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HateDread

Bypassing AI Waypoint Lag/Seize at Mission Start?

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At the start of the mission, AI following waypoints don't move for a moment. This breaks the immersion when a player starts in an AI heli that should be flying from the very start.

How do I get around this? Is there a way to script it's forward movement temporarily, so that the pilot can take over as normal?

Or could you fade in from black? Maybe with a title as well?

cutText [text,type,speed] ? If so, where does one put it so it activates on mission start, for all players?

Cheers.

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To start the helicopter moving you could use something like:

Heli setVelocity [100,100,0]

I think that makes it go SW, I dont really know just change the first two numbers until you get the direction you want.

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