Faique 10 Posted February 27, 2010 Hi guys Just a question regarding an .sqf script. All I want it to do is this... _this removemagazines "ACE_Bandage"; from the player. So when the player preforms an action the item is removed. I have the execution line all good in the apropriate init file but I just can't get my head around what I need to write in the .sqf file. Appreciate any help. Thanks Share this post Link to post Share on other sites
norrin 9 Posted February 27, 2010 Hi mate , Seeing I know what you're trying to achieve probably easiest for me to respond. In the revive_init.sqf put NORRNCustomExec1 ="[_reviver] execVM 'RemoveBandage.sqf'"; Then create a script in the root mission directory called RemoveBandage.sqf and in the script put _reviver = _this select 0; _reviver setVehicleInit "if (local this) then {this removeMagazine 'ACE_Bandage'}"; processInitCommands; Quick explanation as to why I've used setVehicleInit is that the removeMagazine command, according to the BIKI, only works locally - as we want to remove the bandage from another player on the server we must send the code across the network so it runs locally on the machine where the reviver exists. NB: Untested so good luck Share this post Link to post Share on other sites
Faique 10 Posted February 27, 2010 Norrin your a legend, thanks alot. I will let you know how it goes. Share this post Link to post Share on other sites