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DArmstrong

Need help with UAV module.

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I seem to be setting up the UAV properly as it works perfectly when I am editing the mission on my PC. I followed the instructions on the biki and can use the uavs all day long on a listen server on my pc but on the dedicated server it is always the same: UAV Destroyed when you try to take control of it. I start a LAN server on my PC and edit the mission from the new mission editor in the MP missions mode. I place the "finished" mission folder in the mpmissions folder on my dedicated server or I use cpbo to make the mission a pbo and place it in the mpmissions folder on the dedicated server. When I join the game and try to use the UAV I get a message: "UAC destroyed...Continue" I have a game logic named server on the map. I can't seem to figure out why I can use the UAV when I am on my PC editing it in Multiplayer mode and then it stops working on the dedi server. The uav is still alive. It is not destroyed. I have a screen shot of the uavs flying over head while I try to take it over and get the message UAV destroyed. I have a moveMarker script on the uavs and it shows it still moving around but again, I get UAV destroyed when I try to use in on the dedicated server. Your assistance is much appreciated. Thanks...DA.

Here is a photo showing two uavs still flying around and the uav destroyed message. thanks in advance...da

http://img211.imageshack.us/img211/3702/arma22010021600034448.jpg

Edited by DArmstrong

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I've found a lot of posts on the UAV and I have done a lot of testing and I must be missing something. I have tried the flyInHeight and forceSpeed commands in the init and they seem to have little or no effect?

The UAV is named UAV01.

in the init field I placed: UAV01 forceSpeed 200; UAV01 flyInheight 360

The UAV still flys as fast as it can and as low as it can. It seems to be controled by the module and not it's init?

I have not problems controling the UAV and keeping the camera on target, it just takes a little pactice and pilots will have an easier transition to the UAV. I would like to slow it down and make it fly a little higher. Still get the UAV destroyed when I play this multiplayer mission on a dedicated server. It still works fine on a listen server? If anyone has any insight I would appreciate the help. Thanks...da

---------- Post added at 01:13 PM ---------- Previous post was at 11:14 AM ----------

I have been informed by reliable sources that this is a known issue and the UAV will only work in SP and peer servers, as I have discovered. I hope it will be fixed by a community member or BIS. It would be great to have it working in dedi servers too. I hope this thread will save someone the time and experimenting I went through. :)

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I've been working on this myself and I just figured out that flyInheight should be in the init of the MQ9, not the UAV module. ;)

Now if I could only figure out how to have two of them working at the same time, seems that once I clone it only one will work. :(

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