pclipse 10 Posted January 12, 2010 Hey guys, So you know how there are shells, such as HE_120_mm for example. Well how can I make the shell an object which I can just place on the ground. I used this code, and made a game logic and put this in the init: bomb = "M_Sidewinder_AA" createVehicle getmarkerPos "explosion"; However, all that happens, is the Sidewinder missile spawns for like .0001 seconds, but explodes immediately after. My question is: How can I stop the explosion, and just have the shell or "missile" stay there without exploding? Kind Regards in Advance, Pclipse. Share this post Link to post Share on other sites