Sneeper 10 Posted March 5, 2010 I'm trying to get a group of units to get into a empty vehicle, the problem is i can't group the vehicle with the units so when i use the waypoint get in they won't do it. Please help me out Share this post Link to post Share on other sites
riffleman 20 Posted March 5, 2010 Put the waypoint over the vechicle by clicking than the unit will get in vechicle. Share this post Link to post Share on other sites
zulu1 141 Posted March 5, 2010 (edited) I'm trying to get a group of units to get into a empty vehicle, the problem is i can't group the vehicle with the units so when i use the waypoint get in they won't do it.Please help me out This was puzzling at first, but has a simple solution. Within your group (squad) you'll need to assign a driver, and possibly a gunner and a commander, the rest will be cargo. First name the vehicle {Example APC1} Then; In the initialization field for each unit you need to put the following [without quotation marks]: "This AssignAsDriver APC1" (For 1 unit) For any vehicle "This AssignAsGunner APC1" (For 1 unit) For all except truck/car "This AssignAsCommander APC1" (For 1 Unit) For tank, bradley/bmp "This AssignAsCargo APC1" (For balance of group) Now click on the group (squad) commander and hit (F3) waypoint button and make a "Get In" waypoint and place it over the vehicle. From there just make a "Move" and or a "Getout" waypoint" where you want them to disembark. Then if you want them to patrol around just set some more "Move" waypoints, then put another "Get In" waypoint over the "Getout" waypoint and they'll re enter the vehicle. btw; should the driver get killed on thier excursion the group be SOL to continue in the vehicle :) Edited March 5, 2010 by Zulu1 Share this post Link to post Share on other sites
Sneeper 10 Posted March 5, 2010 (edited) Put the waypoint over the vechicle by clicking than the unit will get in vechicle. Please say no more.. This was puzzling at first, but has a simple solution. Within your group (squad) you'll need to assign a driver, and possibly a gunner and a commander, the rest will be cargo.First name the vehicle {Example APC1} Then; In the initialization field for each unit you need to put the following [without quotation marks]: "This AssignAsDriver APC1" (For 1 unit) For any vehicle "This AssignAsGunner APC1" (For 1 unit) For all except truck/car "This AssignAsCommander APC1" (For 1 Unit) For tank, bradley/bmp "This AssignAsCargo APC1" (For balance of group) Now click on the group (squad) commander and hit (F3) waypoint button and make a "Get In" waypoint and place it over the vehicle. From there just make a "Move" and or a "Getout" waypoint" where you want them to disembark. Then if you want them to patrol around just set some more "Move" waypoints, then put another "Get In" waypoint over the "Getout" waypoint and they'll re enter the vehicle. Thanks mate it works perfectly! :) I have a new question though i CANNOT for the life of me get a trigger to activate a waypoint.. You can't even name a waypoint :confused: How do you do that? I have been trying and trying but i'm clearly missing something, i just can't figure it out. What i did was I have placed a trigger which activates if a certain unit comes within it's radius the plan is that when that unit enters that radius an ammo truck which has a hold waypoint and after that a move waypoint which is synced with the trigger but the truck just moves to the hold waypoint and when i enter the radius it just remains at the hold waypoint, when it's supposed to move to the move waypoint Hmm nevermind i synced the move waypoint instead of the hold waypoint Actually why i'm doing this is because i want a fuel, ammo, repair truck to come supply me when i land with my plane There is a supply waypoint but it does not seem to work.. Edited March 5, 2010 by Sneeper Share this post Link to post Share on other sites
zulu1 141 Posted March 5, 2010 (edited) Hmm nevermind i synced the move waypoint instead of the hold waypointActually why i'm doing this is because i want a fuel, ammo, repair truck to come supply me when i land with my plane There is a supply waypoint but it does not seem to work.. All the support waypoint does is send the unit to a given point where he waits for a call for support. If you (the player) wants support you need to call via the radio. 0-backspace-5, (or just backspace-5) then 1-Call support, then 1-Medic 2-Repair Truck 3-Rearm Truck 4-Refuel Truck Something interesting I found is that to be able to call for support you need to have at least 1 other in your group, otherwise you don't have the option. When you make the support call, the unit will then drive to your location, but they do nothing more than that. If they did not move closely enough to you to add a new option to your action list then you must move the vehicle closer to support truck or vise-versa. When close enough you'll see a new action list option like "Refuel at Refuel truck", but only if you are in the vehicle. Edited March 5, 2010 by Zulu1 Share this post Link to post Share on other sites
Sneeper 10 Posted March 5, 2010 (edited) All the support waypoint does is send the unit to a given point where he waits for a call for support. If you (the player) wants support you need to call via the radio.0-backspace-5, (or just backspace-5) then 1-Call support, then 1-Medic 2-Repair Truck 3-Rearm Truck 4-Refuel Truck Something interesting I found is that to be able to call for support you need to have at least 1 other in your group, otherwise you don't have the option. When you make the support call, the unit will then drive to your location, but they do nothing more than that. If they did not move closely enough to you to add a new option to your action list then you must move the vehicle closer to support truck or vise-versa. When close enough you'll see a new action list option like "Refuel at Refuel truck", but only if you are in the vehicle. I know it's supposed to do that, it doesn't work i'm playing on Afghaneveron Oh and is it possible to make an IED in OFP? Maybe one could place a satchel somewhere on the map and let it explode when something enters it's activation radius? Edited March 5, 2010 by Sneeper Share this post Link to post Share on other sites
ProfTournesol 952 Posted March 5, 2010 Please say no more.. That's not a nice answer, he's only trying to help :mad: I know it's supposed to do that, it doesn't work i'm playing on AfghaneveronOh and is it possible to make an IED in OFP? Maybe one could place a satchel somewhere on the map and let it explode when something enters it's activation radius? Put a trigger on the map, activated by the side you want, present, and write this on the on activation line : ms="mortarshell" camCreate getpos (thislist select 0); You can replace mortarshell by other ammunitions more powerful. Share this post Link to post Share on other sites
Sneeper 10 Posted March 5, 2010 (edited) That's not a nice answer, he's only trying to help :mad: Hmm yeah i guess you're right :rolleyes: Sorry Put a trigger on the map, activated by the side you want, present, and write this on the on activation line : ms="mortarshell" camCreate getpos (thislist select 0); You can replace mortarshell by other ammunitions more powerful. I will test it out at once! :) EDIT: I tested it out, it works perfectly! It disabled my tow humv when i drove close to it :D Is there any list of ammunitions i can use mate? The mortar was a little to weak for my preferences, i will use that one as a minor IED I found this it seems good is it? http://www.ofpec.com/COMREF/index.php?action=read&id=67 EDIT2: Hmm i noticed with your activation line the effect always happens beneath whatever you are controlling Isn't there a way to assign a certain spot on the map where the explosion has to occur when something comes within a certain radius? Nvm after searching for a pretty loong time i found it out by myself I know it's supposed to do that, maybe it doesn't work i'm playing on Afghaneveron Still stumbled about this one :confused: How does one edit the force a explosion has, i mean the blast I find that Laserguidedbombs blow tanks up in the air even hitting a distance away from the tank, i don't like this Can i edit it that it still does the same damage but less "moveage" class LaserGuidedBomb : Default { hit=5000; indirectHit=3500; indirectHitRange=15; minRange=50; minRangeProbab=0.500000; midRange=300; midRangeProbab=0.950000; maxRange=2500; maxRangeProbab=0.500000; soundHit[]={"\LaserGuided\expl2",100.000008,1}; cost=20000; model="Snake"; proxyShape="Snake"; irLock=0; laserLock=1; maxControlRange=100000; maneuvrability=16.000000; sideAirFriction=0.100000; simulation="shotMissile"; maxSpeed=100; initTime=0; thrustTime=0; thrust=0; }; Does anyone know how to add the explosion crater effect from ECP to the IED? Edited March 7, 2010 by Sneeper Share this post Link to post Share on other sites
zulu1 141 Posted March 11, 2010 (edited) @Sneeper; hit=5000; indirectHit=3500; indirectHitRange=15; These are the lines you need to modify. Hit is the damage inflicted by a direct hit, indirect hit is self explanatory along with indirect hit range. Play with these numbers til you reach the desired effect. So that you do not change the game defaults you can make your own bomb something like this: }; class MyLaserGuidedBomb : LaserGuidedBomb { hit=6000 indirectHit=4000 indirectHitRange= 20 }; }; then you need to arm the plane with your custom bomb. Edited March 11, 2010 by Zulu1 Share this post Link to post Share on other sites