BGF Krätzer 10 Posted January 27, 2010 Is there are way to port Textures with Alpha Channel for opacity + bumpmap? If i only use the Alpha Shader for my Tank wheels they will look silly. Windows there the Dirt hasnt a Normal looks silly too. HMMVW Window don´t looks like only done with this glass shader :confused: Share this post Link to post Share on other sites
max power 21 Posted January 28, 2010 Define 'silly' (preferably with a screenshot). Share this post Link to post Share on other sites
BGF Krätzer 10 Posted January 28, 2010 Imagine you have a Tank that looks like ArmA2 and a front wheel that looks like BF42..nice.. Share this post Link to post Share on other sites
max power 21 Posted January 28, 2010 I never played that game, I'm afraid. Unless someone happens to come along that instantly knows what you're talking about, we're going to need screen shots and more information to help you trouble shoot. Share this post Link to post Share on other sites
mikebart 1 Posted February 5, 2010 have a look at the camo net .rvmat, im pretty sure its uses an alpha with a normal map Share this post Link to post Share on other sites