frag 0 Posted January 21, 2010 Hi guys, I am curently doing a nice intro movie for a mission and I have few civilians in there. Those keep talking to each other creating "Hi" .. "High there" ... and "Good Morning" right on the left part of the screen ...what is REALLY annoying. Is there a way to shut them up ...I tried "this disableconversation true" in each one of them init field ...but they keep talking anyway:mad: I searched around the forum without success ...the only thing I found was that DisableConversation command ...that does not work. I am using ACE and this is an intro movie in the "Intro" section of the mission editor. Share this post Link to post Share on other sites
Andy455 11 Posted January 21, 2010 add this to your init.sqf { _x setVariable ["BIS_noCoreConversations",true]; } forEach allUnits; Share this post Link to post Share on other sites
Binkowski 25 Posted January 21, 2010 add this to your init.sqf { _x setVariable ["BIS_noCoreConversations",true]; } forEach allUnits; Yeah, that will do it for everyone on the map. That's one way, the other way is going into whatever unit you don't want talking and putting this into it's init line. this setVariable ["BIS_noCoreConversations",true]; - Or if you have a group that you wouldn't want to talk, put the following into the group leaders init. {_x setVariable ["BIS_noCoreConversations",true]} forEach units group this; Share this post Link to post Share on other sites
ov3rlord 0 Posted January 21, 2010 enableSentences false will also stop any unit talking altogether. Share this post Link to post Share on other sites
frag 0 Posted January 22, 2010 add this to your init.sqf { _x setVariable ["BIS_noCoreConversations",true]; } forEach allUnits; That worked like a charm! Thanks guys! Share this post Link to post Share on other sites