Sousuke 10 Posted February 15, 2010 I want to express the grit that the helicopter rolls up right under the vehicle that I take. However, it doesn't go well after it becomes ARMA2. Do it become Unibarsal and have some usages changed? At ARMA though it is when referring to here ・・・ _vehicle = (_this select 0); hint "airDestruction"; _ps1 = "#particlesource" createVehicleLocal getpos _this; _ps1 setParticleCircle [0, [0, 0, 0]]; _ps1 setParticleRandom [0, [0.4, 0.4, 0], [0.4, 0.4, 0], 0, 0.25, [0, 0, 0, 0.1], 0, 0]; _ps1 setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 3, 48, 0], "", "billboard", 1, 8, [0, 0, 0], [0, 0, 4.5], 0, 10, 7.9, 0.5, [4, 12, 20], [[0.2, 0.2, 0.2, 0.3], [0.35, 0.35, 0.35, 0.2], [0.5, 0.5, 0.5, 0]], [0.125], 1, 0, "", "", _this]; _ps1 setDropInterval 1.2; Share this post Link to post Share on other sites
Evil_Echo 11 Posted February 15, 2010 Rotor downwash is certainly doable in A2. As you guessed the location of particle effects sources have moved. Most are in the universal area. Share this post Link to post Share on other sites