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Sousuke

ARMA2 ParticleSource Help

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I want to express the grit that the helicopter rolls up right under the vehicle that I take.

However, it doesn't go well after it becomes ARMA2.

Do it become Unibarsal and have some usages changed?

At ARMA though it is when referring to here ・・・



_vehicle = (_this select 0);


hint "airDestruction";


_ps1 = "#particlesource" createVehicleLocal getpos _this;
_ps1 setParticleCircle [0, [0, 0, 0]];
_ps1 setParticleRandom [0, [0.4, 0.4, 0], [0.4, 0.4, 0], 0, 0.25, [0, 0, 0, 0.1], 0, 0];
_ps1 setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 3, 48, 0], "", "billboard", 1, 8, [0, 0, 0], [0, 0, 4.5], 0, 10, 7.9, 0.5, [4, 12, 20], [[0.2, 0.2, 0.2, 0.3], [0.35, 0.35, 0.35, 0.2], [0.5, 0.5, 0.5, 0]], [0.125], 1, 0, "", "", _this];
_ps1 setDropInterval 1.2;




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Rotor downwash is certainly doable in A2. As you guessed the location of particle effects sources have moved. Most are in the universal area.

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