cole 0 Posted May 27, 2010 Hmm...why can't seem to find the Gyrocopters in the Editor?I definately have the pbo...csj_gyroac.pbo...but I can't find them. Ummm.. wrong thread maybe? Horribly wrong thread? :P IceBreakr, you're a terrain creating genius! btw, is there any WIP shots of Lingor available or is it still seeeecret? :) Share this post Link to post Share on other sites
Fox '09 14 Posted May 27, 2010 um he included them in the latest unit pack....... :o Share this post Link to post Share on other sites
cole 0 Posted May 27, 2010 um he included them in the latest unit pack....... :o MFP Raiders v0.99 - added CSJ's gyrocopters to island units pack (along with MFP, Raiders & Plymouth Roadrunner car)! I'm blind like fu*k. :a: Share this post Link to post Share on other sites
MikDawg 11 Posted May 28, 2010 Very nice indeed, and the Jade Wars looks very promising, we will give it a whirl as a clan next week. Share this post Link to post Share on other sites
Uberman7788 10 Posted June 1, 2010 I tried to play Jade Wars, but whenever I run it, it crashes. It gets to the part where the game is loading the map, but when the loading bar finishes, the game just crashes. Any idea on how to fix this? Share this post Link to post Share on other sites
icebreakr 3140 Posted June 1, 2010 I'm back from vacation. Uberman7788: Unpack jadestuff.pbo too, you seem to be missing it. Share this post Link to post Share on other sites
icebreakr 3140 Posted June 2, 2010 Good news guys, I've been able to convince 3d expert "iisq" to give us a true Pursuit/Interceptor car models: Pursuit Inteceptor Since I'm still learning Oxygen I guess its a lot of work to configure everything correctly when I import 3d model into the application? Does anyone have a rough estimate (in hours)? Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted June 2, 2010 Very cool m8.:) I hope someone can do an Apollo blue XB GT with the silver stripes re-texture.But we will need some good old 12 slotter wheels...:) Share this post Link to post Share on other sites
mchide 0 Posted June 2, 2010 Well Ice, It all depends how much poly this interceptor have. If there are too much than basic must be prepared first... then for each lod you need at least 4 hours. For selections again 3 more, ... model.cfg and config.cpp and test. Car like this should be done properly , weights must be sorted properly, drivers animation prepared... and so on. Dont expect that this can be done fast if you want to do it properly. Modeling is not just model and texture ;) Share this post Link to post Share on other sites
icebreakr 3140 Posted June 2, 2010 I'm aware of all this stuff, I just needed a rough estimate to see if its worth it, especially since my other projects (not to mention private life) would suffer :) Share this post Link to post Share on other sites
icebreakr 3140 Posted June 3, 2010 (edited) Released: MFP Raiders 0.992 - fixed bug with rvmat error - added Jade's Freedom Fighters (jade_ff) group under Independent. Classes: ibr_jadeff_officer, ibr_jadeff_rifleman, ibr_jadeff_rpg, ibr_jadeff_mg, ibr_jadeff_medic, ibr_jadeff_saboteur - added Kassfort Survivor (unarmed) under Independent (ex-Raider). Class: jadesurvivor Thanks go to: IceWindo (conversion, model), BIS (original model) and Lennard(skin template) Download at: http://icebreakr.com/islands/index.php?island=jade&show=download Edited June 3, 2010 by IceBreakr Share this post Link to post Share on other sites
Guest Posted June 3, 2010 Updated releases frontpaged on the Armaholic homepage. MFP & Raiders Units v0.992 beta Share this post Link to post Share on other sites
icebreakr 3140 Posted June 3, 2010 Thanks Foxhound! Shot of new units (big thanks to IceWindo for making this project possible!) Share this post Link to post Share on other sites
imutep 0 Posted June 3, 2010 Thx for the new version! ArmedAssault.info Mirror and News: We have also added this release to your personal author profile If a release or contact information is missing, feel free to drop a PM, it will then be added. And here is the BBCode if you want to add our Mirror to your release post : [url=http://www.armedassault.info/index.php?cat=addons&game=1&id=1382][img=http://www.armedassault.info/mirrorgen2/3010176.gif][/url] If you prefer a text only BBCode please copy and paste the code below : [b]ArmedAssault.info Mirror :[/b] [url=http://www.armedassault.info/index.php?cat=addons&game=1&id=1382]DOWNLOAD - MFP & Raiders Units (v.0.992) - [39.7 MB] from ArmedAssault.info[/url][/spoiler] Share this post Link to post Share on other sites
Calgar 10 Posted June 3, 2010 Just popping in to give my support of this brilliant project. Loving the work so far. On a side note, i lived for many years around the corner from Old Geelong road, laverton, which is where mad max chased the night rider. Was always fun to speed down that road back in the day. (Residential now so no go zone hehe) it is also around the corner from the police station (big brick wall one from the movie, which is still there actually. i should take a picture on my way into melbourne on sunday while going over the westgate bridge. For any mad max freaks interested. Keep up the good work, those units look great. Share this post Link to post Share on other sites
enad 11 Posted June 4, 2010 I'm loving the new island and the new units aswell. I really love how for each island you make, you add a little story behind it and make units to fit it. It really shows commintement and I seriously appreciate it! But one little critic...The island is still a bit lacking the "Post Apocolypse" feel. I dont know what else you could add, but I feel like more dead plants or trees could help. More wrecks...And maybe once canus lupis returns he can send over some of his objects he's been working on for his mod, and you could use them on this map. Would work really well. I hope you understand what I'm saying. :) Anyways, great map...and I can't wait for Lingor! :D Share this post Link to post Share on other sites
vivadiga 10 Posted June 7, 2010 nice island,i think with some fixes will be 1 of the best :) Share this post Link to post Share on other sites
icebreakr 3140 Posted June 7, 2010 Thanks vivadiga & Enad. Remember, I accept constructive critics and ideas to my PM. If you have a cool idea, for new sector, different layout, lemme know. I accept even mspaint sketches :) CanisLupis confirmed he'll be cooperating in this project, so we will try to put his 3d models, units and vehicles to use. You have to understand that my main focus is new jungle map (Lingor) and I hope to have a beta ready asap. I'm counting on Berghoff to finish the vegetation, even now in this state it already looks great. I'll also release regular updates of older projects. Duala for example will get a clutter/no-bridge upgrade soon. Share this post Link to post Share on other sites
Fox '09 14 Posted June 7, 2010 icebreakr... destroyer of bridges :D i thought the AI could easily cross bridges.... at least, last time i checked. Share this post Link to post Share on other sites
enad 11 Posted June 7, 2010 Thanks vivadiga & Enad.Remember, I accept constructive critics and ideas to my PM. If you have a cool idea, for new sector, different layout, lemme know. I accept even mspaint sketches :) CanisLupis confirmed he'll be cooperating in this project, so we will try to put his 3d models, units and vehicles to use. You have to understand that my main focus is new jungle map (Lingor) and I hope to have a beta ready asap. I'm counting on Berghoff to finish the vegetation, even now in this state it already looks great. I'll also release regular updates of older projects. Duala for example will get a clutter/no-bridge upgrade soon. Yeah you got enough on your hands. Take your time and do things one at a time. Now that I hear you're teaming up with the Post Apocalyptic mod, I have no more worrys. I think Jade Groove will be perfect once it gets filled up with some of those post apocalyptic objects! :D Btw. I already posted in your thread, but Lingor looks EPIC! I have a feeling it will be one of my favorite maps of all time. I just love a jungle setting! :) Share this post Link to post Share on other sites
Lucky44 13 Posted June 9, 2010 We're loving Jade Groove. My friend and I have been A) loving Arma2 since it came out and B) looking for something like Max Max / I-76 / Car Wars for years. We're working on a series of missions or maybe an extended mission/RP-style mission in a very Mad Max/Car Wars sort of world. Two questions: do you have a list of all the class names somewhere? And have you found a way to attach weapons to vehicles (like in I-76) so that the driver can fire them? Share this post Link to post Share on other sites
icebreakr 3140 Posted June 10, 2010 Lucky44: well, I'm waiting for a dedicated team to finish all Sigma cars for A2. I also got a promise that weapons will be added to some of these cars. Classes: http://icebreakr.com/islands/index.php?island=jade&show=units Share this post Link to post Share on other sites
icebreakr 3140 Posted June 11, 2010 I've created a coop pack for Jade Groove and ACE2. Its called Bachelors Party and so far features 3 challenging missions that will test out even more experienced squads. Link: Bachelors Party topic Share this post Link to post Share on other sites
TacKLed 10 Posted November 26, 2010 Where are teh faction troops? I downloaded the map and there are no troops except Vanilla ArmA2 Share this post Link to post Share on other sites
Craig_VG 20 Posted November 26, 2010 They can be found here: Armaholic It is a separate download. Share this post Link to post Share on other sites