zeep 3 Posted March 1, 2010 Trying to get an understanding of scripting in arma2. I've given myself a simple task to have a mission where the player's default movement speed is Walk, instead of Jog. I'm looking through the various commands on Wiki. At this point i can benefit from some tips if someone is willing to help. Thanks for any tips! Share this post Link to post Share on other sites
moach_mayhem 10 Posted March 1, 2010 could there be a way to force or simulate a player input? if so, you could force a double-shift tap.... i wanna know this too... very interesting idea cheerz Share this post Link to post Share on other sites
Arma-2-Guru 55 Posted March 1, 2010 I tried a few things but only came up with one thing, if you put: this setBehaviour "safe"; then the AI starts off in safe mode, as does the player if you put the command in the players initialization box, but for the speed I tried this setSpeedMode "Limited" but this didn't seem to work for AI or the player, my best bet is to just use double shift to make yourself walk normally. Share this post Link to post Share on other sites
dematti 10 Posted March 1, 2010 Got kind of the same problem here. http://forums.bistudio.com/showthread.php?t=96050 setspeedmode doesn't seem to work, ai only uses setbehaviour to calculate the speed. Share this post Link to post Share on other sites
Chris Death 0 Posted March 1, 2010 Speedmode limited will not make them walk slower but will make the group wait at a waypoint until all groupmembers have closed up into the formation before the whole group heads on to it's next waypoint. ~S~ CD Share this post Link to post Share on other sites