rexehuk 16 Posted February 26, 2010 (edited) Am I at a loss? How do you configure the keys... or am I being a fool :p **EDIT** I am a fool. :D Edited February 26, 2010 by rexehuk Share this post Link to post Share on other sites
m1n1d0u 29 Posted February 26, 2010 hi i search a man who can adapt this addon to mumble please Share this post Link to post Share on other sites
mugaben 10 Posted February 26, 2010 Am I at a loss? How do you configure the keys... or am I being a fool :p**EDIT** I am a fool. :D +1 I dont know where to edit those keys. :p Share this post Link to post Share on other sites
Sulu_03 0 Posted February 26, 2010 Just go in your ingame settings. Search at the end of global list. Share this post Link to post Share on other sites
Scrub 0 Posted February 26, 2010 This is going to add immersion like never before. Awesome breakthrough! Share this post Link to post Share on other sites
le_culto 0 Posted February 26, 2010 (edited) My game is in french but you should find that commands. Show customs commands. useraction 1 => long range radio useraction 2 => short range radio useraction 3 => shout / whisper / yell / talk Edited February 26, 2010 by Le_CuLtO Share this post Link to post Share on other sites
cross 1 Posted February 26, 2010 Command forward command back command right I like the TS noise sounds. One request... Is it possible to modify the plugin and have TS-Noise like effect, only for TS3, not related to Arma2. Share this post Link to post Share on other sites
le_culto 0 Posted February 26, 2010 http://forum.teamspeak.com/showthread.php?t=49573 ;) Share this post Link to post Share on other sites
Mr. Cheese 0 Posted February 26, 2010 Gotta say this is great, played a few missions with it and it really adds to the game. We did find a bug though. If someone dies and then respawns into the same group his voice will be coming from his corpse and not his new unit. Share this post Link to post Share on other sites
Cyborg11 10 Posted February 26, 2010 Other suggestion: Why don't you use the useractions keys in ArmA 2? You have useraction 1 - 20 ;) Share this post Link to post Share on other sites
Sulu_03 0 Posted February 26, 2010 (edited) Gotta say this is great, played a few missions with it and it really adds to the game. We did find a bug though. If someone dies and then respawns into the same group his voice will be coming from his corpse and not his new unit. Ah ! We actually didn't test with IA... It works fine with respawn type camp. Arma2 multiplayer behaviour is very strange. I understand this bug... I'll see what i can do... Other suggestion: Why don't you use the useractions keys in ArmA 2? You have useraction 1 - 20 ;) Ah ! Never heared about that ! Thanks edit : It's done ! You can get the new version at the same link, UserAction1 for long range, UserAction2 for short range, and UserAction 3 for switching voice mod. Edited February 26, 2010 by Sulu_03 Share this post Link to post Share on other sites
BWF-Patryn 10 Posted February 26, 2010 Le culto just said : Damn !!! why i don't even think about it !!! ahaha Share this post Link to post Share on other sites
le_culto 0 Posted February 26, 2010 (edited) new version ! Thanks to Cyborg112 we changed the commands. useraction 1 => long range radio useraction 2 => short range radio useraction 3 => shout / whisper / yell / talk use the same link to download the new version. Edited February 26, 2010 by Le_CuLtO Share this post Link to post Share on other sites
TRexian 0 Posted February 26, 2010 Can you elaborate on how to integrate the "useraction keys 1-20" in a mod? Or link to wiki or threads? :) Share this post Link to post Share on other sites
Gnome_AS 10 Posted February 26, 2010 Great news, glad to see new TS3 features being put to work in this community! I'll for sure check this out today, exciting news! Regards, Gnome Share this post Link to post Share on other sites
Defunkt 431 Posted February 26, 2010 Super work, now all we need is to have the plug-in connect you to the gameserver specified TS host... Share this post Link to post Share on other sites
browna3 10 Posted February 26, 2010 found a few bugs, 1:someone leaves the server, they have to reconnect to TS in order for you to hear them 2:someone from outside the game talks to you, you cant hear anybody else in the channel talking to them (coming from an admins pov this is a small problem) 3: you cant use copy and paste whilst this is running (but you already new that) otherwise, this mod is amazing! Share this post Link to post Share on other sites
Cowboy Pilot 10 Posted February 27, 2010 Do you need to upload anything to the TS3 server, or the ArmA2 dedicated server? Share this post Link to post Share on other sites
Serclaes 0 Posted February 27, 2010 Excellent job. This solves all our comm problems :) The only thing i'd miss right now is increasing static noise the further away you are. So that the connection does not suddenly break off at 500m. That would be awesome. Share this post Link to post Share on other sites
browna3 10 Posted February 27, 2010 ;1579429']Do you need to upload anything to the TS3 server' date=' or the ArmA2 dedicated server?[/quote']no, there is no server side addons required. and the only thing you need for TS is the actual plugin. this is all purely client side Share this post Link to post Share on other sites
Cowboy Pilot 10 Posted February 27, 2010 Ok great, just making sure. Though if anything the server would need it. Also the server key and signed file does not work. That needs to be checked. Share this post Link to post Share on other sites
Daniel 0 Posted February 27, 2010 I love this concept. The only area i'm a bit concerned about is the complications in pure squad comms. Would it be possible to toggle "talking" on and off instead of switching between three different levels of "talking"? Share this post Link to post Share on other sites
Cowboy Pilot 10 Posted February 27, 2010 Also, the PRC-119 in ACE Mod does not work. Only the PRC-77 which is obsolete btw. Share this post Link to post Share on other sites
Rommel 2 Posted February 27, 2010 Did you think to use the rpt as a medium instead of copy paste? Hopefully BIS will give us some better I/O functions some time soon... Share this post Link to post Share on other sites
Cowboy Pilot 10 Posted February 27, 2010 (edited) Also it appears the short range radio is 500meters, after much testing, it would be great if they could be set to 1.5 kilometers or 2 kilometers. This would also be a bit more realistic, but also have balance for use of the long range radio. Edited February 27, 2010 by Alderman Share this post Link to post Share on other sites