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KCB

Scripts for randomizing triggers

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is there a script, or can some one knock one up, that will create a probability of a trigger been activated. Say for example; my insurgent unit reaches an area with a trigger that will create a mine or IED. Would it be possible to create a 50/50% chance that the IED will be created or not?

Also is it possible to create a system that will give a unit or group 2 or more waypoint options. So that even as a mission designer, I would not know which set of waypoints a given unit will follow. Each set of waypoints would end at two very different locations and tasks.

thanks

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