DeathShrimp 0 Posted April 8, 2002 Can you can you edit the appearence/behaviour of the expended bullet cases? Are the animations of the cases flying out part of the weapon model, or is it part of the game engine? I know it's a small feature, but it would be kinda cool to have the right sized cases for different weapons (eg. smaller cases for submachine guns, larger for rifles). It would also be nice to see the cartidges fly out with a little more variety, rather than just fall out the same way. Share this post Link to post Share on other sites
Dawdler 0 Posted April 8, 2002 I think they are part of the engine... Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted April 8, 2002 They do fall out with variety Share this post Link to post Share on other sites
ran 0 Posted April 8, 2002 i think that the size of the ejected cartridges depends of the class of the weapon Share this post Link to post Share on other sites
WKK Gimbal 0 Posted April 8, 2002 Have a look at the FXcartridge class. Edit at own risk Share this post Link to post Share on other sites
DeathShrimp 0 Posted April 8, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Espectro @ April 08 2002,13:19)</td></tr><tr><td id="QUOTE">They do fall out with variety<span id='postcolor'> Not really, they don't spin when they fly out etc... Share this post Link to post Share on other sites
Major Fubar 0 Posted April 8, 2002 Can you cancel ejecting cases for weapons like the G11? Just curious... Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted April 8, 2002 Oh... well, i dont really care since that would probably need more cpu power when large battles occur. As the way it is now, they dont land the same place everytime, and i think it looks cool. Share this post Link to post Share on other sites