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33BO11OF00

33BO11OF00's Civilian Campaign Thread

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This is it. New campaign for OFP. I will post some links later.

SOME CAMPAIGN INFO: 8 missions compiled. More will come. They are NOT packed as campaign.

If you think this :Why those civilian players carry guns. It is because they walk faster with guns. There is NO shooting or blowing stuff up in this campaign. Maybe;)

You need this addon for this campaign: MIG Farm Animals Pack.

Here is addon list in first mission :

{

addOns[]=

{

"bis_resistance",

"editorupdate102",

"MiG_anim",

"Farm_animal",

"Bradley",

"AH64",

"Kolo"

};

addOnsAuto[]=

{

"bis_resistance",

"MiG_anim",

"Farm_animal",

"editorupdate102",

"Bradley",

"AH64",

"Kolo"

};

As you see that editorupdate102 addon is very important in many missions.

About that MIG animals addon: Here is my personal thanks for that addon maker. Yeah! Nice job.

First links AVAILABLE NOW

LINKS DELETED

Edited by 33BO11OF00
USELESS TEXT

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/

MIG Farm Animals Pack.

are they chicken,mull and horse

Edited by riffleman
miss

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no mission runs on my game menu,showing error of missing kolo,what is this

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It is a bicycle addon. It's in a OFP: Resistance. It's part of my missions in that campaign.

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@33B0......

Riffleman is correct, I played Civ1 and got errors and missiosn did not start.

I removed:

"MiG_anim",

"Farm_animal",

from the addons lists then I could play. I don't get the concept but it worked.

btw...Kolo is the Kozlice shotgun, not a bicycle :)

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Don't Remove those : "Mig_anim", "Farm_animal" lines. You miss the whole animal idea here. Does the animals STILL show after you remove those lines?

Try to search that ofp.gamepark.cz site for mig animals addon link. Use it.

FILENAME IS: MIGAnimals20.rar

About why those civilians carry guns: They walk faster WITH guns.

Edited by 33BO11OF00
info

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TO Zulu1 and EVERYBODY reading this thread:

The concept of this campaign is to make some peaceful civilian missions. Get it?

Edited by 33BO11OF00
info

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33BO

The required addons list at the begining of the the mission is that, a list. I did not remove the addons from the mission. I have Mig_Farm Animals, that is not the problem. Some addons put false entries in the addons list in the mission, then when OFP looks for those names in the mission and dosen't find anything it reports it with the missing addons message. Therefore by doing a search in the mission.sqm file and you don't find a match for what is in the list, those false entries should be removed.

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Yes i removed those mig animal and farmland animal.than all mission work fine.

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Did you liked my missions?

I didn't know that that addons can also add faulty code in missions. That false entry thing is a new information for me.

TELL ME THIS:

Where those false entries come from?

Edited by 33BO11OF00
info

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Using addOns in your mission that you later decide to remove might leave the required addOn entry in your mission.sqm, even though the addOn shouldn't be required anymore. The best way to avoid that is to only use those addOns that you really plan to use and remove everything else (this is where mod folders are handy). You should also provide working download links to the addOns used.

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these all missions for fun me only

Edited by riffleman
re

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What you liked my mission number 6 "Crazy morning crasher"? Was that funny.

Edited by 33BO11OF00
info

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Is that where a truck get struck than player have to go there for investigate and call police than.

I want some battle also in campaign,peace mission are ok.

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Yes that mission. Truck is not getting "stuck" there. The driver crash it because he is drunk;).

There is no battle missions in this campaign. Maybe;)

New missions will come on 20.03.2010. Sorry for delay but I have a student writings coming on 19.03.2010.

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Oh another long wait,i can wait.but make some battle also there.if in ofp mission i did't fire a bullet than i think it make ofp other meaning.

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NEW mission links also here:

LINKS DELETED.

Edited by 33BO11OF00
Links deleted

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