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It's getting better every time; Oh... it would be all so cool if the ai drivers could corner these trucks properly and not bounce into walls with them like braindead chickens...:D,

but that's a different issue.

Thank you for the mod and I am looking forward to future releases!

Just out of curiosity, does anyone know what are those black boxes on the front?

http://www.visualintel.net/SpecialTopics/MRAP/6799181_yZGxq#434506071_Cpo6G-A-LB

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those are rhino devices wich helps preventing IEDs AFAIK (and it means i forgot to add them :( )

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When going into the turret of the MRAP minigun (I didn't try others yet) I can't see the gun and the vehicle itself has no textures, although moving out or into another position it works fine.

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Where is this vehicle, I try it in the editor and cant find it, not in the armor, not in car USMC or US. where is it? :s

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those are rhino devices wich helps preventing IEDs AFAIK (and it means i forgot to add them :( )

Thanks for the info:)

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hi can you put bboth versions of your vehicles in folder that i dont need two

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hi can you put bboth versions of your vehicles in folder that i dont need two

Huh? What do you mean?

Only use one version of this at a time. If you want to use this update then erase the old .pbo you have in your mod folder.

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there's only one file needed wich is MaxxPro.pbo the other maxxpro.pbo.namman.bisign is a sign file so you can use it in MP and i cant add it to the pbo archive ;)

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where is this vehicle, i try it in the editor and cant find it, not in the armor, not in car usmc or us. Where is it? :s

12345

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in the caiman.pbo! should be pretty obvious...

@namman2: The driver position in the MaxxPro is a bit low imho, it's hard to see the road in front of you if you drive in 1st person. Apart from that, great addon! *thumbsup*

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Great release, the quality is really improving. :thumbsup:

Just one little bug I found

zrQcA.jpg

Oh and btw, how many LODs does this model have?

Edited by AnimalMother92

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oh i'm aware of that bug the update is just around the corner

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i really like your vehicles but fix the front of the Caiman that it is no more so edgy and give the maxx Pro some dirt look to clean for this super truck.

and if you are in the caiman and set to 3rd view you can see yourself through the steel when you look from a certain degree

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@Konrad1 - I'll be in charge of the dirt here; as in the previous version of the MaxxPro; just have no time to start yet... will try do it in a more moderate way; read that some people found the last texture update bit too extensive

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Mistakes in config MRAP MaxxPro:

class HitPoints::HitRGlass not found in MaxxPro

class HitPoints::HitLGlass not found in MaxxPro

class HitPoints::HitLF2Wheel not found in MaxxPro

class HitPoints::HitRF2Wheel not found in MaxxPro

class HitPoints::HitLBWheel not found in MaxxPro

class HitPoints::HitRBWheel not found in MaxxPro

MaxxM2: oil - unknown animation source oil

MaxxM2: ammo_belt_rotation - unknown animation source belt_rotation

class HitPoints::HitRGlass not found in MaxxM2

class HitPoints::HitLGlass not found in MaxxM2

class HitPoints::HitLF2Wheel not found in MaxxM2

class HitPoints::HitRF2Wheel not found in MaxxM2

class HitPoints::HitLBWheel not found in MaxxM2

class HitPoints::HitRBWheel not found in MaxxM2

MaxxM134: ammo_belt_rotation - unknown animation source belt_rotation

class HitPoints::HitRGlass not found in MaxxM134

class HitPoints::HitLGlass not found in MaxxM134

class HitPoints::HitLF2Wheel not found in MaxxM134

class HitPoints::HitRF2Wheel not found in MaxxM134

class HitPoints::HitLBWheel not found in MaxxM134

class HitPoints::HitRBWheel not found in MaxxM134

:(

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well i'm trying to fix those bugs (the animation source bugs are fixed) i dont have those hitpoints idk why it keeps looking for them :(

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