discovered an issue, when getting out of certain ones, you get out like 2-3 meters in the air, causing injuries when you get to the ground. Share this post Link to post Share on other sites
Alex72 1 Posted March 12, 2010 They are awesome, great job! We were testing them just now and we discovered an issue, when getting out of certain ones, you get out like 2-3 meters in the air, causing injuries when you get to the ground. Confirmed. However is it with ACE only? Think i remember ACE made you jumped out differently. Might not be though. Cant test im at work atm. Share this post Link to post Share on other sites
Jingle 0 Posted March 12, 2010 Are these MRAPS related to the MASTIFF 2 or RIDGEBACK or COUGAR in design ie could I use these MRAPS as a part of a UK Strike Force in a mission I am designing, sorry if I sound a bit thick. BTW these vehicles are the Bees Knees Good Job man:) Share this post Link to post Share on other sites
Fisgas 10 Posted March 12, 2010 Found 2 more bugs, don't know if this has been reported before. When getting in the MaxxPro CROWS a texture error apears. Also you can't look down the sight in any weapon, the exception being the CROWS version. Share this post Link to post Share on other sites
clawhammer 10 Posted March 12, 2010 Found 2 more bugs, don't know if this has been reported before. When getting in the MaxxPro CROWS a texture error apears. Also you can't look down the sight in any weapon, the exception being the CROWS version. Can confirm this, here my errorlog: Warning Message: Cannot load texture ca\wheeled\data\hmmwv_clocks_co.paa. Warning Message: Cannot load texture ca\wheeled\data\hmmwv_clock_smdi.paa. class HitPoints::HitRGlass not found in MaxxPro class HitPoints::HitLGlass not found in MaxxPro class HitPoints::HitFuel not found in MaxxPro class HitPoints::HitLFWheel not found in MaxxPro class HitPoints::HitRFWheel not found in MaxxPro class HitPoints::HitLF2Wheel not found in MaxxPro class HitPoints::HitRF2Wheel not found in MaxxPro class HitPoints::HitLMWheel not found in MaxxPro class HitPoints::HitRMWheel not found in MaxxPro class HitPoints::HitLBWheel not found in MaxxPro class HitPoints::HitRBWheel not found in MaxxPro class HitPoints::HitRGlass not found in MaxxM2 class HitPoints::HitLGlass not found in MaxxM2 class HitPoints::HitFuel not found in MaxxM2 class HitPoints::HitLFWheel not found in MaxxM2 class HitPoints::HitRFWheel not found in MaxxM2 class HitPoints::HitLF2Wheel not found in MaxxM2 class HitPoints::HitRF2Wheel not found in MaxxM2 class HitPoints::HitLMWheel not found in MaxxM2 class HitPoints::HitRMWheel not found in MaxxM2 class HitPoints::HitLBWheel not found in MaxxM2 class HitPoints::HitRBWheel not found in MaxxM2 class HitPoints::HitRGlass not found in MaxxM134 class HitPoints::HitLGlass not found in MaxxM134 class HitPoints::HitFuel not found in MaxxM134 class HitPoints::HitLFWheel not found in MaxxM134 class HitPoints::HitRFWheel not found in MaxxM134 class HitPoints::HitLF2Wheel not found in MaxxM134 class HitPoints::HitRF2Wheel not found in MaxxM134 class HitPoints::HitLMWheel not found in MaxxM134 class HitPoints::HitRMWheel not found in MaxxM134 class HitPoints::HitLBWheel not found in MaxxM134 class HitPoints::HitRBWheel not found in MaxxM134 class HitPoints::HitRGlass not found in caiman class HitPoints::HitLGlass not found in caiman class HitPoints::HitFuel not found in caiman class HitPoints::HitLFWheel not found in caiman class HitPoints::HitRFWheel not found in caiman class HitPoints::HitLF2Wheel not found in caiman class HitPoints::HitRF2Wheel not found in caiman class HitPoints::HitLMWheel not found in caiman class HitPoints::HitRMWheel not found in caiman class HitPoints::HitLBWheel not found in caiman class HitPoints::HitRBWheel not found in caiman class HitPoints::HitRGlass not found in CaimanM2 class HitPoints::HitLGlass not found in CaimanM2 class HitPoints::HitFuel not found in CaimanM2 class HitPoints::HitLFWheel not found in CaimanM2 class HitPoints::HitRFWheel not found in CaimanM2 class HitPoints::HitLF2Wheel not found in CaimanM2 class HitPoints::HitRF2Wheel not found in CaimanM2 class HitPoints::HitLMWheel not found in CaimanM2 class HitPoints::HitRMWheel not found in CaimanM2 class HitPoints::HitLBWheel not found in CaimanM2 class HitPoints::HitRBWheel not found in CaimanM2 class HitPoints::HitRGlass not found in CaimanM2c class HitPoints::HitLGlass not found in CaimanM2c class HitPoints::HitFuel not found in CaimanM2c class HitPoints::HitLFWheel not found in CaimanM2c class HitPoints::HitRFWheel not found in CaimanM2c class HitPoints::HitLF2Wheel not found in CaimanM2c class HitPoints::HitRF2Wheel not found in CaimanM2c class HitPoints::HitLMWheel not found in CaimanM2c class HitPoints::HitRMWheel not found in CaimanM2c class HitPoints::HitLBWheel not found in CaimanM2c class HitPoints::HitRBWheel not found in CaimanM2c class HitPoints::HitRGlass not found in CaimanM134 class HitPoints::HitLGlass not found in CaimanM134 class HitPoints::HitFuel not found in CaimanM134 class HitPoints::HitLFWheel not found in CaimanM134 class HitPoints::HitRFWheel not found in CaimanM134 class HitPoints::HitLF2Wheel not found in CaimanM134 class HitPoints::HitRF2Wheel not found in CaimanM134 class HitPoints::HitLMWheel not found in CaimanM134 class HitPoints::HitRMWheel not found in CaimanM134 class HitPoints::HitLBWheel not found in CaimanM134 class HitPoints::HitRBWheel not found in CaimanM134 Share this post Link to post Share on other sites
Alex72 1 Posted March 12, 2010 The gunner position in both vehicles seems to "not be there". Dont know what you call it but shoot from above onto the gunner and the bullets go right through him and the turret (model invisible so to speak). Another thing noticed was this (sorry if you knew Namman). When sun is in your eyes and ground dust kick up i can see this: Share this post Link to post Share on other sites
[GLT] Legislator 59 Posted March 12, 2010 Hiho these are some really nice vehicles! However I can confirm those RPT errors. There are some other errors too: Weird shadows I guess. You can look through the vehicle from the backside windows. This shadow looks weird too. After destroying the MRAP with a T-72 I could see the dead crew through the burning vehicle doors. The Maxx Pro has no damage textures on the turret. Are the tyres bulletproof? I wasn't able to destroy them even with a T-72 machinegun. A placeable wreckage would be nice. Besides that issues it's really great! Share this post Link to post Share on other sites
Alex72 1 Posted March 12, 2010 (edited) Forgot another bug. When firing the M134 and the vehicle is moving the bullets doesnt come out from the actual gun as you svirw the gun at any point but forward. Let AI drive the MaxxPro for example and as he drives shoot with the gun and turn left and right. Youll see bullets coming out from the side of the weapon. Seems the turret need some treatment. ;) Are the tyres bulletproof? I wasn't able to destroy them even with a T-72 machinegun. This needs some special knowledge. Not everyone in the community knows how to make wheels with air in them. I know there are a bunch of vehicles that are released wich doesnt have the destroyable wheels. I saw someone link to somewhere explaining how though. Hope BIS explains somewhere (Biki?) how its done. Edited March 12, 2010 by Alex72 Share this post Link to post Share on other sites
namman2 0 Posted March 12, 2010 damn :( i cant fix the look through the hull issue :( but i'll keep trying my best the others will be fixed soon the next version will include the rg-33 and the max+caiman with frag kit(the side armor thing) Share this post Link to post Share on other sites
Alex72 1 Posted March 12, 2010 damn :(i cant fix the look through the hull issue :( but i'll keep trying my best the others will be fixed soon the next version will include the rg-33 and the max+caiman with frag kit(the side armor thing) Dont worry Namman and lets hope someone with experience come and help you out about that issue. Looking forward to the new models. :) Great work. Share this post Link to post Share on other sites
Sneaker-78- 0 Posted March 12, 2010 Yes great work there m8 , and just don`t give up :D just keep it up Share this post Link to post Share on other sites