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sander

RCIR coop missions

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The coop pack version 2.8 adds another three missions, each available in a default version as well as a variant using an addon, besides changes to some existing missions.

New files included:

co05_rcir_identity_crisis.Chernarus.pbo

co12_rcir_track_targets.Chernarus.pbo

co16_rcir_double_track.Chernarus.pbo

co05_identity_crisis.Chernarus.pbo

co12_track_targets.Chernarus.pbo

co16_double_track.Chernarus.pbo

Identity Crisis is a mission in which a team of special forces has to provide BDA after a missile strike on high value targets.

Track Targets is a mechanised attack by Marines on two enemy held villages.

Double Track features a raid by Russian troops on CDF and USMC targets at Chernogorsk.

Current version

Regards,

Sander

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Version 2.9 of the pack has some fixes as well as some new missions bringing the total to 111 coops. As usual all of the four new missions are available in a version playable with default Arma II as well as in a variant using one of the RCIR addons.

New files included:

co05_rcir_colt_call.Chernarus.pbo

co08_rcir_keep_company.Chernarus.pbo

co12_rcir_road_holding.Chernarus.pbo

co18_rcir_mining_town.Chernarus.pbo

co05_colt_call.Chernarus.pbo

co08_keep_company.Chernarus.pbo

co12_road_holding.Chernarus.pbo

co18_mining_town.Chernarus.pbo

Colt Call is a raid by Force Recon in order to locate and destroy ammunition caches at Nizhnoye.

Keep Company features a raid on a Russian command post by a squad of Marines.

Mining Town is a mission is which CDF troops are to destroy a Russian armoured unit at Chernogorsk.

Road Holding has Marines ambushing a convoy of reinforcements prior to clearing out an airfield.

Current version

Regards,

Sander

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Version 3.0 adds another three new missions, each available in a version using an addon as well as a variant playable with default Arma II. A couple of existing missions have also been updated to correct some side effects noted after applying Patch 1.07.

New files included:

co06_rcir_advance_warning.Chernarus.pbo

co06_rcir_clear_heads.Chernarus.pbo

co08_rcir_night_errand.Chernarus.pbo

co06_advance_warning.Chernarus.pbo

co06_clear_heads.Chernarus.pbo

co08_night_errand.Chernarus.pbo

Advance Warning features a Force Recon team delaying an enemy advance to allow the safe landing of Marines.

Clear Heads has CDF troops eliminate key enemy commanders.

Night Errand is about Marines reinforcing an outpost under insurgent attack.

http://www.xs4all.nl/~svdorst/rcir_coop_pack.rar

Regards,

Sander

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Thanks, we enjoyed your missions.:)

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Just a quick one, we've been using these missions for a while and wanted to say thanks, consistently the right level for us. Really enjoy them, so thanks!

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Hey Sander!

Sorry for the thread necromancy, we recently played "Scratch Pad" and were unable to complete the mission. I took the liberty to unpack it and verify that we indeed had all the targets taken out for the "Destroy AA" task, but it still didn't tick. I don't know why that was the case, my only theory is that since some of the targets (most notably the truck-mounted guns) are attachTo'ed, they might not receive enough damage with a single satchel charge.

Loved that mission otherwise. Very good atmosphere. Thanks for sharing it.

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I didn't know about this mission pack, 117 missions WOW. Thx Alwarren for necromancy ;). I will download ASAP.

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Thanks for the feedback. The pack is in need of overhaul to take into account changes made with Operation Arrowhead that have influence on a Combined Operations set up. One of the unfortunate results of apparent lack of regression testing by BIS is the fact that the inheritance structure of boats is affected which results in the CRRC not able to store magazines. This makes the spare ammunition in the boats in this particular mission not available to apply the second rule of universal problem solving (*1* any problem in the world can be removed using explosives *2* if use of explosives did not make the problem go away, add more). In case the objective does not tick off it might be that indeed the truck is destroyed, but not the machinegun or AA launcher. In that case putting a magazine or two into the attached static weapon might do the trick.

---

The 117 includes duplicates, as the pack was intended for use with the addons I made right after release of A2. There were near identical default versions added for use with vanilla A2.

At some point in the future an update will be released as the missions are slowly reworked to incorporate lessons learned in the intervening years (eg bullet proof briefings that do not result into duplication of briefings for players on respawn) and to counter the effects of changes in AI (making helicopter extractions more dependable as assignAsCargo statements at some point were no longer sufficient to make AI mount up, but absolutely required an orderGetIn statement to make them actually board the chopper).

Regards,

Sander

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