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Nephris1

Force Animation to end

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Hi,

all of u know the animation u e.g. use in cutscenes.

Like

a2 playmove "ActsPercSnonWnonDnon_carFixing2";

Is it possible to get the KI off that animation when a certain variable gets switched or if an enmy attack?

I initialized the anim

while {neplab} do
 {
  sleep 1.0;

a2 playmove "ActsPercSnonWnonDnon_carFixing2";
a3 playmove "AidlPercSnonWnonDnon_talk2";
a4 playmove "ActsPercMstpSnonWnonDnon_varStayLeant";


 };

but the AI doesent get off its anim when my variable gets false or an enemy attack.

Any ideas?

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Maybe try

this switchmove "";

think that is how I have done that in the past, long time ago now but :)

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