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roberthammer

RH MGS wpn pack 1.1

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There you go, sexy, deadly and sings like a bird.

aPLgQD0dmWg

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Great weps RH!

The aimpoint dot should be adopted by all weapon addon makers. Love the small dot. Superb. :)

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Yeah Aimpoint is my favorite sight.

Just one thing with this and most other modded weapons, why is the Eotech sight so big!?? It should be a nice small circle. Not some huge one that makes it impossible to hit someone over 100meters. :(

So RH....What you got for us next? :p

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having a blast with these rifles, there such fun when your speakers are on loud :D

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@USRanger - New missions with these new weapons? hehehehe need to get these babies into action!

I'm putting these in Jackal's Hunt v1.2, maybe even a new Cold Harvest update ;)

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Nice, I really like the m14's. Did notice that the following popped up in the .rpt when loaded in the editor. The first one came up when the ammo box was previewed in the editor. Can't say where the rest are from went through the whole crate and then checked the .rpt :D

Warning Message: No entry 'bin\config.bin/CfgMagazines.30Rnd_556x45_StanagSDSpr'.

Warning Message: No entry '.picture'.

Warning Message: '/' is not a value

Warning Message: No entry '.scope'.

Warning Message: '/' is not a value

Warning Message: Error: creating magazine 30Rnd_556x45_StanagSDSpr with scope=private

Warning Message: No entry '.displayName'.

Warning Message: '/' is not a value

Warning Message: No entry '.nameSound'.

Warning Message: '/' is not a value

Warning Message: No entry '.Library'.

Warning Message: No entry '.libTextDesc'.

Warning Message: '/' is not a value

Warning Message: No entry '.type'.

Warning Message: '/' is not a value

Warning Message: No entry '.count'.

Warning Message: '/' is not a value

Warning Message: No entry '.maxLeadSpeed'.

Warning Message: '/' is not a value

Warning Message: No entry '.initSpeed'.

Warning Message: '/' is not a value

Warning Message: No entry '.reloadAction'.

Warning Message: '/' is not a value

Warning Message: No entry '.modelSpecial'.

Warning Message: '/' is not a value

Warning Message: No entry '.ammo'.

Warning Message: '/' is not a value

Warning Message: No entry 'bin\config.bin/CfgMagazines.30Rnd_556x45_StanagSDSpr'.

Warning Message: No entry '.picture'.

Warning Message: '/' is not a value

Warning Message: No entry '.scope'.

Warning Message: '/' is not a value

Warning Message: Error: creating magazine 30Rnd_556x45_StanagSDSpr with scope=private

Warning Message: No entry '.displayName'.

Warning Message: '/' is not a value

Warning Message: No entry '.nameSound'.

Warning Message: '/' is not a value

Warning Message: No entry '.Library'.

Warning Message: No entry '.libTextDesc'.

Warning Message: '/' is not a value

Warning Message: No entry '.type'.

Warning Message: '/' is not a value

Warning Message: No entry '.count'.

Warning Message: '/' is not a value

Warning Message: No entry '.maxLeadSpeed'.

Warning Message: '/' is not a value

Warning Message: No entry '.initSpeed'.

Warning Message: '/' is not a value

Warning Message: No entry '.reloadAction'.

Warning Message: '/' is not a value

Warning Message: No entry '.modelSpecial'.

Warning Message: '/' is not a value

Warning Message: No entry '.ammo'.

Warning Message: '/' is not a value

Cannot find a sound file rh_aks\sound\gp30_reload.wss

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Do these weapon react to the ACE CQB mode? As far as I've seen they don't. It would be absolutely great if they would.

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Can you make an ACE2 for your weapons pack? I know you planned to add some of your weapons to ACEX but wouldn't it just be easier to include ACE2 configs?

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can you make an ace2 for your weapons pack? I know you planned to add some of your weapons to acex but wouldn't it just be easier to include ace2 configs?

+120%

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We need some Bushmaster ACRs now. Get to work Hammer!

Na seriously these are well good mate, you should think about submitting them for ACEX

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I tried this MOD out with 2 other guys and we could hear our own gun sounds but could not hear the gun fire of the other?

Only bullet impacts. And with normal guns, we could hear the sounds.

Is this a bug with this mod?

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I've had that happen with default weapons before. I'm not saying it isn't a bug with the pack, but if its happened with stock weapons it may be a desync issue or somesuch.

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Some bugs and complaints as always Mr Hammer. :)

SCAR with iron sights zoom is too close I think to the peep hole, it should be back just a tiny bit, nothing to bad though.

M4A1 with Masterkey's aim is messed up, it shows a distorted polygon when aimed in with the masterkey.

texture complaint: On the back of the EBR you cant see the manufacture engravings its all blurred and too low res, also the text on the side of the SCAR is blurred and low res, was this from importing?

Nothing big but you know I like to give feedback.

Thank you small donation your way soon. :)

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Thank you very much for your efforts on that package RobertHammer ! :bounce3: and thanks in general for providing addons since Arma1 :)

What's about creating a bullpup rifle in 762x51 NATO, considering the FAL by kel-Tec?

>RFB Carbine<

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:oh: my mistake , i thought i removed allready , i will fix it in future version

btw you can "fix it" by adding rh_m4 pack and you will get no error :p

Apart from downloading the M4 pack, is there another way I can "fix" this?

BTW, the SCAR H SD Aimpoint is lovely!

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(disregard post ;))

Edited by Reezo

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I tried this MOD out with 2 other guys and we could hear our own gun sounds but could not hear the gun fire of the other?

Only bullet impacts. And with normal guns, we could hear the sounds.

Is this a bug with this mod?

I've had this problem with ArmA2 in general. I opened a thread about it here -> http://forums.bistudio.com/showthread.php?t=96623 .

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(disregard post)

Edited by Reezo

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I can officially say

SR5 Tactical is willing to work on adapting all of RH weapon packs (M4/M16, HK416, MGsWp) to make them fully ACE2 compatible.

Before we move one foot into this, I would need to know, please:

1) Do we have/need any kind of authorization from ACE2 dev team and/or Robert Hammer? Regardless, we would definitely appreciate to know their feelings about it.

2) Is there anyone who wish to collaborate with us? You're more than welcome to do so.

What we would like to implement, in order of importance (1 being higher):

1) CQB mode with SHIFT + F

2) Bipod mode with SHIFT + SPACEBAR

3) MG noise causes blur and deafness

4) Jamming

5) Weapon Weight

Don't hesitate to let us know your feelings about this, we have so much stuff to do we certainly need feedback to avoid getting into a path noone wants to share.

Kind regards!

-Alberto

Edited by Reezo

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dont forget weapon weights bro.

Thanks for the heads up. Added ;)

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Also if you could put them all in one nice package that would make it convenient. I would love to see a pack with all of RH's weapons including handguns:bounce3:

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