namman2 0 Posted January 3, 2010 (edited) i have converted infantry models form A1 but in A2 the alpha textures look wierd but in o2 and buldozer it appears 100% perfect any ideas? (the textures name is mask6_ca.paa) Edited January 3, 2010 by namman2 Share this post Link to post Share on other sites
t_d 47 Posted January 3, 2010 use _ca as ending not _co Share this post Link to post Share on other sites
namman2 0 Posted January 3, 2010 sry i meant it was _ca not co Share this post Link to post Share on other sites
max power 21 Posted January 5, 2010 What RVMAT are you using? Share this post Link to post Share on other sites
namman2 0 Posted January 6, 2010 none so is it the problem? Share this post Link to post Share on other sites
Snake Man 407 Posted January 6, 2010 In o2 move alpha textures on top? Select faces using alpha texture, then CTRL-SHIFT-HOME. Share this post Link to post Share on other sites
namman2 0 Posted January 6, 2010 didn't work :\ anyway i used AA2 masked head Share this post Link to post Share on other sites
max power 21 Posted January 8, 2010 I think you need an RVMAT. Share this post Link to post Share on other sites
Binkowski 26 Posted January 13, 2010 Yeah, you need to get a RVMAT. Share this post Link to post Share on other sites