VictorFarbau 0 Posted January 6, 2010 Thanks for the explanation TRexian. I see you've done some interesting research already and I understand the limitations. Good question what would work best to conceal the player most effectively against AI awareness. Scripting has "reveal" and "knowsabout" commands but no "obliviousto" correspondence. This is food for thought indeed. In my view concealment tactics would add a lot more to the game in its current state compared to more weapons, sounds, explosions (even though those surely do increase the fun factor :) ). VictorFarbau Share this post Link to post Share on other sites
Tankbuster 1747 Posted January 9, 2010 In my view concealment tactics would add a lot more to the game in its current state compared to more weapons, sounds, explosions My view too, though one can never have too many explosions. :) Share this post Link to post Share on other sites
dmarkwick 261 Posted January 9, 2010 My view too, though one can never have too many explosions. :) Tell that to my legs when you find them :) Share this post Link to post Share on other sites
Tankbuster 1747 Posted January 9, 2010 (edited) I shall and in the meantime, call you Stumpy. :D Edited January 9, 2010 by Tankbuster Share this post Link to post Share on other sites