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roberthammer

RH MGS wpn pack 1.1

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Yes it is i want M7A1 PDW - 45 rounds like this http://shop.ehobbyasia.com/media/catalog/product/cache/1/image/5e06319eda06f020e43594a9c230972d/f/i/file_63_131.jpg

I would like this option so that the soldiers held the gun, a machine gun with animation like the M4 with the front handle, only that it was closer to the hand that will push the trigger!

MP7s only have 20, 30, and 40 round magazines; there are no 45 round magazines.

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MP7s only have 20, 30, and 40 round magazines; there are no 45 round magazines.

Ok)) 45 rounds i having mistake sorry about that, but you see that i want to add in Arma 2. Now if you have a problems with sound i will help you with these)):)

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Not sure if this has been reported, but sadly, the XM8s all have 100 round magazines... not just the SAW variant.

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Not sure if this has been reported, but sadly, the XM8s all have 100 round magazines... not just the SAW variant.

It's fixed in newer cfg ;) Still waiting for those new ace cfg ,so i can do update of cfg's soon or later :p

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Not sure if this has been reported, but sadly, the XM8s all have 100 round magazines... not just the SAW variant.

I ain't complainin' mate, more cushion for the pushin' :D

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I just sent Robert the new updated CFGs!

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Great!

Known issues so far (was about to signal them in a PM, but I'll do it here):

1) no gear icon for M14s,Mk14s and XM8s;

2) Masterkey (M26) rounds are now available in two types: slug and buckshot. Buckshot is currently working as a slug (until the ACE team gives me the ammo class for their buckshot round).

Robert, I checked the configs and such and everything seems to be in place..I dunno why those rifles' PAA don't work..it's probably my eyes crossing from too much scripting/editing XD

edit:

3) SCAR-L SD does not get proper ammo..

I am fixing (or trying to) fix them right now!

Stay tuned everybody :)

Edited by Reezo

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Great!

Known issues so far (was about to signal them in a PM, but I'll do it here):

1) no gear icon for M14s,Mk14s and XM8s;

2) Masterkey (M26) rounds are now available in two types: slug and buckshot. Buckshot is currently working as a slug (until the ACE team gives me the ammo class for their buckshot round).

Robert, I checked the configs and such and everything seems to be in place..I dunno why those rifles' PAA don't work..it's probably my eyes crossing from too much scripting/editing XD

edit:

3) SCAR-L SD does not get proper ammo..

I am fixing (or trying to) fix them right now!

Stay tuned everybody :)

Yea those paa bug is very strange :confused:

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Robert, I think I just fixed the others..you might want to take the download link out for a minute or two before we address this?

Check your ftp folder in 5 mins, I think the ammo problem is fixed (biggest bug atm).

here is the ammo fix:

class RH_Scarl_sd_aim : RH_Scarl
{
	// line below must be added to the config to make SD ammo usable by all SCAR-L SD models
               magazines[] = {
			"30Rnd_556x45_StanagSD", "30Rnd_556x45_G36SD"
               };

...code continues...

Edited by Reezo

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Testing it right now and then it will be in your FTP :)

UPDATE: The PAA problem seem to affect magazines as well

---------- Post added at 06:34 PM ---------- Previous post was at 06:00 PM ----------

Robert, I am 99% sure that what you called M-14 is actually an Mk 14 EBR.

The M-14 and Mk 14 should become this list, in the mgswp pack:

Mk 14 EBR Black (just a matter of black finish instead of "green")

Mk 14 EBR

Mk 14 EBR Holo

Mk 14 EBR CCO

Mk 14 EBR RCO

Mk 14 EBR Shortdot

Mk 14 EBR DMR

(duplicate this for the SD versions)

this is - as far as I've seen - the most true-to-life representation of these models. I took the liberty of changing them, shoot me an RPG round in the face if that's not good. :)

Update: The new config file is available in your FTP there was a minor typo in one weapon. Fixed.

Edited by Reezo

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Is anyone else avin trouble deploying the weapons and adjusting sights, or is this not done yet?

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Is anyone else avin trouble deploying the weapons and adjusting sights, or is this not done yet?

I think we had problems merging the new configs in the latest update, you should wait for the next release and disregard this "nightly build" ;)

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Testing it right now and then it will be in your FTP :)

UPDATE: The PAA problem seem to affect magazines as well

---------- Post added at 06:34 PM ---------- Previous post was at 06:00 PM ----------

Robert, I am 99% sure that what you called M-14 is actually an Mk 14 EBR.

The M-14 and Mk 14 should become this list, in the mgswp pack:

Mk 14 EBR Black (just a matter of black finish instead of "green")

Mk 14 EBR

Mk 14 EBR Holo

Mk 14 EBR CCO

Mk 14 EBR RCO

Mk 14 EBR Shortdot

Mk 14 EBR DMR

(duplicate this for the SD versions)

this is - as far as I've seen - the most true-to-life representation of these models. I took the liberty of changing them, shoot me an RPG round in the face if that's not good. :)

Update: The new config file is available in your FTP there was a minor typo in one weapon. Fixed.

Correct me if I'm wrong, but if you want to be uber technical, shouldn't it be the Mk.14 Mod 0 EBR? :p

On topic, I'll edit this post with relevant information when I get to downloading this and playing ArmA 2 (don't have access to my computer right now...).

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Yes, if I wanted to be uber technical AND ArmA 2 allowed for that much writing in the gear window :) It would end up with people not reading the optics type.

Maybe we can use the short description for the additional details.

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New update sent to Robert..things look and work nice now.

Edited by Reezo

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someone else can check and confirm but with above link the mk14acog seems to use a 3dmodel without optics but will bring up optic sights with right mouse click.

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someone else can check and confirm but with above link the mk14acog seems to use a 3dmodel without optics but will bring up optic sights with right mouse click.

Thx for report - fixed ;)

Download

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Hi,

I've lost the recoil on M-16, ironsight and aimpoint. I think this happens with the cfg file posted at 2:07PM yesterday.

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Hi,

I've lost the recoil on M-16, ironsight and aimpoint. I think this happens with the cfg file posted at 2:07PM yesterday.

You mean with ace config or with normal and which M16? need detailed info pls

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With ace config, I've got recoil with the other M-16 (m203, acog...)

Listed below :

M16A4

M16A4 (Ironsight)

M16A4 M203

Edited by Tawah

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With ace config, I've got recoil with the other M-16 (m203, acog...)

Listed below :

M16A4

M16A4 (Ironsight)

M16A4 M203

Thx for info it will be fixed , btw others are ok?

EDIT:

I just tryed all m16's and recoils are working , you must have something to conflict it

Edited by RobertHammer

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I 've got everything ok when I just put ace2 and your M4/M16 mod... strange.

I will try to find out which of the other mods disable those recoils (GL4, SLX, Warfx?? ...)

And yes, the others are ok.

---------- Post added at 09:18 AM ---------- Previous post was at 08:50 AM ----------

So, I'm happy to tell you it's not your mod that causes this bug.:)

It's Chammy Sound Mod 1.04b that I've updated a few days ago and when I tested your m4/m16, I've noticed this change.

After all : thank you for these mods ;)

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