Jump to content
ZeroG

Resourcelink collection: How to make a map, beginning from the idea in your head

Recommended Posts

THIS THREAD WILL SAVE A LOT OF TIME AND NERVES :D

Hi everyone! Around Christmas, I got the idea: "Hey, I wanna make a map from my home area for ARMA2". So I went into the web and soon I found out: a consequent documentation for this is somehow still at basic levels...some things are outdated...lots of information is spread through several forums and so on...but map making is actually so fullfilling, isnt it ?!

So...for the new year I undertook the idea to write a new, complete map making tutorial for ARMA 2, explaining it just the way how i learnt it: very basic and with a lot of patience. I will finish it when I have my first map ready at MY definiton of "good".

As this can still take somewhat longer and I want to encourage everybody new, I will start with posting useful links for every step. This collection is not complete and I hail to all the experienced map makers out there to add their finest links so that we can fill the gap of map making.

Actually I for myself started with point 6, the samples or templates. You can learn how it works by changing small values and files wit these maps, get the idea and then slowly you increase the modifications until you are one day able to make a complete map by yourself.

NOTE: You can ask me for anything concerning map making, but remember that I'm still learning myself and have to improve my skills on some branches of this topic.

0. EXISTING TUTORIALS

MY TUTORIAL PART 1

Big credit to all the authors who spent a lot of time helping the community out. I started here and connected all this knowledge to that from some forums.

Be careful though: Some spots do not seem to be up to date..nevertheless it is just right for getting the basic idea of map making with VISITOR.

ALEX SWORN'S TUTORIAL

http://www.armaholic.com/page.php?id=2006

OPTERYX' TUTORIAL

http://forums.bistudio.com/showthread.php?t=62725&highlight=Visitor+tutorial&page=18

DEAD_KENNEDY'S TUTORIAL, TRANSLATED BY KHEIRO

http://www.armaholic.com/forums.php?m=posts&p=69878#69878

ALLIE'S TUTORIAL

http://www.ofpec.com/addons_depot/index.php?action=details&id=98

http://www.ofpec.com/addons_depot/index.php?action=details&id=99

http://www.ofpec.com/addons_depot/index.php?action=details&id=100

http://www.ofpec.com/addons_depot/index.php?action=details&id=101

http://www.ofpec.com/addons_depot/index.php?action=details&id=102

ftp://ftp.fraghaus.com/arma/satpics/VisitorRC3v2ROADS.pdf (only available via google and html copy)

SGT ACE'S TUTORIAL

http://community.bistudio.com/wiki/ArmA_2_Terrain_Tutorial

UNKNOWN AUTHOR, MAYBE BI

http://community.bistudio.com/wiki/Visitor_3:_Making_of_simple_landscape

Look for corresponding sample file at point 6.

1. BASIC TOOLS NEEDED FOR MAKING A MAP IN ARMA 2

At first, u will need the BIS tools:

ftp://downloads.bistudio.com/Tools/BI_Editing_Tools_2_Setup.zip

Just install every program, they are all useful for map making somehow...at least VISITOR, TEXVIEW2, BIN PBO and the BIS DRIVE.

This is a small manual, but I recommend sticking to the tutorials and forum FIRST:

http://community.bistudio.com/wiki/Visitor_3_Manual

This VBS2 reference might be useful to understand the big picture, as the program is using VISITOR3 for mapmaking too:

http://developer.vbs2.com/onlinehelp/Content/Terrain_Manual/TM_Terrain_Manual.htm

However, there will be a Visitor 4 soon (http://www.vbs2.com/media/docs/Visitor4_leaflet_preview.pdf)

Some other useful tools are here:

http://www.kegetys.net/dl.php/tools06062009.zip

http://dev-heaven.net/projects/mikero-pbodll/news

As well as a powerful and userfriendly image editing program:

http://www.adobe.com/products/photoshop/photoshop/ (which I recommend)

http://www.gimp.org/

http://www.getpaint.net/

So far for the basic setup. Now to the conversion of your ideas....

2. REAL WORLD OR FANTASY WORLD ?

2.1 REAL WORLD

START HERE: MY TUTORIAL PART 1

I like realistic maps the most. Unfortunately, the "normal" user doesn't own VBS2 editing Tools, which would be a great help achivieving realistic maps.

http://vterrain.org/

Look at that place for all kinds of data you need for your specific area of the world....

You need high resolution satellite images, which in my opinion can be obtained the easiest way by this well known program:

http://earth.google.com/intl/en/download-earth.html

Here is a tutorial for getting these:

www.och-studios.co.uk/documents/vis3.pdf

Another useful tool for downloading GE maps:

http://allallsoft.com/gsmd/

THIS program is my recommendation, as it unifies GSMD and GMTD:

http://www.softonpc.com/umd/

Of course, there are other programs and sites, too, but I havent tested them yet:

http://worldwind.arc.nasa.gov/java/

http://seamless.usgs.gov/

http://www.falconview.org/trac/FalconView

Here are some good threads concerning creation of a satellite image and scale issues:

http://forums.bistudio.com/showthread.php?t=85114

http://forums.bistudio.com/showthread.php?t=71508

http://forums.bistudio.com/showthread.php?t=65206&page=2

http://forums.bistudio.com/showthread.php?t=66470

To these satellite images, you will need according real world digital elevation maps (DEM)

Those 2 are very good and easy to use, as they both provide plugins for GE:

http://edcsns17.cr.usgs.gov/EarthExplorer/

http://www.ambiotek.com/topoview/srtm41.kmz

Some very detailed Elevation maps can be found here:

http://asterweb.jpl.nasa.gov/gdem-wist.asp RECOMMENDATION

http://www.wvgis.wvu.edu/data/dataset.php?action=search&ID=261#Download

Or u use the counterpart of the upper mentioned GSMD:

http://www.allallsoft.com/gmtd/

THIS program is my recommendation, as it unifies GSMD and GMTD:

http://www.softonpc.com/umd/

So much for the acquisition..for using and converting the DEM, you will need:

http://www.globalmapper.com/ ABSOULTE RECOMMENDATION

http://www.usna.edu/Users/oceano/pguth/website/microdem/microdem.htm

http://www.ridgenet.net/~jslayton/wilbur.html

Small tutorials to get into DEM usage are here:

http://www.tt-forums.net/viewtopic.php?t=27052

http://forums.bistudio.com/showthread.php?t=69402

Something also very useful is to create a satelite map out of a heightmap, which is mentioned here:

http://forums.bistudio.com/showthread.php?t=65183

The author of Schmalfelden island, Nicholas Bell (source files of his island see point 6), posted a different approach on making heightmaps:

http://forums.bistudio.com/showthread.php?t=65563

Here is an excellent explanation of the GRID scale:

http://tactical.nekromantix.com/tactical/wiki/doku.php?id=arma:terrain:grid_cell_size

Now u got the raw data for creating a real place on earth (or even moon:p)..so lets see whats there for fantasy places.

2.2 FANTASY WORLD

The basic need here is the same: "satelite"-image and elevation data, so to speak texture layer and hills, mountains, valleys etc.

There are some world creators with easy access and lot of support, while some might cost a "little":

http://www.ridgenet.net/~jslayton/wilbur.html

http://www.bundysoft.com/L3DT/

http://www.geocontrol2.com/index.htm

http://www.quadsoftware.com/

http://www.planetside.co.uk/terragen/productmain.shtml

Sometimes fantasy elevation data looks strange in Visitor. There is a built-in tool to fix that, its called EROSION. The guys from PMC managed to demystify it a little:

http://tactical.nekromantix.com/tactical/wiki/doku.php?id=arma:terrain:visitor3_erosion

NOTE: Of course u can combine real elevation data with a fantasy image or vice versa, in case taking satellite pics is too complicated for a start. I recommend it for your first "map tryouts".

3. CREATING A TEXTURE MASK CORRESPONDING TO YOUR SATELLITE/FANTASY IMAGE

The Visitor tools needs to be told which color represents which texture. Unluckily, it DOESNT recognize terrain from the satelite images..which would be just great!

User Alex Sworn, the expert tutorial editor already mentioned above, once created something to do this.....but unfortunately discontinued it (search on this board for GARDINAS ISLAND to learn more about it)

Anyhow, here is what the program needs to work and how u can do it:

http://community.bistudio.com/wiki/Layered_Terrain_Surface_Representation

http://community.bistudio.com/wiki/Making_Satellite_Texture_and_Mask

http://forums.bistudio.com/showthread.php?t=85511

http://tactical.nekromantix.com/tactical/wiki/doku.php?id=arma:terrain:misc

4. PLACING OBJECTS IN VISITOR

There are some workarounds here for making your life easier.

Useful links for real vegetation data, roadmaps and stuff. Also useful for the MASK MAPPER tool mentioned below:

http://www.maproom.psu.edu/dcw/

http://data.geocomm.com/catalog/index.html

Default BIS objects list and, even more useful, IMAGES:

http://tactical.nekromantix.com/tactical/forum/viewtopic.php?f=53&t=21956

http://www.armatechsquad.com/ArmA2Class/

http://forums.bistudio.com/showthread.php?t=94999

A tool to save a lot of time placing vegetation:

http://community.bistudio.com/wiki/MaskMapper_Tutorial_for_Visitor_3

Fence generator:

http://forums.bistudio.com/showthread.php?t=97007&page=2

A script for random object placement:

http://members.iinet.net.au/~nrspence/RandomObjectPlacer_V1.1.1.rar

Road placement and smoothing:

http://forums.bistudio.com/showthread.php?t=97100

http://forums.bistudio.com/showthread.php?t=84535&page=3

http://forums.bistudio.com/showthread.php?t=64747

http://forums.bistudio.com/showthread.php?t=87452

Script library:

http://forums.bistudio.com/showthread.php?t=64864

5. FINISHING and FINE TUNING

Recommended island config tutorials:

http://sites.google.com/site/islandconfigs/home

There is a good tutorial from forum user BETON on how to make custom textures

ftp://ftp.armedassault.info/armad/docs/Betons_groundtexture_tut.pdf

And another texturing tutorial by Soul Assassin:

http://www.armaholic.com/page.php?id=4202

RVMATS files demystified

http://community.bistudio.com/wiki/ArmA:RVMA

Ground clutter for giving life to the map:

http://tactical.nekromantix.com/tactical/wiki/doku.php?id=arma:terrain:ground_clutter

http://forums.bistudio.com/showthread.php?t=85513

Make island objects function (again):

http://forums.bistudio.com/showthread.php?t=87125

Texture sizes, mask and config issues:

http://forums.bistudio.com/showthread.php?t=82444

Removing map background (those faraway mountains):

http://tactical.nekromantix.com/tactical/wiki/doku.php?id=arma2:terrain

Missing textures in the horizon at high viewdistance:

http://forums.bistudio.com/showthread.php?t=87675

6. SAMPLE MAPS AND TEXTURES

Here are some useful source files for "learning-by-looking-try-and-error-do-it-yourself":)

http://forums.bistudio.com/showthread.php?t=84535&highlight=extract+wrp

http://www.armaholic.com/page.php?id=3215

ftp://downloads.bistudio.com/Tools/BISampleMap.zip

http://armaunderground.com/e107_plugins/forum/forum_viewtopic.php?16

http://www.armaholic.com/page.php?id=3489

http://www.armaholic.com/page.php?id=3719

7. ADVANCED USERS

PMC worked out a way to convert files from good-old OFP WRPEDITOR to Visitor and even ARMA 2. I for myself did not get it to work yet, so maybe u might be more lucky :)

http://tactical.nekromantix.com/tactical/forum/viewtopic.php?f=29&t=21987

http://tactical.nekromantix.com/tactical/forum/viewtopic.php?f=53&t=21962

Here again the necessary tools for that:

http://dev-heaven.net/projects/mikero-pbodll/news

So far for now. Phew, 3 hours for 1 thread. I hope for your input to come so that I can finish my project "Arma 2 Map Making Tutorial 2010! :rolleyes:

Take care

Edited by ZeroG
New content!

Share this post


Link to post
Share on other sites

Very nice. You may want to add this thread to the creation of heightmaps section. Unfortunately the pics are gone (it would be worthy to reuploade them somewhere) but the way of making heightmaps (which can be very detailed if you have good maps and a bit of patience) can be very useful for the parts of the world which don't have easily available detailed DEMS.

Share this post


Link to post
Share on other sites
Very nice. You may want to add this thread to the creation of heightmaps section.

Thank you for credits and input. Added!:)

Share this post


Link to post
Share on other sites

Thanks, looks like something I have to try.

Share this post


Link to post
Share on other sites

I am not sure exactly what happened but the OPTERYX tutorial is only on the last page (17 I think) of his post.

I wish him well and sincerely appreciate all that he has done to help me get everything set up (and I constantly reference his stuff).

Share this post


Link to post
Share on other sites
I am not sure exactly what happened but the OPTERYX tutorial is only on the last page (17 I think) of his post.

I wish him well and sincerely appreciate all that he has done to help me get everything set up (and I constantly reference his stuff).

Yeah, actually even on page 18, reposted by another user. Last post I've seen from him was on ARMAUNDERGROUND, July 2009.

Anyhow, the tutorial and the Applegate Lake source files are just awesome and already make his work epic:)

Share this post


Link to post
Share on other sites

Thank you for putting this all together. Now if anyone is truly interested in island making then they really don't have an excuse. The information is all here.

Share this post


Link to post
Share on other sites

I personally think another sticky thread -a FAQ on mapmaking should be made. Perhaps we can start by making a shortlist of typical questions asked. Over the last few weeks here and at armaholics I have seen the same questions asked again and again. A nice list of this is what you can do and this is what you cannot do would be very useful and encourage people to then follow tutorial links, since right now people do not even understand what the limitations or possibilities are.

Share this post


Link to post
Share on other sites

Oh Man, you just took ALL the fun out of trying to make a map!!:D

This by far the most comprehensive source of useful information I have ever seen in any modding forum. I don't think there's much more any beginner could ask for.

I agree with the FAQ sticky. Although I must admit, it's not that hard to find the info by searching the forums. But, it would be nice to have it all in one easy to scan location (although it will get full pretty fast, to be sure).

Share this post


Link to post
Share on other sites

EDIT: Forgot it was already stickied, Ops! So much useful information by the BI community is gathered here...

Edited by zolop0

Share this post


Link to post
Share on other sites

One of the best threads for map making, the new guys have it lucky :P.

Share this post


Link to post
Share on other sites

Excellent work! This collection is certainly much appreciated as a newcomer to Visitor and it's perils =)

How is your ultimate tutorial going?

Cheers

Share this post


Link to post
Share on other sites
Excellent work! This collection is certainly much appreciated as a newcomer to Visitor and it's perils =)

How is your ultimate tutorial going?

Cheers

Its on hold since I wait for new tools to be developed. No need to explain people things that might be much easier only few weeks later ;)

Share this post


Link to post
Share on other sites

Is there anywhere a list with images or a gallery that contains all objects ?

The list at armatechsquad is great but too small,the images in WTools are also great but not complete.

Sohas anyone an updated list?

Share this post


Link to post
Share on other sites
Is there anywhere a list with images or a gallery that contains all objects ?

The list at armatechsquad is great but too small,the images in WTools are also great but not complete.

Sohas anyone an updated list?

There is a library with natural objects....URL="http://forums.bistudio.com/showthread.php?t=94999"]http://forums.bistudio.com/showthread.php?t=94999[/url]

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×